Obviously the repeating of options on the crafting menu needs to be changed in some manner. At the very least differentiate them by showing the durability of the tool on the crafting menu so if I wanted to use the tool that is almost broken vs the one that is brand new I can do that without guessing.
I agree, it needs some work. I want to add life bars for sure. Also, expand the info displayed, more images, supply items, etc.
Stackable items though great cause a huge issue with attempting to move them or pick up what you want, things like seeds and smaller items are close to infuriating to pick up or move if they are stacked with something. Also some images are just plain hard to see on the ground (example: seeds)
I just updated with a "multi-view" form that will help with this. Click on a map item that has many items there and a "Multi-View" button shows up in the item info area. Press it and it opens the form that should make it a lot easier.
It seems entirely too easy to accidentally attack an item. I understand this is a way to essentially destroy any item but I feel like there may be a better option for this which is for another post.
I generally don't have this issue. I use numpad to move, mostly, and Plus/Minus to cycle thru targets then hit Enter key to attack. Non-monsters never get targeted in this way. I rarely use the "Attack" button unless I want to attack normal items, heh. I am open to your suggestions but maybe it linked to WASD below...
Movement feels super clunky to me, you already heard my request on that front Mickey, but I would at least add the functionality of using the WASD keys to move UP, DOWN, LEFT, RIGHT.. It's a bit more main stream and I feel like for most gamers is more natural feeling then using the Numpad.
First off, in Options tab, there is a option for scrolling movement that you should play with. Not sure it related though.
WASD would be a good thing to add but QWE, ASD, ZXC for movement? Or just WASD for now?
Also crafting options, at least for me, cause a huge CPU usage spike depending on how many options there are.
Yes, this is a nasty issue that I need to fix. It is because they are buttons on top of the tactical map. Not sure why it goes nuts but I am gonna just use an image to BLT over instead. The first issue you mentioned is related.