Author Topic: V7 Current Task  (Read 785 times)

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Offline Mickey Kudlo

V7 Current Task
« on: July 13, 2018, 11:56:10 am »
Same as with V6... I will try to keep this thread updated as to what I am working on for V7.


The initial design and planning has been slow. Needed to really understand V6 code, what I am keeping, changing and getting rid of.

Things done:
  • Server and client project creation, general design and planning
  • network/socket client/server connectivity
  • version checking, login screen, player creation(split into 4 screens)
  • basic GUI (can make the look better later if wanted), buttons and elements are designed BIG so phones and tablets are playable
  • basic player graphics, in general graphics for all will be 16x16 (classic is 32x32) and will be zoomed 400% to 64x64 in game, will give a very pixelated look

Working on:
  • World creation: removed elevation for most part, keeping biomes, simplifying most
  • server/client map data sending, previous versions get map data each time they move thus can be network greedy and slow movement, want client to have all/most map data for fast/smoother movement
  • client tactical map display which is the main display screen of game play

Estimated alpha release date... maybe September.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #1 on: August 02, 2018, 10:53:32 am »
Was on vacation for a week. Getting back into this.

Working on:
  • client tactical map display which is the main display screen of game play
You may have conquered my worlds, but I destroyed them!
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Offline Mickey Kudlo

V7 Current Task
« Reply #2 on: August 22, 2018, 11:19:14 am »
Been getting a lot done. Got a version where you can move around a basic map.

Working on or planning to soon:
  • More world map biomes. Just have ocean and plains done.
  • More nature content like trees and plants for each biome.
  • Player creation: start spot selection
  • Basic mouse and keyboard controls, figuring out how PC/Win/Linux and phone/tablet controls will work same or differ
  • Basic Task system, like for moving, picking things up, etc
  • Main tactical screen GUI elements like showing Life/Stamina/Mana
  • Bugs and issues with V6 that don't fit with V7, they show up often and sometimes require significant work to deal with, like how plants grow or water map changes
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #3 on: September 13, 2018, 11:27:42 am »
Work has been on going.

Got done:
  • More biomes and nature elements
  • Basic mouse and keyboard movement
  • Task system: goto/move
  • Status bar: life, stamina, mana, karma
  • a few monsters
  • smooth movement
  • chat

What I need before I open to testers, probably in October:
  • combat
  • title screen
  • refinement
  • server/client map data sync'ing
  • bug squashing including V6 errant packets that the v7 client is no coded for yet

What would be nice to have but I will probably wait after an alpha open and some feedback:
  • skill and attribute screens
  • inventory screen with arming
  • usage
  • mining
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #4 on: October 18, 2018, 04:40:41 pm »
Sorry, I have not been updating this...

Work has not stopped.

Got Done:
  • Combat
  • Attribute screen (level, XP, life/stam/mana/karma, attributes, improving)
  • tons of small little things like Attribute/Skill improvement messages
  • Map data syncing is working, mostly, but need players to test and give feedback
  • map editor
  • protected starting spots and spots out in the world, spread out
  • License(covers legal) and player(covers in game behavior) agreements
  • some flat surface tiles

Trying to get a playable version for peeps to try. Almost there.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #5 on: October 24, 2018, 02:27:34 pm »
Got a basic version up and running for people to try.

rpgwo.com/download/RPGWOClient7.zip

Unarmed is the only combat skill since no weapons added yet.

Keep in mind this is also designed for Android tablets and phones so the GUI is simple and large.


You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #6 on: October 24, 2018, 03:58:19 pm »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #7 on: November 27, 2018, 04:21:49 pm »
Thanks to all who have tested out the Windows and Android versions!

Since last update, got done:
  • Chat button with scroll Up and Down buttons
  • Skill screen with XP spending
  • Carry screen but not functional yet
  • More monsters
  • Player walking animation
  • Tweaks and bug fixes

I did NOT update the game with the above changes yet.

Working on:
  • Better map data transfer, little at a time instead ALL 50x50 at once
  • Carry screen functionality: pick-up, drop, eat, arm/disarm, etc
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #8 on: January 07, 2019, 10:56:26 am »
Updated over the weekend.
Lots of changes and adds but the main thing being the new name:

Guild Vale

Got guildvale.com all setup (although very simply), with links to the Windows and Android clients. I think I can get a Linux one created too but let me know if you desire it.

Some issues:
  • Android chat can't send. I need to create a whole new screen for it soon.
  • Food is limited in the world. Just rats drop jerky and too rare now. For now need to add more food or more drops.
  • Map loading is much better but still has issues and can stall/lag the client. Will improve it soon


The new name has "Guild" in it which means I decided to make guilds a large focus. Mainly, they will build towns and drive a lot of events and the basic success of the world.

To do:
  • Fix issues above
  • Basic map Usage like picking fruit or collecting surface resources
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #9 on: January 14, 2019, 01:16:25 pm »
Got a mini-map and map screen added for the next update.

Working on auto-updates. I think I got it mostly figured out. It won't use a separate updater program but it will update itself. The game engine, AGK, actual EXE would never be updated since it is just a scripting engine. The actual byte code file would be updated, plus any images, sounds and game data files, as needed. The only thing, if the byte code file gets updated, you need to restart the game right after. I will have it force an end with a notice, somehow.

Then I plan on adding weapons and weapon skills.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: V7 Current Task
« Reply #10 on: February 25, 2019, 11:39:05 am »
Work is ongoing.

Working on or done for next update:
  • Basic Usage: carry tool on map item
  • Repairing weapons
  • Bugs like ghost monsters and map lag
  • Never ending refinement, heh, of this and that

Some future things I am thinkin about:
  • Mining and underground
  • Harvesting(farming, mining) and building(carpentry, masonry)
  • Guilds, the sooner I start on this the better since the new name implies a heavy emphasis
  • Land claiming
You may have conquered my worlds, but I destroyed them!
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