On the subject of new ideas for the game might as well make a list of some more.
New ideas for the game
Farming/plants
All plants should spawn on their own accord. You must ensure plants/trees have a water source or they will not spawn. I originaly was thinking they will die but it will be hard to get water to all plants so you can still do it the old way and they will go through the usual growing phase. I was thinking it is possible to completely farm out a species of plants but in a pre determined area of the world each plant in a different location of course one will always be available to avoid them being extinct. Weeds maybe could sprout up and be cut down with a farmers scyth and somehow used as fertaliser to help your plants grow faster. Compost bins may be made with carpentry and 4 bits of board with hammer and nails.
Mining
The rarity of ores should be greatly reduced and you should only be able to mine them once. Once they are gone you have to mine elsewhere to find them. The mining map should be auto reset every week and ore spots randomised so next time the map resets it will show a different ore in the same spot. The elevation of the land above the spot you are mining should be reduced by 1.
Guild
Guild leaders have the power to purchase 4 pieces of land as ther guild hq or "base". Each member of a guild can buy 1 piece of guild land at the cost of 10k so one can make guild towns.
Animals
A male and female of the species will be required for an offspring. The animals need a source of food/water and warmth in the winter to reproduce successfuly. Originaly I was thinking that animals can become extinct but if it gets to the stage where there are for example no cows left there will be auto spawn spots of 1 male and 1 female in pre determined spots in farms around the world. Maybe some wild monsters could re populate in this manner but of course re spawning in their corresponding lairs as opposed to farms.
Weather
Flood/droughts will offer a new experience for farming and floods may have the power to change the shape and elevation of the landscape, reducing towns to ruins while drought lands may cause plants to die or not grow at all. I am thinking that plot land may auto recover after a day or 2 when in ruins or a player may use the /fixwall command to rebuild on plot land. Claimed land will most probly wipe your land perhaps.
Towns
There should be one centralised town and all other towns be totally player made. An admin may be required to convert it to plot land and add appropriate npc's. I always thought it was nice to let the players decide what kind of world they wanna live in. A general rule to avoid over crowding would be maybe 1 town per sector.
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A few things.
On behalf of the farming things, it would not work with this server plan as per the large scale wars, camping resources would become a problem.
You can no longer smelt gold into coins, and jewelry making is removed, therefore the rarity of ores doesnt really matter much
Guilds (factions) will have SECTORS owned by the King (Guild Master) and in reality due to the steep cost to create your own faction (may have some other restrictions placed on them, land wars anyone?) but owning player guilds wouldnt be much of a reality so this idea is null and void.
As the current way the game handles spawning male/female animals would just be more for eye candy then anything, the game code doesnt support monsters seksing each other as far as I'm aware.
As for weather, due to the way we plan to lay out the world map (provided this idea would be accepted of course) it would do more harm then good, and there would be plenty of PvP events as it is. The farming thing as stated above would likely fail so this wouldnt help much there.
Bottom Line -
These ideas have no place in an event-PvP Driven server and due to the plans on fixing the economy and over buffed players the ideas expressed wouldnt have much of a point.
edit:
Thanks for the ideas but we've taken measures to prevent some of the problems (over mining for uber profit) but if you have ideas for THIS server suggestion feel free to suggest away, anyone that reads this can suggest for it, as this project is planned on being
PvP-Event Driven Server