Author Topic: Game Updates  (Read 3207 times)

0 Members and 1 Guest are viewing this topic.

Offline Mickey Kudlo

Game Updates
« on: April 27, 2017, 05:31:35 pm »
April 27, 2017
· spent about a month redoing ore and weapons
· the old metal ores replaced by new ones, 10 in all, minable, smithable
· all melee and missle weapons redone
· dagger skill is now free, dagger damage nerfed down low
· I changed so much, who knows what is broken or unmakable
· wands, armor, shields and tools still need to be redone
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #1 on: May 03, 2017, 05:51:02 pm »
May 3, 2017
· normals tools made from tin ore for now
· fixed monster images... maybe
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #2 on: May 11, 2017, 02:52:18 pm »
May 11, 2017
· added ore armors for warriors, they have mana denial on them, working on magic friendly armors (studded leathers) next


NOTE: The wear images for weapons and armor have not been worked on yet. I plan changes there so waiting until wearables all re-coded.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #3 on: May 15, 2017, 01:43:28 pm »
Version 3.03 (05/11/17)
· added new ore studded leather armors, they do NOT have a mana renewal penalty so they primarily for magic users but they do have lower Al than the pure ore armors
· plus and minus on keypad will toggle target selection, next farthest and next closest, enter key attacks selected target
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #4 on: May 16, 2017, 02:12:56 pm »
Version 3.03 (05/16/17)
· re-worked bow and crossbow, more practical, need only Bow or Crossbow skills to make ammo
· removed Fletching skill, blacksmith used to make ore bows and crossbows, no bow string needed
· blacksmith used to make ore arrow heads
· Bow and Crossbow skill used to make arrows and bolts
· anyone can now use Hand on a tree or bush to get small branches
· use a dagger or knife item on small branches to get arrow shafts, requires Bow or Crossbow
· use hand on a side of chicken to get just feathers, requires Bow or Crossbow
· use hand on broken arrows to recover arrow heads so you can remake ammo
· anyone can use small branches on the ground to make a camp fire
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #5 on: May 18, 2017, 03:28:01 pm »
May 18, 2017
· added ore wands, orbs ,staffs and mauls
· wands are normal behaving
· orbs reduce cast time but increase mana used
· magic staffs and mauls are weapons and wands but they increase cast time
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #6 on: May 23, 2017, 11:03:55 am »
Version 3.04 (05/22/17)
· a LOT of skill changes
· all the hard coded skill names are no longer... hard coded, skill.ini now has settings for skills that the server needs, like the new "MeleeDefense" setting will tell the server which skill to use for Melee Defense, when the V3 server is released for everyone, this will allow them to change the skill names all they want
· renamed "Melee Defense" to "Evasion" and merged "Missle Defense" into "Evasion"
· renamed "Magic Defense" to "Magic Resist" and it is now free
· dagger skill attributes are now DEX and INTEL
· staff skill attributes are now DEX and WISDOM
· removed some old skills like Read Ancient
· food changes: it takes 1 food away per 60 seconds now, it used to be every 40 seconds
· max food is now 120 (used to be 500) thus it gives about 2 real hours of storage
· stamina regen costs food and will increase food usage a bit
· if stamina is full, then life regen is increased a bit
· adjusted some food values
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #7 on: May 26, 2017, 04:44:51 pm »
May 26, 2017
· added ore shields
· changed how shields work, they don't add to armor AL, they are actually active during combat and can block in coming hits and they don't use Stamina unless it a damaging hit above the shield AL, that way they have an advantage over 2-hand weapons with Weapon AL, or really an option
· tried to add a Shield skill but it seemed to conflict with Melee Defense / Evasion skills so shields use the Evasion skill for now
· btw, i had disabled all magic attacks from monsters because of the last skill changes, i will get them back someday
· improved the Spell Research window to make it a little easier
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #8 on: June 01, 2017, 05:23:04 pm »
June 1, 2017
· improved Rune Bag window
· changed the Guard button, it now toggles from Peace, Defend, Offensive modes. Peace doesn't attack at all. Defend only attacks things that attack them. Offensive attacks anything in range
· tweaked shields, a heavy hit (damage over the AL) will do at least 1% damage to the shield plus stamina damage
· fixed/changed repairing, V1/V2 had it where you use the weapon/armor on an anvil, the anvil is the focus object, but now it is swapped around, a hammer is the tool and the focus is the item to be repaired, it basically breaks any old repair usages
· items in carry and armed have a green life bar on the right vertical side, it isn't real time but close enough
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #9 on: July 27, 2017, 09:36:23 pm »
July 28, 2017

Wiped world and opened a permanent world called Upira.

ALL LOGIN ACCOUNTS WERE WIPED!

Lots of changes... some I remember... some I don't :)
  • Land Parcels 10x10 with costs at 250 for the first 4 and doubles after that: 1000, 2000, 4000, etc. No limit.
  • Alchemy is now a mineral and organic mix. Combos get randomized at world creation. Added 10 rose bush and 10 shroom colors that are for alchemy. Not all organics are used in potions.
  • Got natural map creation done with biomes. Keeping it simple for now with just 5 latitude based biomes (top to bottom): arctic(cold), tundra(cool), plains(mild), arid(warm), desert(hot). They each get their own surface. I spread the plants out among the biomes.
  • Map has starter town only. Other towns will be made by Guilds when I get the code going.
  • Cave quests auto-generated. Coded a procedure to add a cave quest to each sector. The farther from the start spot, the harder they get. They have minerals and other ore loot.

Planned or Known Issues:
  • Magic monsters broken. Need to code so they use magic.ini spells. They were using old V1 magic code.
  • No magic changes yet. Need to go over mine and your notes and see what we were thinking. Hmm, not sure if runes makable now? eeek!
  • Guild Towns: a way for guilds to build towns, get NPCs, make roads, etc
  • Other auto-generated quest types: maze, castle, forest, etc
  • Monster make over. Need to go thru all monsters and revamp, edit, add more, set biome locations, etc. Added about 100 new ones for caves.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #10 on: August 09, 2017, 06:19:42 pm »
August 9, 2017

Things that I can remember that got fixed/updated since Upira opening:
  • Movement stopped when Stamina was zero.
  • Mules added to the wilderness, to find and tame. Fixed them from going into water and harder to find.
  • Magic fixed for monsters. They can now cast almost any player spell. Some I left out that don't apply like "Improve Item", "Warp", etc.
  • Tweaking monster stats. This is currently an ongoing task.
  • Lots of small bug fixes and tweaks that myself or players found like using a pick on the ground didn't work right.
  • Wilderness spawns don't spawn right on top of players. Helped miners deal with worms better and traders too.
  • Chat loosing focus when in "Offensive" combat mode.
  • Tactical map shifting had bugs moving items around the map and to and from carry.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #11 on: August 15, 2017, 02:39:48 pm »
August 15, 2017

  • Added Damon weapons and pick
  • Reduced/removed bonus XP from magic spells that were zero risk or self targeting.

You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Game Updates
« Reply #12 on: August 16, 2017, 02:58:56 pm »
August 16, 2017

  • cooked meats now give life renewal
  • surface monster spawn count increased, underground spawn counts decreased
You may have conquered my worlds, but I destroyed them!
Like Like x 1 View List

Offline Mickey Kudlo

Re: Game Updates
« Reply #13 on: August 31, 2017, 05:05:26 pm »
August 31, 2017
  • Damon Wand make-able. Artifact Orb nerfed a bit.
  • When over tame limit, golems get higher priority to live over other tames that get killed off.
  • Improved some world processing so maybe lag improved. Still not sure what the connection issue may be.
  • Magic casting monsters that cast heal/revive will check first if they need to in order to save mana.
  • Can only surface owned/unclaimed land.
You may have conquered my worlds, but I destroyed them!

 

Related Topics

  Subject / Started by Replies Last post
18 Replies
4317 Views
Last post March 22, 2006, 06:53:59 pm
by Grinch
17 Replies
4725 Views
Last post July 12, 2006, 03:35:33 am
by baddy
6 Replies
2371 Views
Last post June 09, 2006, 02:28:59 pm
by Grinch
Forum Updates

Started by Grinch « 1 2 » Announcements

37 Replies
7970 Views
Last post September 24, 2008, 03:59:04 pm
by The Muffin Man
59 Replies
17887 Views
Last post April 28, 2011, 06:36:56 pm
by Crack Pipe