Author Topic: Grandeur  (Read 886 times)

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Offline Zodiak

Grandeur
« on: September 21, 2019, 10:10:49 am »

Hello everyone, it's been a while since I've come around with ideas/work, and it's finally time to give some information on a server that myself and a couple others have been working on for quite a while.

So we're happy to introduce Grandeur,

We’ll be using systems added to V3 as well as numerous ideas to freshen up combat and the progression of the player from start to end. End, you say? Yes, that is exactly what we’re striving for, a system that will include dungeons and gear progression that will feel rewarding and let you team up with your friends (or solo) with defined objectives. While rounding out the end game portion we also have been working on the other portions of the game to give you a better gaming experience as you level. This includes things like quest lines, class fantasy, skills for each class and spec, level progression, story line, and much more. We want that rush you have with so many other games and may have had first playing RPGWO. We have planned every system to be interesting and to serve new and veteran players alike.

Some of the planned features of the servers are..
Arenas (PVP) with timed events
Reputations
Dungeons (Solo / Group)
Class Specific Armor
World Bosses
Removal of AFK Progression
Class Halls
Towns / Cities
Events
and much more..

Below is a teaser to one of the classes specialization choices..



We'd love to hear your thoughts and we'll continue to give out more information as we see fit.
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Offline Greatest

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Re: Grandeur
« Reply #1 on: September 21, 2019, 05:05:16 pm »
same crafting systems as before, or is this 1 of those quest worlds where there is no crafting?  from your description it seems like the 2nd...really hoping it isn't.
why does Fox keep cancelling good shows?

Offline Zodiak

Re: Grandeur
« Reply #2 on: September 21, 2019, 05:22:06 pm »
same crafting systems as before, or is this 1 of those quest worlds where there is no crafting?  from your description it seems like the 2nd...really hoping it isn't.

Sorry for the confusion on the crafting. We WILL have crafting, I won't say "same as before" purely off the base of how the "norm" is. I'll give some more information on it at a later date, but we do infact have a full crafting system in place.

Offline Zodiak

Re: Grandeur
« Reply #3 on: September 26, 2019, 07:47:20 am »
Gathering Update (#1)

Among many changes that are coming with Grandeur we’ve spent time making sure that gathering materials is fun and rewarding. We felt that skills like mining and farming were in a sense necessary, but also not very exciting or engaging so we took some action towards that.


Mining
As you mine you’ll find yourself at times discovering extra hard deposits of rock and ore, these may take a few extra swings to get through, but your hard work will not go unpaid as you’ll see from the bountiful amount of ore and rock you harvest, but that’s not all you may find as you mine. As you delve more into the underworld you may find troves of items, seemingly buried there to be hidden away from adventurers, but who are hiding these troves? Who knows, but you may just so happen to catch one in the act of hiding “their” treasures..


Herbalism
Formally known as ‘farming’, this skill has been reworked not to just be a plant and wait game, but also reward those that like to adventure out and harvest as they are hunting down mobs to kill. Don’t be confused, planting and harvesting are still in place, but word is there is a group that seems to send out their botanists to collect these wild herbs as well, so keep an eye out while harvesting.


Offline Greatest

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Re: Grandeur
« Reply #4 on: September 26, 2019, 08:00:53 pm »
what you posted about mining, to me atleast, sounds like "we're going to kill miners with underground spawns".  if that is your plan, why?
why does Fox keep cancelling good shows?
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Offline Zodiak

Re: Grandeur
« Reply #5 on: October 02, 2019, 09:28:20 am »
what you posted about mining, to me atleast, sounds like "we're going to kill miners with underground spawns".  if that is your plan, why?

Not sure where "we're going to kill miners with underground spawns" was pointed out, but I understand your concern and how much worms and other underground atrocities may have scarred, but I assure you that is not how this will be set up.
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Offline mechanical keyboard enthusiast

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Re: Grandeur
« Reply #6 on: October 02, 2019, 01:22:41 pm »
I am excited to have a non-PVP house decorated in 30 differently coloured walls with dozens of statues in varying ores.

Offline Pepin

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Re: Grandeur
« Reply #7 on: October 02, 2019, 01:53:10 pm »
Gem studded statues.
#
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Offline Greatest

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Re: Grandeur
« Reply #8 on: October 04, 2019, 06:17:11 pm »
Not sure where "we're going to kill miners with underground spawns" was pointed out, but I understand your concern and how much worms and other underground atrocities may have scarred, but I assure you that is not how this will be set up.
it was what I took from "but you may just so happen to catch one in the act of hiding “their” treasures..".  not sure how you'd set something like that up without it involving monsters, but now I'm looking forward to finding out.
why does Fox keep cancelling good shows?

Offline Pepin

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Re: Grandeur
« Reply #9 on: October 06, 2019, 04:59:41 pm »
What if they were docile and didn't kill miners?
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Offline Jerz92

Re: Grandeur
« Reply #10 on: October 10, 2019, 12:41:50 pm »
Cool, i'd play.  Any ideas how you're gonna get a playerbase?  As that is, more than anything, what is killing off each server as it comes up
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Offline BlueDragon

Re: Grandeur
« Reply #11 on: October 19, 2019, 10:54:14 pm »
You guys have a date of release yet?

Offline Balthazar

Re: Grandeur
« Reply #12 on: October 20, 2019, 01:28:15 am »
i talked to zodiak yesterday
he said "ZodlyYesterday at 7:39 AM
WIP. We have careers and families so it's a process. I'll try to get another update soon, but I don't have an exact date"

so that is all i know

Offline Zodiak

Re: Grandeur
« Reply #13 on: October 23, 2019, 08:13:37 am »
I apologize for the lack of updates, as quoted previously we both have families and careers that do suck up a lot of our time, we’re trying to get information out to you as quickly as possible. We’re continuing working on getting the job done, but still keeping the quality that the server deserves. With that said, I want to give some information out regarding our combat skills, what to expect, and some information on two of our skills/classes

So we’ve decided to move forward with a more modern approach to RPGs and that is with classes, we know that in the past it’s almost tradition to run with weapon based skills, but with using V3 and some of the updates that came with it, we believe we can keep up with the idea of class fantasy and ensuring each class and specialization feels unique. For stats you’ll find that each class will be based around (Base Stat + Wisdom)/Divisor

So without further ado, here is some information regarding two classes and their specializations..

Warrior [Base Class] - Stats: Str + Wis
This brute of a class can take a real beating, but destroy whoever stands in their way. 
Wielding a large two-hand style maul or great axe, they bash or cut down their foes.
With brute strength they also wield a shield to help fend off damaging attacks from foes.


Rogue [Base Class] - Stats: Dex + Wis
This sly class strikes their foes quickly and precisely, using dual daggers or swords.
Using their cunningness and speed to maneuver and strike enemies in their most
vulnerable spots leaving behind bloody and poisoned wounds.


These classes, much like the others that will be shown at a later date will find runed books as they venture out, through quests and drops, these runed books will teach them skills to increase their stats or defeat foes that are in their way.

At level 50 you’ll get to pick a specialization for the class you’re playing. Our first post had already teased the warrior specializations but I want to go over some of the information that I had laid out more notably the “Tank” and “DPS” tags.

Obviously with how RPGWO is set up we’re limited to things like true party play, most games you would just party up with your friends and you would have a UI and set roles. So what we have tried to do is take time to set up classes and their specializations to feel as if they have set roles that will allow them to succeed not only in solo play, but also allow them to play in a group setting and feel like their role really matters.

Strength of the Gawds [Spec Warrior] - Role: Melee DPS
Looking above for it’s great gawdly strength allowing them to wield a huge Mighty Hammer
that does devastating bash damage to their foes. In true situations where a foe is met that can go toe to toe,
they can call upon that gawds for their help.


Safeguard [Spec Warrior] - Role: Tank
To protect and to serve, this specialization looks more towards the damage negating portion of battle,
gaining the ability to wield larger shields to help block and negate damage from foes and
learn ways to keep foes from getting to friendly targets.


Master of Poisons [Spec Rogue] - Role: Melee DPS
Mixing concoctions, you learn how to neutralize poisons but also inflict poisons on your foes
and allowing you to drench your weapons to inflict even more poison damage draining your foes and
leaving them writhing in pain.


Concealment [Spec Rogue] - Role: Melee DPS
Master of stealthiness, allowing you to move around unseen and keeping your true power cloaked from others.
You learn to move around foes in battle inflicting massive damage on your target.
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Offline Greatest

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Re: Grandeur
« Reply #14 on: October 23, 2019, 04:13:13 pm »
Obviously with how RPGWO is set up we’re limited to things like true party play
not the only limiting thing in RPGWO. 

-learning skills from books won't work.
I like the idea of weapon skills, I suggest it to Mickey every time he starts working on a new version.  currently the only work around would be adding your skills as spells...that means runes and magic research.  you could set these 'runed books' as runes and have single rune spells, but runes break.  that could leave people unable to use 'skills' since those will be quest/monster drop only.

-level 50 specialization won't work.
nothing in RPGWO code allows for limitations based on level.  so someone may actually start with your specialized skills.

I also have to ask, will the 'Master of Poisons' skill mean alchemy usages are taken from crafters and given to fighters?

*not trying to dishearten anyone, but the limits of RPGWO code is part of the reason I gave up on making a server.
why does Fox keep cancelling good shows?
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Offline Zodiak

Re: Grandeur
« Reply #15 on: October 23, 2019, 04:28:07 pm »
Obviously with how RPGWO is set up we’re limited to things like true party play
not the only limiting thing in RPGWO. 

-learning skills from books won't work.
I like the idea of weapon skills, I suggest it to Mickey every time he starts working on a new version.  currently the only work around would be adding your skills as spells...that means runes and magic research.  you could set these 'runed books' as runes and have single rune spells, but runes break.  that could leave people unable to use 'skills' since those will be quest/monster drop only.

-level 50 specialization won't work.
nothing in RPGWO code allows for limitations based on level.  so someone may actually start with your specialized skills.

I also have to ask, will the 'Master of Poisons' skill mean alchemy usages are taken from crafters and given to fighters?

*not trying to dishearten anyone, but the limits of RPGWO code is part of the reason I gave up on making a server.

I'm not going to go directly into how all of this is going to happen, but all of this is 100% possible. RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.

As far as runed books, we know, obviously there are things that aren't possible but we're trying to make them more interesting then the basic cookie cutter servers that you play or are released anymore.
« Last Edit: October 23, 2019, 04:29:44 pm by Zodiak »
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Offline Pepin

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Re: Grandeur
« Reply #16 on: October 23, 2019, 05:08:24 pm »
Zod why are you posting features you can't do?
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Offline Greatest

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Re: Grandeur
« Reply #17 on: October 23, 2019, 06:26:00 pm »
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.
it really doesn't! 

what I think I know was learned the hard way, actually coding server files.  after months of work in V2, and even asking Roar for help(he gave great work around advice), over half the things I wanted in my server weren't possible because so much of RPGWO is hardcoded.  you may find work arounds for some things, but the majority of what you've proposed here just won't work.
why does Fox keep cancelling good shows?
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Offline Pepin

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Re: Grandeur
« Reply #18 on: October 23, 2019, 06:29:07 pm »
But zodiak stated hes using v3, not v2.

 ???
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Offline Zodiak

Re: Grandeur
« Reply #19 on: October 23, 2019, 06:41:00 pm »
RPGWO as a whole has a lot of possibility and ability to do some neat things with, even back in 1.15, but the majority of people are stuck in the ways of how they've been set up forever and don't actually look at the whole picture and how they can be set up and used. Clear your mind of what you think you know.
it really doesn't! 

what I think I know was learned the hard way, actually coding server files.  after months of work in V2, and even asking Roar for help(he gave great work around advice), over half the things I wanted in my server weren't possible because so much of RPGWO is hardcoded.  you may find work arounds for some things, but the majority of what you've proposed here just won't work.

LevelReq=
And
ExcludeSkill0-9=

The issue is the biggest thing that's blown y'all's mind for the longest time was putting writings on weapons and if that's the most inivative thing recently I guess that shows a lot. So take a seat Greatest. Let daddy do his work.
« Last Edit: October 23, 2019, 06:48:13 pm by Zodiak »
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