Guild Vale > General
Guild Vale Updated
Mickey Kudlo:
February 1, 2019
* Added weapons: dagger, sword, axe, mace
* Can arm and dis-arm them in the Carry window
* Weapons wear down but have no way yet to repair, eeeek!
* New skills for the weapons
* Wiped the map and players cuz can't train skills in game yet and need to test plants
* Map size is now 2000, it was 1000
* New Chat window. Android can now chat
* Map window got flashing cursors, grid lines and position/sector location
Mickey Kudlo:
February 13, 2019
* Monsters now drop weapons so you can upgrade and replace broken ones, still no repairing yet
* Fixed bug with ghosted monsters near the 50x50 edges. Players could see them but could not attack them and they never move.
* Map sending staggered more. It sends one at a time, waits for the previous to end sending before sending next one. But it still seems to lag up the client. Need to rethink this method maybe.
Mickey Kudlo:
March 5, 2019
* Basic Usage: can repair weapons on the ground and cut down trees. Not much but it a huge step and opens the flood gate for much more.
* Redrew some monster images, adding a smaller and larger image. Plus added some monster carcasses that rot. Will add usage on them some day
* Added medium and high monsters versions for Mud, stone and snow golems.
* Use /trainskill <name> to train a skill after player creation. Need to create a "train skill" screen still. Just Farming and Blacksmith are valid now. You also get the starter tools.
* Maps were not getting saved sometimes when you exit the game. It now saves automatically every 10 seconds but after testing it on the production server, it has a visible lag. So, I need to work on that some more
* In the Map Screen, you can click on the big map and the smaller map will show that area
* Morale is now displayed in the Attribute screen. Jerky can raise it.
Mickey Kudlo:
March 19, 2019
* Can use a tool on empty ground. So you can now dig caves down and up.
* Underground is working which means... Mining works too! But still can't do anything with the ores yet.
* Auto-tool spot is now active but seems to only work for mining right now.
* Been updating monster images as I go too, adding smaller and bigger versions and some carcasses.
* Can use hand on items. Main one is using a Life Stone to set resurrect spot. But this opens up harvesting fruit... when trees/bushes ever get fruit.
Mickey Kudlo:
May 8, 2019
Sorry I have not been keeping this up to date. April was a nasty month, full of a long, busy business trip, getting and being sick the whole month and the icing on the cake... a death in the family.
I haven't stopped working on Guild Vale though but it has been slow for sure. Did a few updates and let me see what I can remember...
* Cave Quests: Cave Rats and Rat Nest are the only things now that give loot. Look for warp portals, one in each 100x100 area.
* Wilderness monsters don't drop loot but still do drop jerky for food.
* Search skill added for use on Rat's Nests. The better the skill the better the loot. V6 had this too. It a useful skill for combat types. Much planned for it.
* Usage pick list with scrolling. For Blacksmith, put a bar on the ground with a hammer in your inventory and you will see it, show all you can make with arrow button scrolling.
* Blacksmith can make all the tools and weapons
* Refined the GUI, made it more consistent looking
* Can drag items around on the map to move them
* Dropping items easier, it allows you to pick the spot to drop to
* The usual refinement and bug squashing
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