I dug up my design notes for a modern world that I worked on back in October before I ditched it and went with Phantasy. The idea was of having a whole 1000x1000 map be a city. We don't have to do the whole map as a city but at least 600x600 of it a city with 200x200 around the edges be wilderness. Depends on how much work it is.
Here are my design notes:
RPGWO V2 Urbania Design
- Entire 1000x1000 map is a modern city
- roads off the map (warp portals?) go to floating maps of wilderness, ocean or other cities?
- City Contains
- road
- center dividers
- traffic/street signs, stop lights
- cars parked and driving
- sidewalk
- homes
- apartments - shared walls, multi-level
- bank
- open market - for player traders
- general market
- diner
- offices
- desks, chairs, CPU, printers, phone, multi-floor
- factory
- machinery, tools
- food processing
- refining - oil, metal, minerals
- warehouse
- pawn shop
- guns and ammo shop
- city hall
- police department
- fire department
- water pumps and pipes
- electric power and cables, transformers
- sewers, sewer man holes
- subway, stair entrances, station, tracks
- tavern - bar, stools, tables, dance floor, juke box
- park - grass, trails, benches, fountain, playground
- trees - in large pots or fenced off
- hedges and bushes
- stadium
- bakery - oven, display
- clothing
- furniture
- butcher shop
- museum : art, statues
- gas station
- auto-mart - buy truck and trailer or fast moving transport?
- airport - takes to another city
- bus station - takes to another city or area
- street lights
- benches
- fire hydrant
- store front signs
- trash cans
- litter
- fences - chain link, picket, block wall, concrete, etc
- bridge
- river - shore, boats
- trash dump
- parking lots
- Economy
- Need Items
- food
- water
- electrical power
- gasoline
- Want/Luxury Items
- clothes
- furniture
- art
- jewelry
- pretty items: trees, flowers, statues, fountains
- What happens if economy needs/wants not met?
- NPC die or spawn more, population reported to players
- NPC riot, attack/pillage players land
- Events
- combat - always negative?
- monster invasion - rats from sewers, zombies, mutants, aliens, military invasion, vampire, emo, etc
- riots
- crime spree
- mobster action - try to kill off players?
- non-combat
- negative
- power lost - fix transformer or power plant
- water lost - fix pumps
- fire
- flood
- disease
- positive
- pick up litter
- dog/cat rescue
- food drive
- cooking contest
- rebuild ruin - like ash from a fire turned back into a wall if use wood/block on it
- Quests
- combat
- bounty hunter - search and destroy/capture
- exterminator - clear out area
- patrol - way points
- escort - follow and defend - armored car
- scout - explore an area, find meth lab
- demolition
- non-combat
- resource collection - procure 10 wood planks
- goods production - make a leather couch
- environment affecting - picking up litter, planting a tree, etc
- scout - non-risk area looking for damage like leaking pipe
- fix - repair leaking pipe
- build
- Prestige
- level of how the NPC world sees you
- gain positive by doing good like providing food, cleaning up sewers. etc
- gain negative by stealing, killing, etc
- high positive gives bigger quests and access to other areas
- negative give access to crime areas but police chase you
- World Construction
- 1000x1000, flat world, grass
- need many 60x60 city "parts"
- 14 different road parts with houses/buildings around them
- each 20x20 is a part in the 60x60, middle parts are road, outer parts houses/buildings
- claim entire map as PLOT then unclaim x number of houses in each sector
- need to disable lunclaimed land going to ruins
- disable damon meteor
- How can a trader survive and thrive?
- provide goods and resources to earn money
- resources collected through salvage, mining
- goods created from resources using skills
- avoid combat risky areas, run
- How can a combatant survive and thrive?
- enter combat risky areas, kill
- Making content From Scratch
- start off with fancy lad files then remove all fantasy crap
- use editor to see what to add
- got the images so don't need to make those
- player
- item
- animation
- surface
- item.ini
- nature
- trees
- bushes
- plants
- rocks
- mining : minerals and ore
- man made
- roads
- free standing walls: doors/gates
- building walls : doors, windows
- weapons : melee, missle, firearm
- armor
- itemuse.ini
- skill.ini
- remove fantasy
- monster.ini
- animation.ini
- magic.ini
- treasure.ini
- surfaces
- got those, maybe some changes, add magma and swamp like water?
- use modern world images
- sound
- Content Needed To Add
- white picket fence
- TV
- house plants
- refrigerator
- kitchen sink
- dog house
- indoor lamps
- block wall window
- cash register
- glass door refrigerater