One of my ideas would be to change how skill leveling works in RPGWO. Most players, in current rpgwo, make a half trader half fighter. Or all fighter only after they have made a full trader to make all of their gear.
The point is, it is inconvenient to repeatedly re-roll your characters to become the same thing just in a different order. Also I think community driven games are generally more fun. So my solution to this, is a couple different ways to re roll your character (in a way) to where it's not basically just restarting and to add reasons for people to stay a certain way instead of doing everything themselves.
Now at this point you are probably thinking,"This lazy mother tigerer", or "If you want an easy game that doesn't take time go play blah blah blah".
But the point is, most people like the idea of being to change what they are without having to restart and especially if this game is going to recieve an influx of new players.
I have thought of a couple ways to achieve this, free ways and ways to make money.
My first two ideas are kind of drastic, first off you would have to remove specialization and set a base exp rate for every skill. Now this sounds boring at first, but once you think about the possibilities, it sounds pretty cool (to me anyway).
First, you could add an affinity type thing for various classes, it wouldn't bar you from using specific skills or anything, but it may help add bonus effects or maybe faster training to certain skills and yes I know this idea is basically re adding specs in a cookie cutter style. The only difference would be the possibility for maybe a Swordsman Affinity could have more XX than a say Axe Affinity which would have less XX but more YY
this idea would require balancing(alot) to become viable to keep every one from being the same thing.
Another possibility for this is to add a kind of school/faction type thing to it which would have many other implemetations, but those will be mentioned later. The way this would effect skills would be various for each type of server and each type of character. First off whatever you may gain is based off of what your esteem with the faction. This would be different from say farming reputation on like WoW because you don't actually have to farm anything.You gain esteem simply by being in said faction for how ever amount of time, the only way to lose your esteem for said faction would be to betray it and join a different one or go rogue. Of course you won't lose everything whenever you leave the faction, giving reason to jump around from time to time.
For example if you were a fighter with swords and you went to a samurai faction you could gain a magical scroll or something that may make your sword skill raise faster(basically specing it) and maybe if you get even higher esteem in said faction you would get another scroll to double it again (double spec?). To clarify this idea, you wouldn't be able to say get a 2x 4x and 6x modifier at the same time. THAT WOULD JUST BE OP.
For example if there is Lesser EXP Scroll, Higher Exp Scroll, and Master Exp Scroll, for 3 different factions lets say Sword, Swimming, and Black Magic (cause tiger the system). You could only use one of each level scroll at a time. With this example I could have a Lesser Sword Scroll, Higher Swimming Scroll, and Master Black Magic Scroll.
I have a couple more ideas, but I need to collect them more before typing them to make them sound less random.