i bet mick lost all his sources files ages ago. wouldnt that be tigered up haha
Level/Skill limits don't work when you can just create multiple players to get you the skills your main player doesn't have. But this is something we and other ORPGs have debated for eons.
I understand that some people could find a way around, and that's an issue we've had with people getting around MANY things in this game to take advantage. Considering you are going to make a newbie server there, LET people have as many different characters as they want, like on earlier versions. If someone makes a guy and spends then 10 hours grinding that guy to make his own potions instead of just buying them so be it. Not every player will want to do that, others will help each other out. Others will make a sword, a spear, a sword spear, and a goat thrower instead of a trader/brothel worker.
Leveling in general is just.. boring. The game gets quests, and I've seen lots of fun quests and had good experiences with them. Events are amazing fun and is a good thing to get a server of people excited and buzzing about it. Just the grind only leaves a mountain that you will never get to the top of. Just about every time I have quit a server it was when leveling was just too boring and populations dwindled from lack of interest, even when I have been top level. Having some type of limit will at least give PVE and PVP elements more interaction with the player base, as killing level 30's at 60 was never much of an enjoyment of mine. But in the end, players interacting with players rather than just monsters is going to be better for a game. If they want to play by themselves make a single player version and let them be.