Author Topic: golems  (Read 207 times)

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Offline Greatest

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golems
« on: August 17, 2017, 12:30:27 am »
are dying for no reason for some reason.  I just logged in to witness the last of mine die.  no monsters around, it was in my house, no line of sight from outside, and /history says nothing.

edit: I'm at tame limit, but it is all cows now.  I know animals die off if you're over the limit(no problem with that) but if golems are dying because of tame limit that can be an issue...
« Last Edit: August 17, 2017, 12:36:55 am by Greatest »
or do I just not understand role playing games? heh

Offline Zorb

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Re: golems
« Reply #1 on: August 17, 2017, 02:44:03 pm »
Golems are like auto-tames. Should you get double tames because you're magical?
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Offline Greatest

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Re: golems
« Reply #2 on: August 17, 2017, 03:04:07 pm »
Golems are like auto-tames. Should you get double tames because you're magical?
not quite sure this is what you mean, but I don't want more tames.  I just don't want my golems that I bought from someone to die off so cows can sit in a pen.  cows/sheep/chickens have always died off when tame limit was reached(and again not complaining about that), but if golems are going to die while tamed for no reason then as I said: that can be an issue!
or do I just not understand role playing games? heh

Offline Jaster_reylu

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Re: golems
« Reply #3 on: August 17, 2017, 03:50:57 pm »
i think greatest point he is tryin to get across is...

there used to b a priority system

when u were past the tame limit be it from chickens cows or whatever growing...a "farm animal" would die before a golem would.

if u need it spelled out further...
if u have a tame limit of 20....and u have 1 mule 2 golems and 18 chickens...1 chicken would die so u would stay at the 20 max...cuz 1 +2 +18 is more than 20.

Offline Kaios

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Re: golems
« Reply #4 on: August 17, 2017, 04:29:14 pm »
A strict tame limit was a poor implementation anyways, I think its main purpose was to prevent training rooms which is dumb because the only ever thing that has prevented training rooms is a rule against it and an active admin watching for those sorts of things. It restricts the amount of enjoyment you can get out of the tame system and obviously as this thread suggests it also prevents players from maintaining an animal farm of their own without skirting the rules of the system. One thing you can do is untame all your current animals and they should stay where you've got them kept anyways without despawning and continue to reproduce animals that won't end up tamed when they are born.

Tame limit is just another annoying inconvenience.
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Offline Greatest

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Re: golems
« Reply #5 on: August 17, 2017, 08:43:56 pm »
One thing you can do is untame all your current animals and they should stay where you've got them kept anyways without despawning and continue to reproduce animals that won't end up tamed when they are born.
didn't Mickey kill that when he added the thing about monsters only spawning in sectors where there are players?  I know if you're near the edge of a sector and you're the only person online and you walk back and forth between sectors any nearby monsters(in the sector you left) despawn after a few seconds.
or do I just not understand role playing games? heh

Offline Kaios

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Re: golems
« Reply #6 on: August 17, 2017, 09:56:02 pm »
Oh I don't know it's possible that would cause it not to work the same any more but in terms of V2 servers it did work so that you could untame farm animals and still keep them. It's why I stopped playing on tommy's garbage server when he had it up because my farm got so big he nuked it.
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Offline Zorb

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Re: golems
« Reply #7 on: August 18, 2017, 10:13:04 am »
Oh, I get it. Yes, there should be a priority system.

Big farms that are out-of-control are disgusting. The Chicken infestation on Steeltide was hard to keep under control. So many eggs...

Shouldn't tame limit be based on skill? 5 tames plus a few more every 100 tame levels. level 1000 tame gets 20 tames?
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Offline Greatest

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Re: golems
« Reply #8 on: August 18, 2017, 10:18:58 am »
Shouldn't tame limit be based on skill? 5 tames plus a few more every 100 tame levels. level 1000 tame gets 20 tames?
not everyone has tame skill, it is a skill I will probably never get.  would that mean without the skill I'd be limited to 0?  with that said also don't forget mules and traders count against your tame limit...you're trying to take a useless skill and make it super important for absolutely no reason(we've already gotten mad at Mickey for this).

@Kaios, I'll try it out later and see.
or do I just not understand role playing games? heh

Offline Zorb

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Re: golems
« Reply #9 on: August 18, 2017, 10:44:54 am »
I mentioned that it's five plus tame skill. so everyone has a starting limit of five even WITHOUT the tame skill.

Like y = mx + b
y = mx + 5

so with 0 skill it's
5 = m(0)

with 1000 skill I mentioned 20 tames.
20 = m(1000) + 5
15 = 1000m
0.015 = m

So a person who has trained the tam skill would have one additional tame when:

6 = (0.015)x + 5
1 = (0.015)x
66.6667 = x

So they'd only get an additional tame very 66 + (2/3) levels

so they'd have five additional tames at level 333 + (1/3)

is that too super important?
ZEB (and sometiems Zorb)

Offline Greatest

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Re: golems
« Reply #10 on: August 18, 2017, 03:59:42 pm »
I don't see anything really wrong with the limit the way it was.  if you want to add something different to the way the limit works, it shouldn't completely kill the way the game currently works.  on a standard server(last few V2's I played) I had a mule, 2-3 traders, a few golems, sheep, and cows.  that would put me way over your tame limit unless I got the tame skill.  even then I'd have to grind leveling it up even though I'd never use it.

on most servers blue magic is the skill used to make golems.  if someone were making golems they wouldn't need the tame skill(which is crap anyway) because they could make better monsters than they could tame.  would they then have to get a skill just to have the monsters they make with a different skill?  this would be like basing the amount of land you can claim on your farming skill, it just makes no sense.

@Kaios doesn't seem to work anymore :(

back to the reason I started this thread: hey Mickey, any chance you can fix this?
or do I just not understand role playing games? heh

Offline Zorb

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Re: golems
« Reply #11 on: August 18, 2017, 05:31:53 pm »
I see your point. I was just spit-balling ideas.
What if tamers just got bonuses to the current limit?
Still just pontificating
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Offline Mickey Kudlo

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Re: golems
« Reply #12 on: August 30, 2017, 11:34:40 am »
The Tame Limit is there because the server has memory and CPU limits.

I will see about giving golems priority over farm animals.
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Offline Mickey Kudlo

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Re: golems
« Reply #13 on: August 30, 2017, 04:00:34 pm »
OK, fixed for next update. It will remove monsters first that do not have "golem" in the name.
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