Yeah, yeah, I change mind mind often but with no one playing V5, except me (I have a level 20), I am gonna whatever.
For months now I have been trying to figuring out if I should stay with a Fantasy theme or go Modern.
Not only is the content different, the basic world concept is very different.
- For Fantasy, I wanted a blank canvas for players/npcs to build up, nothing is pre-built or very little is. A tradeskill persons dream!
- A Modern world, has tons and tons of pre-built crap, an admins nightmare to make, really. Scavaging being the main resource gathering activity.
So, I finally pulled the trigger and am gonna do a modern world. Been working on it all March.
Map creation has been my focus since I want the code to create as much of the initial map as possible.
Like roads and building placement. I made an editor to make buildings that the server imports and places.
The terrains are no longer Plains, Forest, Desert, etc. They are now Urban, Suburban, Rural and Wilderness.
Not gonna be a whole lotta elevation or water. Maybe in wilderness areas or drainage ditches or parks.
Here is my story for the modern world:
- Vorth showed up in orbit and dropped a nano-weapon on Earth
- All living things were affected to some degree, fell asleep and woke up changed
- some humans died but the nano-weapon reanimated them (typical zombie)
- some humans mutated but lost humanity (like 'I Am Legend' mutants)
- some humans mutated but stayed human (like X-Men) these are NPCs and Players
- animals also mutated to some degree, like giant rats, fanged cats, menacing crows, etc
- Vorth also on planet, they are like in the movie Predator, they transformed the Earth as a playground to hunt and blow things up
- Vorth will probably add other crap to Earth like robots and other organic creatures, plus crap they drop when killed
At first it largely a scavenger world then trade skills like farming, mining, masonry, carpentry would be important.
Trying to figure out how a pure trade skill person could survive but who knows how the world will turn out at this point.
Resource gathering, like mining, would be more about replacing usable items, like ammo or wood for a fire or barrier.
You could mine minerals to make gunpowder, plus lead. Not sure players will be able to actually make a firearm, since
it really is a complicated process.
NPC and players would get mutant powers and maybe even get a random one every 5 levels. They would mostly be a skill that
used up "mental" power like mana. You could turn it on and off with a button.
Mutant Powers:
- Attribute boost like +50 Strength or +50 Intel, etc, even a one time mega bump to life/stam (20 to 40 points)
- Fast Heal (life, stamina, etc)
- night vision (never dark), far vision, infrared vision (stealth ignored), mental vision (can see ppl anywhere)
- mutant talk, disguise (can walk among them)
- zombie disguise (can walk among them)
- item move distance, usage at distances (cuz you can move tool to it), trigger items at a distance (traps, doors, etc)
- mental attacks (illusion, noise, blind, stun, confuse, etc)
- elemental resistance (fire, cold, etc)
- elemental manipulation
- water breath (gills)
- iron skin (armor)
- as we come up with them
Terrains:
- Urban: high monster count, high loot, a lot of buildings/roads, sewers under all roads
- Suburban: medium monster count, medium loot, medium buildings/roads, sewers under all roads
- Rural: low monster/loot counts, mostly farms/ranches
- Wilderness: minimal monster/loot, mostly forest, wild animals, some roads and buildings, lakes
Buildings: (I have a huge long list but here is some general names)
- residential
- house, apartment, condo, garage
- retail
- market, diner, entertainment (theater), gas
- commercial
- office, medical
- industrial
- warehouse, manufacturing, utilities
- government
- parks, city hall, police, fire, miltary
The Fantasy world is still up and running until I get enough to start up a new modern world.
Probably another month before that happens.