OK, so I think I see the issue with high level monsters when their LIFE is out of balance. The system spreads the XP earned to the LIFE as you take it down. So it is possible to earn XP the same or faster on a lower level monster than a higher one if the higher one has way too much LIFE.
An example:
Drake, Level 60, XP = 7800, LIFE = 400
Ranthe Gorvor, Level 100, XP = 21000, LIFE = 1200
So, if you have a weapon that does 100 damage per hit:
- Drake = 4 hits at 1950 XP per hit
- Gorvor = 12 hits at 1750 XP per hit
But.... the Drake dies faster then you need to find a new one where as the Gorvor lasts longer.
So, it looks like I need to adjust the LIFE down to like 400 - 600 for a lot of the higher level monsters. Although, just looks like the gorvors are outta whack.
A Gorvor at LIFE 600 would give 6 hits at 3500 XP per hit.
Does that sound like at least a start in the right direction?