Author Topic: New World Anyone?  (Read 25288 times)

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Offline Mickey Kudlo

New World Anyone?
« on: March 22, 2013, 12:57:42 pm »
Hey everyone. Hope everyones year is just awwwwesome and stuff.

I have taken a nice vacation from anything RPGWO. Stopped working on V4 for now and/or forever.
Been working on learning AGK and their Basic tier 1 language. Converted SandBoxRPG from C++ to basic to see how it is.
It seems to be a pretty good, 6 outta 10 score, "write once, run everywhere" game engine. Still needs some work and porting though.
Can see a future online game with it maybe but right now, single player is sooo much easier.

Shut Phantasy down and removed that modern world (that someone else was working on but stopped).

So, does anyone want me to put something up? Even just a plain, PK world? I may be persuaded to make a modern world or something very different than we all have seen before. I am open to ideas.

- Tron world
- Stone age
- modern but back in Jurassic
- zombieland
You may have conquered my worlds, but I destroyed them!

Offline Roarion

Re: New World Anyone?
« Reply #1 on: March 22, 2013, 01:11:06 pm »
Hey everyone. Hope everyones year is just awwwwesome and stuff.

I have taken a nice vacation from anything RPGWO. Stopped working on V4 for now and/or forever.
Been working on learning AGK and their Basic tier 1 language. Converted SandBoxRPG from C++ to basic to see how it is.
It seems to be a pretty good, 6 outta 10 score, "write once, run everywhere" game engine. Still needs some work and porting though.
Can see a future online game with it maybe but right now, single player is sooo much easier.

Shut Phantasy down and removed that modern world (that someone else was working on but stopped).

So, does anyone want me to put something up? Even just a plain, PK world? I may be persuaded to make a modern world or something very different than we all have seen before. I am open to ideas.

- Tron world
- Stone age
- modern but back in Jurassic
- zombieland


Im going to open a server in a few days semi pk so you shouldn't do something normal. Tron sounds sweet though.
Asylum - lvl 33 Thrower
Pyramid - lvl 40 Scythe
Dementia - lvl 69 Spear
Nexus V2 - lvl 61 Stealth
Rebirth - lvl 72 Bow
Ganymede - lvl 56 Mage
Hex - lvl 1000 Admin
Future - lvl 1000 Admin
Retired - Unless V6 pulls a miracle

Offline Greatest

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Re: New World Anyone?
« Reply #2 on: March 22, 2013, 03:31:21 pm »
on your 4:

I still want to see that stone age world...you really got me curious all those years ago when you first mentioned the idea. 

the tron thing sounds interesting, I want more details on it before I get all excited though.

zombieland sounds fun too, but I feel it would be more of a mission style server and I prefer being a trader :p

modern jurrasic confuses me...accidental time warp?

since you're open for suggestions:

futuristic: lasers and force fields and aliens and bioenhancements and plasma grenades and that awesome shoulder mounted gun the predators used

wild west: for some reason I think that would make an awesome pk server!  gunsmiths make guns which of course would have to be made of iron(would kill your basic ore weapon thing you've been doing lately).  different barrel styles and lengths could make different weapons more/less powerful and faster/slower to reload.  would really leave you with just 3 weapon skills though since rifles pistols and shotguns were all you really had back then(guess you could add bows and tomahawks also?)
why does Fox keep cancelling good shows?

Offline Interknet

Re: New World Anyone?
« Reply #3 on: March 22, 2013, 05:43:16 pm »
I do have a nice idea, though I'm not sure if everyone likes a modern world as much as classic, but here goes.

A post-apocalyptic themed world, based off modern, more run down, abandoned, etc.

Monsters would range from something like Raiders, that pickpocket you in combat, to some mechanic-based maniacs with robots.

Stealth would be abolished if it was my world, but I'm not sure if many would like that, at all.

Everything would need to be hard to scavenge, maybe, not sure how you could implement that. Maybe make weapons uncraftable, and can only use ones that are found in quests at the end, or monster drops; same with clothing (obviously not armour like copper chest, etc) riot shields, hoodies, riot shields, etc. Maybe have 'hidden' skill that you could have, so you may loot dead bodies for clothing, like some container?

I'd make a world like this, but I have no modern world files to start from, and going from classic to modern would take too much time for a lazy person like myself.

Oh, and if you do make a modern server, please eventually release the ini files so we may have more modern worlds in the future, after you've done with the server. Would be much appreciated by me, and probably other people wishing to make a server.

Thanks.

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #4 on: March 22, 2013, 06:20:42 pm »
Hmm, whatever I did, I would release for sure.

The jurassic idea would be like a time machine back 65 million years and yo fell into it.

I like the wild west idea and the post-apoc ideaand the tron idea, BLAH! I like 'em all.

I would do a write up of each, like an outline and put them forward and see what ppl wanted.

I am willing to give up 3 months of my life on it. I figure 1 month of a closed world while I redo content then open it up. Then 2 more months of adding content.


You may have conquered my worlds, but I destroyed them!

Offline Greatest

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Re: New World Anyone?
« Reply #5 on: March 22, 2013, 07:24:28 pm »
I like the wild west idea
you always seem to like my ideas and you never get around to using them, I'm hoping that changes soon :P

the jurrasic idea sounds like that weird fox show terra nova(think thats the name, watched half an episode didn't like it) where they built a city after going back in time...this could be fun, hunting a t-rex with a 50 caliber rifle!

@Interknet so in your idea no traders/crafters?  I like the idea of foraging/scavenging/salvaging goods, but I'd prefer the items be parts that can be used to make things so us crafters actually have a use.  for example you can gather bits of metals that can be used to make tools and weapons, or bits of plastics that are used for everday items, and salvaged electronics that can be used in different ways(probably less usages in game than they'd have a real life post apoc situation).

also as far as monsters, your basic packs of feral dogs would be a bigger problem than raiders in some parts.  also whatever caused the apocolypse may have had effects on the local flora and fauna causing mutations so you get a bigger range on what monsters you can have.
why does Fox keep cancelling good shows?

Offline Shaolin

Re: New World Anyone?
« Reply #6 on: March 22, 2013, 08:59:09 pm »
Heya Mickey good to see you on here :) I've not been around much since liberty myself but would love to see something different from the standard worlds we see.

The space colony idea you described in one of your posts a while back sounded interesting where it is very mission based and the content is built by the players finishing the missions. would love to have played that. Lots of teamwork and some crafting. Rather than having it pk you could eventually have it turn faction based at some point. Maybe once all sectors were colonized have factions fighting over sectors with some kind of bonus for the faction depending on what/how many sectors were owned. Keep the sector wars to set times and limit how many could be taken per week/month so people couldn't monopolize them all quickly. Have it like a king of the hill battle where the war is set to say 1 hour at the end of that hour whoever is standing on a certain capture point in the sectors main base their faction wins the sector. Which could make for some good hour long pvp battles just to stand on this spot.

Offline osuki

Re: New World Anyone?
« Reply #7 on: March 25, 2013, 04:37:44 am »
I miss the Vorth Invasion server... that was fun.

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #8 on: March 25, 2013, 03:51:59 pm »
I dug up my design notes for a modern world that I worked on back in October before I ditched it and went with Phantasy. The idea was of having a whole 1000x1000 map be a city. We don't have to do the whole map as a city but at least 600x600 of it a city with 200x200 around the edges be wilderness. Depends on how much work it is.


Here are my design notes:

RPGWO V2 Urbania Design

- Entire 1000x1000 map is a modern city
- roads off the map (warp portals?) go to floating maps of wilderness, ocean or other cities?


- City Contains
 - road
 - center dividers
 - traffic/street signs, stop lights
 - cars parked and driving
 - sidewalk
 - homes
 - apartments - shared walls, multi-level
 - bank
 - open market - for player traders
 - general market
 - diner
 - offices
  - desks, chairs, CPU, printers, phone, multi-floor
 - factory
  - machinery, tools
  - food processing
  - refining - oil, metal, minerals
 - warehouse
 - pawn shop
 - guns and ammo shop
 - city hall
 - police department
 - fire department
 - water pumps and pipes
 - electric power and cables, transformers
 - sewers, sewer man holes
 - subway, stair entrances, station, tracks
 - tavern - bar, stools, tables, dance floor, juke box
 - park - grass, trails, benches, fountain, playground
 - trees - in large pots or fenced off
 - hedges and bushes
 - stadium
 - bakery - oven, display
 - clothing
 - furniture
 - butcher shop
 - museum : art, statues
 - gas station
 - auto-mart - buy truck and trailer or fast moving transport?
 - airport - takes to another city
 - bus station - takes to another city or area
 - street lights
 - benches
 - fire hydrant
 - store front signs
 - trash cans
 - litter
 - fences - chain link, picket, block wall, concrete, etc
 - bridge
 - river - shore, boats
 - trash dump
 - parking lots
 

- Economy

 - Need Items
  - food
  - water
  - electrical power
  - gasoline

 - Want/Luxury Items
  - clothes
  - furniture
  - art
  - jewelry
  - pretty items: trees, flowers, statues, fountains

 - What happens if economy needs/wants not met?
  - NPC die or spawn more, population reported to players
  - NPC riot, attack/pillage players land


- Events
 - combat - always negative?
  - monster invasion - rats from sewers, zombies, mutants, aliens, military invasion, vampire, emo, etc
  - riots
  - crime spree
  - mobster action - try to kill off players?

 - non-combat
  - negative
   - power lost - fix transformer or power plant
   - water lost - fix pumps
   - fire
   - flood
   - disease

  - positive
   - pick up litter
   - dog/cat rescue
   - food drive
   - cooking contest   
   - rebuild ruin - like ash from a fire turned back into a wall if use wood/block on it


- Quests
 - combat
  - bounty hunter - search and destroy/capture
  - exterminator - clear out area
  - patrol - way points
  - escort - follow and defend - armored car
  - scout - explore an area, find meth lab
  - demolition

 - non-combat
  - resource collection - procure 10 wood planks
  - goods production - make a leather couch
  - environment affecting - picking up litter, planting a tree, etc
  - scout - non-risk area looking for damage like leaking pipe
  - fix - repair leaking pipe
  - build


- Prestige
 - level of how the NPC world sees you
 - gain positive by doing good like providing food, cleaning up sewers. etc
 - gain negative by stealing, killing, etc
 - high positive gives bigger quests and access to other areas
 - negative give access to crime areas but police chase you



- World Construction
 - 1000x1000, flat world, grass
 - need many 60x60 city "parts"
  - 14 different road parts with houses/buildings around them
  - each 20x20 is a part in the 60x60, middle parts are road, outer parts houses/buildings

 - claim entire map as PLOT then unclaim x number of houses in each sector

 - need to disable lunclaimed land going to ruins
 - disable damon meteor


- How can a trader survive and thrive?
 - provide goods and resources to earn money
  - resources collected through salvage, mining
  - goods created from resources using skills
 - avoid combat risky areas, run


- How can a combatant survive and thrive?
 - enter combat risky areas, kill



- Making content From Scratch

 - start off with fancy lad files then remove all fantasy crap

 - use editor to see what to add

 - got the images so don't need to make those
  - player
  - item
  - animation
  - surface

 - item.ini
  - nature
   - trees
   - bushes
   - plants
   - rocks
   - mining : minerals and ore

  - man made
   - roads
   - free standing walls: doors/gates
   - building walls : doors, windows
   - weapons : melee, missle, firearm
   - armor
   

 - itemuse.ini


 - skill.ini
  - remove fantasy


 - monster.ini

 
 - animation.ini


 - magic.ini


 - treasure.ini


 - surfaces
  - got those, maybe some changes, add magma and swamp like water?
  - use modern world images


 - sound


- Content Needed To Add

 - white picket fence
 - TV
 - house plants
 - refrigerator
 - kitchen sink
 - dog house
 - indoor lamps
 - block wall window
 - cash register
 - glass door refrigerater

You may have conquered my worlds, but I destroyed them!

Offline Gimpy

Re: New World Anyone?
« Reply #9 on: March 25, 2013, 04:17:24 pm »
whatever you open you should fix exp or go with v1.. becouse you tryed fixing exp on phantasy and made it 10x worse even when you where pk lol

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #10 on: March 25, 2013, 04:37:32 pm »
whatever you open you should fix exp or go with v1.. becouse you tryed fixing exp on phantasy and made it 10x worse even when you where pk lol

It would be all new coding for the monsters so I would set the Level manually. That sound right?

EDIT: And I would be publishing the content files for everyone.
« Last Edit: March 25, 2013, 04:42:51 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Greatest

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Re: New World Anyone?
« Reply #11 on: March 25, 2013, 05:46:36 pm »
honestly that sounds like overkill!  most of your recent servers had a real lack of content, but that sounds like way too much content(as if you're trying to overcompensate for the last few). 

how about meeting in the middle:
average size towns(burbs) throughout the map
maybe 1 large town in the center but no more than 1 sector
airports(warps) between them

I like the idea of adding lots of new stuff, but if its there it should have a use...even if that use is just decorative: 
whats the point of an office building?
why would we need printers?
why would we need a dog house?

as far as your negative events:
I was super happy when you got rid of gravyn clones(meant I didn't have to log out for 20-30 minutes in the middle of my game) but now you want to have a similar thing that not only attacks the players, but also 'raid' their land?  thats just too far...not all players are fighters and we depend on our walls to stay alive...

your prestige thing sounds like fun, but how many people would actually use it?  the average trader would have almost no prestige and be limitted to very few areas.  I like having the full workd open and explorable the way its always been(unless you're planning to change potion making it needs to stay that way).

I have more thoughts on this but I have to go now  :P
why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #12 on: March 25, 2013, 10:14:55 pm »
honestly that sounds like overkill!  most of your recent servers had a real lack of content, but that sounds like way too much content(as if you're trying to overcompensate for the last few). 

I'll probabaly get bored and stop before I would get to it all, heh.

how about meeting in the middle:
average size towns(burbs) throughout the map
maybe 1 large town in the center but no more than 1 sector
airports(warps) between them

The whole idea is one big city though.

I like the idea of adding lots of new stuff, but if its there it should have a use...even if that use is just decorative: 
whats the point of an office building?
why would we need printers?
why would we need a dog house?

NPC's would use them. I am kinda aiming at a sim-like world. Scripting them to have a home and work locations plus desire goods like food and furniture.
Would be neat to have about 100 NPCs walking around but not sure what coding it would require. Maybe none, just scripts.

as far as your negative events:
I was super happy when you got rid of gravyn clones(meant I didn't have to log out for 20-30 minutes in the middle of my game) but now you want to have a similar thing that not only attacks the players, but also 'raid' their land?  thats just too far...not all players are fighters and we depend on our walls to stay alive...

Guard robots and such would be useful there but in a city, theives more of the issue. Who knows. Urbania is really ALL about tradeskills with combat secondary.

your prestige thing sounds like fun, but how many people would actually use it?  the average trader would have almost no prestige and be limitted to very few areas.  I like having the full workd open and explorable the way its always been(unless you're planning to change potion making it needs to stay that way).

Prestige would be gained from tradeskills and such mostly.

I have more thoughts on this but I have to go now  :P
You may have conquered my worlds, but I destroyed them!

Offline yeahs

Re: New World Anyone?
« Reply #13 on: March 26, 2013, 12:29:01 am »
instead of gold you can do what path of exile did and have them item enhancing drops

Offline Gestation

Re: New World Anyone?
« Reply #14 on: March 26, 2013, 10:45:30 am »
I thought of a city wide server as well, you could make parts of the city ruins that you could have monsters in, and with 5 levels underground adding quest points would be as simple as a warpstone to a different level. having a city 5x5 seems pretty big, you could do something as small as 3x3 and still allow space to make guild lands that could be bought for players. No player homes at all(1 player guilds could be allowed I imagine, or could have a minimum member requirement). It would be interesting to make parts of the city forced pk, semi pk(pk/non pk regulated) and safe pk(not allowed). It would be scary to try to take a shortcut through a alleyway when someone could be waiting around the corner to kill you(item stealing allowed too?). Gold could be limited in quantity and have weigh, making notes relevant and allowing more bartering or gold redemption for rewards like potions or special weapons.

Also, events should be made mandatory on a server like this. It should have a time period to allow people to opt out(exit server, or gather resources they need like weapons, potions, etc) and then warp them to an invasion, or just a battle between two? factions, that can change how the town layout is, what other parts of town become damaged, or a change in trader items.
PYR8 Tilur

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #15 on: March 26, 2013, 06:01:20 pm »
Doing some planning and realizing that a full city will only work if I had full modern world content. Since I plan to add content as I go, after an initial opening, then I can't do a full city unless I PLOT claim it all. So, I think a 200x200 city would still work and I can put my sim ideas in for the NPCs in the city. Would be more managable too and realistically doable.
You may have conquered my worlds, but I destroyed them!

Offline yeahs

Re: New World Anyone?
« Reply #16 on: March 26, 2013, 07:05:09 pm »
I always dreamt of the idea of apartment buildings in an mmorpg. or a futuristic housing concept like one the space ship in wall e. If you could somehow make a 5 story building with different player rights thatd be interesting.

Offline Greatest

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Re: New World Anyone?
« Reply #17 on: March 26, 2013, 07:43:56 pm »
I talked to Gary yesterday really interested in what you 2 come up with working together...

I like the 1 big city idea, but I think people need to have a place out in the open to explore(countryside type thing) so I don't like the whole map being a city idea.

the sim idea :o good luck, does sound like a way to get past the mid game where traders really have nothing to do.

@Gestation if something has to be done in a game it means its no longer sandbox and thats the thing all of us RPGWO players love about the game...we get to do whatever we want(within reason)!  also your point of no player homes means that players either have to trust everyone else and work in areas with lots of other people or never get beyond a certain point(imagine trying to grow plants for potions when other people in your guild can just harvest)...

why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #18 on: March 26, 2013, 09:38:42 pm »
I always dreamt of the idea of apartment buildings in an mmorpg. or a futuristic housing concept like one the space ship in wall e. If you could somehow make a 5 story building with different player rights thatd be interesting.

That is possible with V2 now using the floating maps. Well, should be, heh.

The issue is ppl can claim a floor and remove the stairs going up... oh, just make the map like 20 X 25 and put the stairs past the 20 mark and PLOT claim past the 20 mark. Remind me to add at least one. But no view tho.
You may have conquered my worlds, but I destroyed them!

Offline Aurora

Re: New World Anyone?
« Reply #19 on: March 29, 2013, 09:37:15 am »
Bring back that Sabotage, zone control, map from ages ago.
-RPGWO-
VRZ Staff - Staff - Xerxes - lvl 28 - Retired
Aurora - Mage - Asylum - lvl 37 - Retired
Borealis - Mage - Pyramid - lvl 23 - Retired
Borealis - Mage - Claytonia - lvl 15 - Retired
Aurora - Mage - Phantasy - lvl 7 - Retired
-League of Legends-
Auronon

 

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