It beat working all morning :-P I love doing this stuff.
Made a few changes.
Moved Read Ancient to the main Start node, added it as a pre-requisite for Runecrafting (it just makes sense).
Removed redundant requirement for Shield.
Added "Necros Magic" (couldn't that potentially be the same as "Spirit"?)
Added Halbred under Pole.
Added "Cutting" skill. Don't particularly like the name much. Moved Scythe and Axe to Cutting.
Added "Athletics" skill and put run/swim/climb under it, adding "Sprint" "Dive" and "Water Breathing" (maybe it should be called "Breath Holding"? Not really breathing water..).
Added Lockpicking after Locksmith
Renamed Artisan to Tinker.
Added Stone Cutting under Tinker and made it a requirement for Masonry instead of Carpentry.
Added Toolsmith under Ore Refining. I actually had this before but deleted it thinking that "Artisan"/"Tinker" pretty much covered that already.
Added Tracking under Wilderness Survival
Added Forestry node between Herbal Lore and Farming/Herbologist/Arborist
I reworked how Deception stuff was organized. Deception/Stealth are really part of one category and Assess/Scan are part of an opposite category. I split em up and swapped some requirements. Think some improvements could still be made there though.
Renamed "Staff Casting" to "Weapon Casting" and moved the requirement to Basic Melee instead. Still no idea how this should be implemented but it probably shouldn't be restricted to just staves... idk.
When I was making this, I was thinking when a node has multiple arrows going to it, I was treating it as needing both pre-requisite skills, not just one or the other.
My main points of dislike are
- Staff could either be a Pole or a Blunt weapon. I wasn't taking into consideration nodes with multiple pre-requisites that only need one or the other. Should I? If so, I could link Pole to either pre-requisites. If not, Blunt and Pole have 3 each already, moving Staff would add a pretty strong imbalance...
- Cutting.. don't blades already "cut"? Should I remove Cutting and just put Scythe and Axe under Blade?
- I was already worried Herbal Lore would be kinda useless, now I have Forestry in there too.. what would these skill do?
- Ranged stuff looks a bit sparse, doesn't it?
- Still thinking there should be another tier for the magics but no idea how to go about it.
Edit: Oops, forgot to actually upload it.