At this point, I am pretty motivated and players seem to be thirsty enough for a modernized RPGWO as well, so the whole money issue has fizzled out. If interest does die out then we can address that later.
Soooo, how does all that sound?
There is a large difference between the players who comment on the forum, and the people who still actively play the game. It is my personal belief that at this point and time that if you are building this game for all of the "veteran players" then you're wasting your time. A majority of the veteran player base will play the server for maybe a months time for nostalgia sake and then quit. If you cannot get new players into the game (expand to mobile?) you will pump out a V6 server and might get 20 players online tops spending almost a year on the project.
Lets say you managed to get the V6 identical to v2, here are the major issues I think the game contains -
Multi-use is lackluster. Can't preserve data, set fail XP, feels like its hacked together.
Hardcoded values - just annoying. Such as pick being the only item that can auto mine.
Variety in item creation - allow an itemuse to give a treasure set.
Boosting of noobs - It's too easy for a high level player to give a low lvl player some of the best items in the game. They make no attempt to get better / work for things. Fix with burden.
Traders - You're wasting your time trying to satisfy these people. Right now I have one of the most trader intensive worlds up, and 99% playing in a week will be fighters.
Fighters - These people are the most important to satisfy as they will be playing your server for the longest amount of time. Have high level mobs/items/quests.
Renewals - No way to set them on items besides treasure drops.
Progressive XP - Speaks for itself - Around end game maybe 20k XP per hit (1000+ stats)
Scripting - Buggy, seems like it works half the time - auto-warping a larger amount of players into something fails. Lots of other issues with it.
Floating maps - No underground // siege doesn't work in them // cant set itemdata6 in itemini?
Wav files - Huge amount of space to get any music into the game.
Lots of other things I could think of if I spent the time. If you truly are building a v6 for the "vets" I would encourage you to log into the game and ask people online what they are interested in. Worst that happens is you get ignored.
Here is what I think would make a good v6 world -
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PK sectors after 300 stats.
Quests for every 75-100 levels, NON-PK
Small map to encourage PVP for those who want it.
Fighters are bad at the start - Slow XP w/o traders help.
Can't get camped in town/at a LS because of PK.
Non-stealing - bumping / no one likes someone trashing all their items to make them quit.
Allow players to use /open to a certain extent. Maybe you need to approve it? Some player driven content.
Probably lots of stuff I forgot to mention, but would need to see a prototype of the world / play around with it to give more feedback.
V5 could be considered a prototype I guess, but the combat is to buggy / movement is horrid.