Author Topic: Guild Vale Updated  (Read 199 times)

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Offline Mickey Kudlo

Guild Vale Updated
« on: February 01, 2019, 05:19:21 pm »
February 1, 2019
  • Added weapons: dagger, sword, axe, mace
  • Can arm and dis-arm them in the Carry window
  • Weapons wear down but have no way yet to repair, eeeek!
  • New skills for the weapons
  • Wiped the map and players cuz can't train skills in game yet and need to test plants
  • Map size is now 2000, it was 1000
  • New Chat window. Android can now chat
  • Map window got flashing cursors, grid lines and position/sector location
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Guild Vale Updated
« Reply #1 on: February 13, 2019, 05:36:35 pm »
February 13, 2019
  • Monsters now drop weapons so you can upgrade and replace broken ones, still no repairing yet
  • Fixed bug with ghosted monsters near the 50x50 edges. Players could see them but could not attack them and they never move.
  • Map sending staggered more. It sends one at a time, waits for the previous to end sending before sending next one. But it still seems to lag up the client. Need to rethink this method maybe.

You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Guild Vale Updated
« Reply #2 on: March 05, 2019, 11:11:28 am »
March 5, 2019
  • Basic Usage: can repair weapons on the ground and cut down trees. Not much but it a huge step and opens the flood gate for much more.
  • Redrew some monster images, adding a smaller and larger image. Plus added some monster carcasses that rot. Will add usage on them some day
  • Added medium and high monsters versions for Mud, stone and snow golems.
  • Use /trainskill <name> to train a skill after player creation. Need to create a "train skill" screen still. Just Farming and Blacksmith are valid now. You also get the starter tools.
  • Maps were not getting saved sometimes when you exit the game. It now saves automatically every 10 seconds but after testing it on the production server, it has a visible lag. So, I need to work on that some more
  • In the Map Screen, you can click on the big map and the smaller map will show that area
  • Morale is now displayed in the Attribute screen. Jerky can raise it.
You may have conquered my worlds, but I destroyed them!

 

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