1: runes shouldn't be crafted by mages. mages have it too easy already.
They still need blank runes from a blacksmith and how would a blacksmith know magic runes to create them?
How do mages have it too easy?
I'll let this go...but I'm still against it

and mages have it easy because they usually make a ton of money and have nothing to spend it on except runes, on the rare occasions they need them after they get a full set. most players remake after making a ton anyway, this way they only have to make the blanks and can make the harder runes with magic skills when they have the level to use them.
2: if you need a rune to make a rune how does anyone get runes to start off? npcs never have all runes, so we'd all be screwed.
That is what "rune research" is... duh. A way for magic users to discover runes but at some kinda cost (mana, gold, etc.)
Why can't some runes be hard to get/discover? Wouldn't it help create an economy???
...I like the rune research idea, but I think it will get a little weird. I also think it would really make a mess of the game economy(1st person to get a new rune tries to sell it for 10k whether it is useful or not). this also ruins early game where you make a few runes and try them out in the 4th spot hoping you get a new attribute spell. if you research and get nothing but runes you can't use/don't need how long til you just give up and try some other play style?
3: if monsters drop runes(would be a way around 2) mages wouldn't even need to buy blanks...making them way too overpowered!
Runes still break. A rune drop could be rare, maybe. Like a Quanth drop. Plus, isn't there well over 50 runes? Little chance to get a rune you need.
These are just ideas right now. I haven't started work on magic yet and would be nice to hear from more players on it.
quanths really aren't that hard to get on most servers either...you make a bunch of golems and fight them against each other til you have enough. as far as runes as drops: mages make way too much cash, they don't need the only items they have to buy as monster drops.
also why do we have so many runes when we use less than half? the last few servers I've played did the alphabet 2.5-3 times so 65-75 runes there, while we use somewhere around 30(?). I mean it is 4 for targets(self other item ground), 4 for spell type(attack buff debuff create), 2 in the 3rd slot, 1 for each basic spell, and 4 for spell levels.