Luck:
It is a randomness that helps a player in a few areas. So far, it gives extra resources when harvesting/gathering. Like extra ore when mining or extra branches when breaking them off. So that effect is something traders would want to be high. It has no effect on combat so far. Was thinking maybe any random loot dropped by mobs could be affected by Luck. Either increase quantity or value. Not sure I want it affecting combat directly. Let me know what you think. Also, it does not affect any skill like the other attributes do.
Charisma:
Since I plan extensive interaction with NPCs, I added charisma to attributes. It is basically good looks and social skills, something you will find useful with NPC interactions. I will be adding skills that use it, like Barter, Social, Bard, Leader, etc. Also Worship skill will use it to gain karma with gawds. No skills use it currently.
Vitae and Morale:
Morale is replacing Vitae. Morale affects skills the same as Vitae but Morale can go positive and boost skills. Morale goes down when you die the same as Viate does in V1/V2. I plan to have Morale to slowly go down over time even if you don't die thus you need to do "fun" things to keep your morale up. The main one being "comfort" food. Eating cooked foods will boost morale. Doing activities like fishing, drinking, taking a bath, sleeping, socializing, sports, etc, will also increase morale. Morale will probably be limited to +10 to -20. Not much on a V1/V2 scale but with the V6 0-100 scale, it is significant. Currently, (when I update next) death causes -2, eating an apple gives +1, and there is no slow decrease over time coded yet. And I removed the "you lost a level of XP" on death since it had issues with trained skills and players able to exploit it and get skill points back.