Author Topic: Level 10  (Read 1880 times)

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Offline Mickey Kudlo

Level 10
« on: July 21, 2015, 12:50:44 pm »
Just hit level 10 on my trader.

You may have conquered my worlds, but I destroyed them!

Offline Mongo

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Re: Level 10
« Reply #1 on: July 21, 2015, 02:06:37 pm »
I played for a little bit last night, almost got to lv3. There seems to be far too many types of limestone rocks. Large ones, small ones, pebbles, dust, rough ones, bricks and probably a couple more I forgot. I have absolutely no idea which one I need to make anything else and I end up just picking everything up and clicking every rock until I find one that works. I might just be dumb but I feel like it could be simplified at least a little (or the items made more clearly different / identifiable).

Starting off still feels like quite a bit of a grind. I wonder if there is some way to remove the first 1-3 levels of progression to get right into the meat of it, at least able to do something fun. After that, resume back to the normal pace. Seems like it takes too long to build any momentum, the first steps to playing are like trying to complete a race by spending the first mile only using your hands.

I like the interface. Intuitive, responsive and similar to V2 to really give it the "RPGWO" feel. I like the smaller interaction buttons on the right side of the game map better than the way they were before.

Would be nice to have a character delete option. Made a character in a hurry and didn't change any of the default stats so it was all 20. My own fault, I know, but I had to make a new account just to fix it. Then I accidentally clicked "dagger" instead of "axe" so I made another one.

Couple small things: Looks like when you go to train a new skill, it shows skills you already have trained. Is that intentional?

Also, when you click on a skill you have trained, would be nice if it re-stated the stats the skill is based on.
Shoop!

Offline Sacrifice

Re: Level 10
« Reply #2 on: July 21, 2015, 02:37:33 pm »
Quote
Couple small things: Looks like when you go to train a new skill, it shows skills you already have trained. Is that intentional?

Yes, skills now have 4 states Untrained you can use basic usages and thats it, there is no exp gain to the skill used; Trained which is your basic non spec'd skill in RPGWO; Specialized which gives extra exp while using the skill; and now there is Master which gives even more EXP than specialized.

After you master a skill it comes off the training list.

Quote
Also, when you click on a skill you have trained, would be nice if it re-stated the stats the skill is based on.

It does in the View box below your health/stamina/mana etc.
   

Offline Pokemon Steve

Re: Level 10
« Reply #3 on: July 21, 2015, 10:51:14 pm »
noob

Offline Mickey Kudlo

Re: Level 10
« Reply #4 on: August 08, 2015, 09:56:41 pm »
Here is my pure warrior at level 12...
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Level 10
« Reply #5 on: August 28, 2015, 11:26:08 pm »
My Trader at level 20...
You may have conquered my worlds, but I destroyed them!

Offline Neanderthal_Man

Re: Level 10
« Reply #6 on: August 30, 2015, 04:35:16 pm »
my pure trader at 20.

Offline CSPX

Re: Level 10
« Reply #7 on: September 06, 2015, 04:34:20 pm »
Level 31 Stats
Hex - Level 83 Trader/Hobby Hunter (xbow/blackmagic/warfan/unarmed/spear/throwing) Pure Stealth - Retired
Hexed - Level 117 Trader/Hobby Hunter (EVERY Skill) - Retired
RPGWOv6 - Level 33 Trader/Hobby Hunter (bow) - retired

 

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