I don't recall posting about the main, base story too much. It would be on a screen to show clients right before they create a new player.
Basic outline:
- New continent discovered
- go explore and exploit
Centuries have come and gone. Human kind has established itself well in the known land among the other races. But the history of how humans arrived there had been lost. Deep down they knew the answer lay across the sea but no ship has ever returned from a voyage there... until now. A fool hardy captain, making a drunken bet to prove it could be done, set sail with her ship and crew into the unknown. What they found was incredible... a new continent has been discovered!
Full of resources, mystery and danger, the captain and her crew barely made it home alive to tell the tale. Loaded down with strange plants, animals and artifacts, the captain reported all to the king. The king promptly issued a mandate that any willing and able bodied person should go and explore and exploit the new land.
That means you!
Or something to that effect.
Then what happens in the new land could be dynamic since we will wipe every 3 months, I could have a new "plot" each time. I already have a few in mind but will keep them to myself for you to get killed by later, I mean... for you to discover and conquer... yeah.
I also want to add to the player creation screen, a special option that affects the player when they arrive to the new continent.
Something like:
- Take a safe ship, arrive at a safe spot but have no spare money
- Take a half safe ship, arrive close, have some spare money, like 50 copper
- Take a crappy ship, arrive far off safe spot, get 100 copper, enough for a quick land claim
- Take a ship wreck, heh, you land with no tools, some random items washed up on shore, arrive far off safe spot, random copper 0 to 200
- Take smuggler ship, land at pirate cove (if one exists), get negative prestige, 100 copper
- Born at new land (if a human NPC couple exists there), not sure what to get, but slow XP gain for first 10 levels but get a lot of tools and a house
Not sure but would spice it up instead of everyone landing at the same spot.