I am busy working on new ores and ore tools and weapons, etc.
The content changes will take a long time for an initial release because the ore changes affect tons of other stuff, like a domino affecting everything else.
I have been making a list of all the stuff reported/requested.
Here are my V3 notes:
RPGWO3 Design
Change List
+ change client size to 1280x720 for 720hd monitors
- client map display - opengl or directx?
- full window sized map display
+ increase item carry size
+ protect/encrypt passwords
- remove molds
- work based usage? combo of both work and stam based
- arcane lore
- elemental weapons
- V6 ore, tin ore, remove copper?
- dynamic NPCs: give name and purpose (shop keeper, etc)
- world map creation
- more organic, natural looking?
- like V6 biomes?
- automated city and npc adding
- auto created caves and dungeons and quests
- guild tab
- search skill?
- land tab
- announce when enter/exit your land
- land claim unlimited but cost doubles each claim
- perks and $$$$
- luck
- karma and gawds
- dedicated mule gui/window not using npc trade
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Player Requests
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- dual weild
- shields more effective, like V6
- stealing sectors
- warp and no warp sectors
- Hardcored crap it takes forever to resolve trees having Forest on them, black magic, being able to auto mine / perform other future auto actions with other tools, etc.
- Item reset / item relational code / world change detection - slow sometimes i'm assuming it goes by in game ticks. It would be better if it went by real life seconds but that could be far too difficult. Example open a trap door by trigger and it ALWAYS closes 1 second later.
- Drowning monsters.
- Make it so monsters never drop below 15 Mana when they cast to remove free icing / blinding / mana denial.
- Making the allow only one item code actually work in all cases would significantly improve the way the game could be played.
- Allow playing of mp3 files so that music files don't add up to a massive file size.
- Siege - make it so that certain monsters can be flagged so they won't spawn in the siege since they are not appropriate for it.
- mining overhaul
- smaller amounts in large qty?, more bars for larger items
- cave ins and braces
- surface mining, panning and quarry
- industries
- land hire options, allow specific usages and pay
- player and monster directional images
- player and monster idle images like animation cycle (fly swarm)
- house second stories
- fall damage
- higher max amount of quests an NPC can have
- custom traders admins can make to sell specific items set at run time
- video playing
- class moves
- special abilities learned based on skills and level (dagger gets a "back stab" that evades armor but costs extra stamina)
- magic tab has mini tabs for each magic type
- magic tab has favorite tab for quick access
- editor can add water
- editor allow up to data 6
- editor - item add/mod, monster add/mod
- mules "drop all" button
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************* BUGS
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- multi-use fail xp is broke, multi-use seems like an after thought, improve it
- bumping
- Trade spam infinite menus.
- Trading to go above max burden.
- Sometimes an item will get bugged in the world in a spot and it causes everything around that spot to sort of glitch out. I believe you can reproduce this by casting a -1 improve on an item or something of that nature. I think the best way i've found to clear such a glitch to is restart the world after attempting to clear the bugged spot.
- Untamed mules/traders staying around and not being able to be killed.
- Make stealth xp based on the monster level in some way. Scan levels can be adjusted. Makes finding optimal training spots more challenging instead of always finding the first 2x scan monster and camping them.
- Treasure ini is bugged in the the fact that if a monster has a 100% drop rate and the treasure ini has a 100% drop rate sometimes the item won't drop. Seems like it happens if the monster dies in an area where lots of items are on the ground.
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************* Content Plan
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- player dynamic images
- use V6 images
- player static images
- remove/replace any copyrighted images
- monsters
- remove/replace any copyrighted images
- metal ores
- biomes
- mineral ore
- plants
- biomes
- blacksmith
- alchemy
- organic and mineral mix
- many colored mushrooms for paint only, not for ice, fire, lightning oil
- fishing
- cooking
- jewelry
- more gems
- copper, silver, gold
- elemental weapons and armor
- gilding on items plus add a special gem/rock to get?
- pour oil on it to get
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************* Item INI Locations
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100 - 1500 : plants
1500 - 1999 : empty
2000 - 2009 : branch, wood
2010 - 2099 : rocks
2100 - 2499 : fence, wall, door
2500 - 2999 : armor
3000 - 4700 : weapons, melee, missle, ammo
4700 - 4900 : wand
4900 - 5000 : blacksmith, crucibles, pits, anvil
5000 - 5100 : tools, cooking
5100 - 5200 : lighting, torch, fire, brazier, el tiki
5200 - 5300 : statue, warp, life stone
5350 - 5450 : shields
5480 - 5550 : monster weapons
5700 - 5850 : food
5850 - 6000 : quest items
6000 - 6550 : alchemy, potions, ingredients
6550 - 6700 : furniture, couch, bed, table, chairs, fountain
6700 - 6720 : money, gold, notes
6720 - 6900 : ore, sheets, bars, broken, marble
6900 - 7000 : gems, cut
7000 - 7100 : jewelry, tools, necklace, ring, braclet
7100 - 7150 : locksmith, keys
7150 - 7200 : practice items
7200 - 7300 : traps, triggers, lever, spikes
7300 - 7340 : up / down
7340 - 7400 : fish, poles
7400 - 7420 : flags
7420 - 7500 : runes
7500 - 7520 : containers
7520 - 7540 : chess
7540 - 7580 : clothes, bandages
7580 - 7590 : signs, bulletin
7590 - 7630 : beer, wine
7630 - 7660 : soccer, checkers
7660 - 7690 : bridge
7690 : unearthed graves
7820 : tailor
7850 : paint
7870 : quanth
7900 - 7970 : zephy U/A weapons
7970 - 8000 : crucible filled
8000 : flags
8030 : dragons
9000 - 9023 : house?
9100 : START V3 Content
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Weapon Ratings
ORE RATING SHORT NORMAL LONG BROAD CLAYMORE GREAT
- tin : 25, 30 : 3 - 7, 2.0 = 25 : 5 - 11, 3.2 = 25
- bronze : 35, 40 : 5 - 9, 2.0 = 35 : 8 - 15, 3.2 = 31
- cobalt : 45, 50 : 7 - 11, 2.0 = 45 : 9 - 15, 3.2 = 38
- iron : 55, 60 : 9 - 13, 2.0 = 55 : 11 - 17, 3.2 = 44
- tin : 30 : 3 - 6, 1.5 = 30 : 4 - 8, 2.0 = 30 : 5 - 10, 2.5 = 30 : 6 - 12, 3.0 = 30 7 - 14, 3.0 = 35 8 - 17, 3.5 =
- bronze : 40 : 4 - 8, 1.5 = 40 : 6 - 10, 2.0 = 40 : 7 - 13, 2.5 = 40 : 9 - 15, 3.0 = 40 10 - 17, 3.0 = 45 11 - 20, 3.5 =
- cobalt : 50 : 5 - 10, 1.5 = 50 : 8 - 12, 2.0 = 50 : 9 - 16, 2.5 = 50 : 12 - 18, 3.0 = 50 13 - 20, 3.0 = 55
- iron : 60 : 6 - 12, 1.5 = 60 : 10 - 14, 2.0 = 60 : 11 - 19, 2.5 = 60 : 15 - 21, 3.0 = 60