Author Topic: Requests V6  (Read 5091 times)

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Offline Sacrifice

Requests V6
« on: July 20, 2015, 02:42:02 pm »
Not that these are necessary at this point in production, and I am not sure how hard it is to make something like this so if it would be a huge feat don't worry about it.

I would like it if there were a stack/stack all button incorporated into the game and containers it would be useful to have.

As said I know it isn't an important thing so don't worry about it if it would take long.
« Last Edit: February 01, 2019, 04:49:22 pm by Mickey Kudlo »

Offline Mickey Kudlo

Re: Requests V6
« Reply #1 on: July 20, 2015, 05:29:18 pm »
Right now you can stack things manually but they won't stack if the life/quality doesn't match unless I code the .ini for that item to "MergeQuality". So, what items are you maybe getting a message that complains about can't merge?

As the dust settles with the XP change, I will look at containers to see what would be involved. It may not be to hard.
You may have conquered my worlds, but I destroyed them!

Offline Sacrifice

Re: Requests V6
« Reply #2 on: July 20, 2015, 05:34:18 pm »
Apples with different freshness I believe.

Offline Pokemon Steve

Re: Requests V6
« Reply #3 on: July 21, 2015, 10:51:59 pm »
bears

Offline Sacrifice

Re: Requests V6
« Reply #4 on: July 25, 2015, 07:34:03 pm »
Are there any ways to raise morale yet?

Offline Mickey Kudlo

Re: Requests V6
« Reply #5 on: July 25, 2015, 07:54:20 pm »
Just apples for now.
You may have conquered my worlds, but I destroyed them!

Offline Neanderthal_Man

Re: Requests V6
« Reply #6 on: August 19, 2015, 11:21:31 pm »
I definitely vote for containers and a garbage can or way to destroy items

Offline Greatest

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Re: Requests V6
« Reply #7 on: August 20, 2015, 04:10:00 am »
so in the other thread you wrote:
Quote
all arrows shot fall to the ground near the target whether they hit or not, also they have a 2% chance to break

and it got me thinking: any chance you can make it so critical hits can cause other types of damage?  maybe if you're aiming for the legs and get a critical it causes the target to move slower, or in the arm they attack slower....or in another part of the body cause bleeding damage?

bleeding damage is something I always thought RPGWO was missing, and since you have poison it shouldn't be too hard to code.
why does Fox keep cancelling good shows?

Offline Neanderthal_Man

Re: Requests V6
« Reply #8 on: August 23, 2015, 10:50:07 am »
can we get amount of item manipulation for splitting stacks

Offline Mickey Kudlo

Re: Requests V6
« Reply #9 on: August 23, 2015, 02:27:09 pm »
Yes, I plan a "split" dialog like V1/V2.

I had been avoiding adding a right-click popup menu for items in carry, like V1/V2 has. I know split and eat are some of the options. It isn't obvious for newbies but maybe I will add tutorial popup messages that points features out. I need to finish up bows by adding the flying animation then I can work on new stuff.
You may have conquered my worlds, but I destroyed them!

Offline Neanderthal_Man

Re: Requests V6
« Reply #10 on: August 24, 2015, 04:58:01 pm »
Sounds good. Thanks.

Offline Azreal

Re: Requests V6
« Reply #11 on: September 05, 2015, 04:15:31 am »
underground wells would be a good idea so we can get water without having to always go back to the surface when building underground

Offline JSleezY

Re: Requests V6
« Reply #12 on: January 26, 2016, 01:52:51 pm »
Well i Just Randomly Added w.e to my character thinking i could remake but i cant.. maybe a Way to Remake your Character or a delete Button in the options tab.

I Wasn't Aware that  v6 was so early in development and i appologize for the Hate :P i am not a creature of Change.
good work mickey

Offline Pepin

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Re: Requests V6
« Reply #13 on: March 19, 2016, 08:22:56 am »
Better resolution support.
#

Offline maerrigan

Re: Requests V6
« Reply #14 on: April 27, 2016, 05:36:50 pm »
Maybe make it where when you die you don't lose everything just some things? Other than that, I am enjoying the game a lot.

Offline Mickey Kudlo

Re: Requests V6
« Reply #15 on: April 28, 2016, 11:18:12 am »
Maybe make it where when you die you don't lose everything just some things? Other than that, I am enjoying the game a lot.

I debated the death penalty a while. It was worse. I had it also take away all XP earned for the next level but after testing (and cursing the programmer when I died) I removed it.

In V1/V2 I would see players running around, not worried about the risk of vitae and loosing a few items. I rarely saw them stop and calculate the risk versus reward. Well, I rarely stopped and thought about while playing my self! Now, I am actually careful and think about things first cuz it is a pain in the butt dying but I don't feel it is over the top.

Most Online RPGs spoon feed players baby food. Why? Cuz they want you to pay them money!!! It seems to me, to be a balance between easy and hard where easy generally brings you back more and more willing to spend $$$ on it and hard tends to have less players and less $$$. This is generally true for the casual gamer. The more hardcore ones... are all over the place, depending on what they like to play, I think.

On a scale from 1 to 5, 1 = easy, 5 = hard, my goal is a 4, so medium-high. Having no towns at the start definitely adds to that and being sandbox elevates the difficulty. I don't want to baby players. That one reason I give players the choice of starting spot, low, medium and high difficulty starting areas.

And thanks to Jon (thanks bro!), as long as he lets me have a server, I don't plan to charge money... probably :)

OK, I think I am off topic, heh
You may have conquered my worlds, but I destroyed them!

Offline maerrigan

Re: Requests V6
« Reply #16 on: April 28, 2016, 03:26:48 pm »
It definitely made me stop and think if I actually wanted to run the risk but decided it was and so I died. It's a great game, more of a challenge and I won't stop playing just cause I died. Thanks for making it Mickey.

Offline Generic Black Guy

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Re: Requests V6
« Reply #17 on: June 23, 2016, 11:09:39 am »
I would like to see a "pull up" option for stuff like the over growing bamboo and marsh grass. But instead of giving you stuff it just destroys it.

I would like to see a detect ore ability or potion for this world too.
"Where ever white people go, you damn sure know we will follow."
Black Motto

Offline Generic Black Guy

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Re: Requests V6
« Reply #18 on: June 24, 2016, 09:25:30 am »
Also, Tames, Mules, Boats, Bridges!
"Where ever white people go, you damn sure know we will follow."
Black Motto

 

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