Sooo, should I filter the Usages down? Like just mining and farming?
Sure that sounds fine
I reduced food use. 120 should last 2 real hours. It actually has given food some value. We haven't played long enough to know tho.
I have played long enough to know that it adds nothing in the form of challenge but adds plenty in the form of annoyance. It doesn't give food value because you haven't changed the value of food, I'm eating apples and oranges and berries which is plenty to maintain 120 food and removes any purpose for higher tier foods. Oranges give 20 stam btw lol.
It does allow movement with ZERO Stamina. It eats your Life BUT... no Stamina greatly reduces Swim and Climb so if your Swim or Climb suck balls... you go no place.... I didn't change this code, pretty sure. Just how Climb works.
This is incorrect. On water with zero stam, can't move. On land with zero stam, can't move. Anywhere with zero stam, can't move. So if you're swimming you become trapped in place at zero stamina, if you're starving you become trapped in place if you have no food left. It does not consume life at zero stamina like it should, you just can't move.
Farming what? Can you be more specific. You want to get rid of Farmer's Scythe? I did in V6 so no problem.
As in players who create characters with the farming skill don't start with any clippers.
So? You lucky I gave you candles and a fire starter.
f u c k yo candles
Not supposed to be edges. They supposed to be everywhere. And not supposed to be too many. It is called "hunting" for a reason. You sound like a trader who feels they can go anywhere, anytime with zero risk.... reminds me, I need to add Worms back.
I can move around just fine as a trader, I am looking at it from the perspective of a fighter. The monster spawns are garbage for leveling and that's all there is to it. Bigger groups in clusters is more efficient.
Evasion is being able to dodge incoming physical attacks. That why I combined them. And I made this change months ago.
It's dumb to have them combined because now players are essentially leveling up two defenses at once, for the cost of one defense. I have no idea what made you think this is a change that was necessary.
tiger your mules! You get them when I tigering ram them down your tigering throat.
chill BRO
Again, why do traders think they can live risk free???
Again, if you want to add in unearthed graves that's fine but worms aren't hard, just annoying. You should opt for less things to be annoying when you want people to play a game.
Why not? I nerfed daggers and it nice I gave traders a free gift, yo.
Exactly, it removes any viability for dagger to be a PvP weapon and ruins the skill for anyone who might have wanted to use it as a fighter. I'm never gonna use dagger to kill anything more than farm animals when I don't have melee defense... er, evasion. And I can use any practice weapon for killing farm animals.
I don't want to make this game too hard to play but no pussies allowed. We all veterans here.
Difficult is cool, no arguments from me on that point.