Author Topic: New World Anyone?  (Read 16763 times)

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Offline Drew

Re: New World Anyone?
« Reply #40 on: April 08, 2013, 08:47:18 am »
Quote
he only problem is... Ganymede player(s) are being D*I*C*K*S and have lag attacked Phantasy and now Hex. And it was probably the admins on there that did it or encouraged it.

Wtf should I spend all sorts of time on this to be S*H*I*T on?

I'm sorry you're forced to think that all Ganymede players were out to smash the server... but it was only a select few (one being dravien) that lag bombed your server.
It's really easy to do - you get 2-3 players and get them all together on cave/stair entrances/exits.
Then you hit the center circle button top right of the client, where you go to scan out further.
Hold enter till your client crashes - mission accomplished.

I would like to think this was only during the BEGINNING of your server, as people lost interest in trying (I assume, because it was only 2-3 main people).
NeogeX - Steeltide - Level 30?*
NeogeX - Arcanium - Level noob
AtomicDestroyer - The Arena - Worst PK'er ever (but what an awesome server!)
Icenfire - Shadow - Level 60 Staff
Frililith - Ganymede - Level 72 Macer
Frililith - Hex - Level 66 Dagger (Active)
Shadowed Hood - Stealth Mage - Thanato

Offline Drew

Re: New World Anyone?
« Reply #41 on: April 08, 2013, 04:56:31 pm »
And who has been saying Hex is being lag bombed? It`s laggy as hell yes but that`s because of the host (they probably changes VPS today).
NeogeX - Steeltide - Level 30?*
NeogeX - Arcanium - Level noob
AtomicDestroyer - The Arena - Worst PK'er ever (but what an awesome server!)
Icenfire - Shadow - Level 60 Staff
Frililith - Ganymede - Level 72 Macer
Frililith - Hex - Level 66 Dagger (Active)
Shadowed Hood - Stealth Mage - Thanato

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #42 on: April 16, 2013, 12:51:22 pm »
OK, I think I may be ready to get started on this. I just want to get some approval/comments first...

Story: Earth discovers stargate and starts exploring worlds. Pisses off Vorth, a more technically advanced alien race, so the Vorth find Earth and wipe the surface out. Survivors fled underground. Some (you players) ended up in the Stargate complex but sealed in and can't get to surface (nothing there anyways.) Survivors must use stargate to collect resources and find better technology to survive and mount counter attacks on the Vorth and possibly find and attack Vorth home world.

World Design:
 - Players start at Stargate complex. Non-PK, claimable "rooms", non-stealing, NPC traders, stargate room. No resources. Farming may be possible.
 - Offworlds are ALL PK and stealable. Also thinking Offworlds should be NO claiming.

You may have conquered my worlds, but I destroyed them!

Offline Jon The Great

Re: New World Anyone?
« Reply #43 on: April 16, 2013, 12:53:32 pm »
I like the idea! Stargate wanted to do that with pyramid back in the day!

Offline Zorb

Re: New World Anyone?
« Reply #44 on: April 16, 2013, 06:06:21 pm »
How about this:
Guilds can only claim in the off world. Players can only claim in Stargate Complex.
:D
yeah? that'd be super interesting!
ZEB (and sometiems Zorb)

Offline Greatest

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Re: New World Anyone?
« Reply #45 on: April 16, 2013, 11:26:08 pm »
I don't like the non claimable parts, maybe make it costs more to claim on other worlds...so basic claim on earth is 1k, next planet away would be be double or triple or maybe more on a set pattern for each planet til you get to the go'auld home world(call them vorth if you want we all know what they are) and of course that 1 shouldn't be claimable. 

we'll definitely need farming on earth.  since you're forcing everyone to become a morlocks, you'll have to add a hydroponics system or something of the sort.  we'll also need grow lights and they should have a range of more than 1(or not based on the way hydroponics work).

I have 2 ideas for the hydroponics setup(omitting lighting since thats a seperate part):
HP1: have a small thing that looks like a planter pot, use 5 seeds on it(growing 5 plants each) use water on it,  they grow you harvest.  make it so they don't grow in inventory and make them block so you can't put anything else in the spot they're at(to prevent stacking a bunch in 1 spot).
HP2:use some weird tray on the ground(metal wood or plastic up to you) then use a grow medium on it to get a hydropnics setup that works similar to plowed ground once you attach a pipe to it from a water source(dig well, add electric pump).  shouldn't block movement so you can still use hotkeys to work on that spot, and any tray thats attached to the previous tray gets watered. 

lighting for plants shouldn't be too much of a problem since we should have electricity(provided by SGC?) which would allow us to power whatever needs to be powered.  grow lights could be simple, and basic light would work for 1-2 tiles in each direction, using them like this a few lights would be enough for a full farm with HP1 .  could make a much more complex system that work up to 10(?so you can cover an entire plot with 1) tiles in each direction, but would take some serious skill to make and would be optimal with HP2.

also are there going to be friendly alien races?  small towns on other planets could be good for quests and trading.
why does Fox keep cancelling good shows?

Offline Greatest

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Re: New World Anyone?
« Reply #46 on: April 17, 2013, 06:18:49 am »
 :P double post, and this 1 is way longer

just noticed you had it in the list and had to take a look at the files...maybe you should ask uncle UT for some of his old images(I had them but lost them when my old pc died).  since you had all mideval images does that mean its ok for me to suggest more stuff now?

if not don't read this part:

armors:
I was thinking of something a bit more futuristic.  instead of having your basic copper chain/scale/plate you're using now you can still have 3 armors from each ore type but based on a shielding type thing.  so you'd have copper deflector/energy/ion, and of course the ion armors would have a slight glow to them.

skills:
machining-replaces some parts of blacksmithing but not quite all, this would be for making basic tools weapons and armors.
electronics-the rest of black smithing, would be for making the high tech stuff like E-11 blaster rifles, thermal detonators(yes those are both from star wars), and would be used for repairing armors.
cybernetics-replaces jewelry making, you use cybernetic implants instead of jewelry, brain implant for neck spot, arm implant for wrist spot, and I have no clue what you'd use for finger spot :P
hacking-replaces and combines some parts red and white magic(positives only), instead of using a wand you'll need some type of small handheld computer(tricorder? lol) work just like wands for power level.
horticulture-replaces farming, just because growing food and crap under ground is more sciency
pharmacology-replaces alchemy, and would be cool if we got pills instead of potions
engineering-allows building certain mechanical devices and sentient machines(tames)...just no skynet

weapons:
instead of doing a single weapon style I had an idea of grouping weapons together.  just a few thoughts(leaving all the hard work to you :D) would be:
fire arms-any basic gun from a basic pistol to a minigun
plasma weapons-well plasma weapons stuff from a basic plasma pistol to a plasma autorifle(and I stole that weapon name from an old game)
explosives-stuff like grenade launchers, rocket launchers, and actually throwing grenades(from ammo spot like a thrown weapon)
skirmish-this 1 is just for fun, allow any tool to be used as a weapon
satelites-replaces black magic, again using a tricorder/ipad/whatever you're going to call it you hack into satelites in orbit and have them rain down destruction on your enemies

some new items(not including ones I've already mentioned):
MRE-made with cooking instead of jerky and dried fruit you'll get large or small
force field generator-item used on the ground to get a force field image used as a wall.  not sure if this is possible but best scenario you can see through it, but no line of sight for weapons.  red orange blue or green ;D
drill press-for working with metals(adding multiple machines means no molds right?)
press brake-thing that bends metals
arcwelder-usages in electronics and engineering
alien tech-pieces found on alien planets(monster drop) assembled with engineering or can be used to modify weapons or build bigger tames
  • power crystal
  • ai chip
  • unknown alloy
if assembled into an actual piece of alien tech I think it would be best if you had options to make a weapon for each attack skill
why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #47 on: April 17, 2013, 12:34:25 pm »
@Zorb: yeah guild only claims off world could work

@Greatest: The idea of nothing claimable off world is intended to make it more risk involved and/or realistic? For a "true" PK world experience? Don't really have a reason I guess, heh. Well, it would keep the players together and force more interaction. Don't know if that good or bad. Since we will have explosives that break walls, owning land off world would be hard to defend too.

@Greatest (duece): I am redoing everything so your ideas are good. Including ore, weapons, armor, etc. Keeping walls and plants/trees and stuff that crosses over. I do have some older UT files he gave me but for most part just interested in images. Alien nano tech could replace magic and jewelry, etc. Weapon skills probably need to be narrowed down, I agree. Let me post my latest skill.ini...

Code: [Select]
Skill=1
Name=Melee Defense
Usable=1
SkillPoints=6
Dex=1
Quick=1
Divisor=3
BurdenFactor
Description=Ability to evade melee attacks.
Purpose=Misc
;;;;;potion made


Skill=2
Name=Unarmed Attack
Usable=1
SkillPoints=6
Str=1
Dex=1
Divisor=3
BurdenFactor
Description=Ability to use bare hands as weapons.
Purpose=Melee
;;;;;potion made


;Skill=3
;Name=Knife
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to use short bladed weapons.
;Purpose=Melee
;;;;;;potion made


;Skill=4
;Name=Sword
;Usable=1
;SkillPoints=6
;Str=1
;Dex=1
;Divisor=3
;BurdenFactor
;Description=Ability to use swords as a melee weapon.
;Purpose=Melee
;;;;;;potion made


;Skill=5
;Name=Club
;Usable=1
;SkillPoints=6
;Str=1
;Dex=1
;Divisor=3
;BurdenFactor
;Description=Ability to use batons and bashing weapons.
;Purpose=Melee
;;;;;;potion made



;Skill=6
;Name=Ninja
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to use ninja melee weapons.
;Purpose=Melee
;;;;;;potion made



;Skill=7
;Name=Pistol
;Usable=1
;SkillPoints=6
;Dex=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use pistol firearms.
;Purpose=Missle
;;;;;;potion made



;Skill=8
;Name=Rifle
;Usable=1
;SkillPoints=6
;Dex=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use rifle firearms.
;Purpose=Missle
;;;;;;potion made


;Skill=9
;Name=Gunnery
;Usable=1
;SkillPoints=6
;Str=1
;Intel=1
;Divisor=3
;BurdenFactor
;Description=Ability to use large gunnery firearms.
;Purpose=Missle
;;;;;;potion made




;;; room


Skill=11
Name=Missle Defense
Usable=1
;FreeSkill
SkillPoints=6
Dex=1
Quick=1
Divisor=3
BurdenFactor
Description=Ability to evade/dodge missle and firearm attacks.
Purpose=Misc
;;;;;potion made



;Skill=12
;Name=Bow
;Usable=1
;SkillPoints=6
;Dex=1
;Divisor=2
;BurdenFactor
;Description=Ability to use bows as a missle weapon.
;Purpose=Melee
;;;;;;potion made



;Skill=13
;Name=Throwing
;Usable=1
;SkillPoints=6
;Dex=1
;Quick=1
;Divisor=3
;BurdenFactor
;Description=Ability to throw objects like knifes as a missle weapon.
;Purpose=Melee
;;;;;;potion made



;;; room


;Skill=17
;Name=Explosives
;Usable=1
;SkillPoints=4
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to set explosives and bomb traps.
;;;;;;potion made


;;; room




Skill=23
Name=Swim
FreeSkill
SkillPoints=2
Usable=1
Str=1
Dex=1
Quick=1
Divisor=4
BurdenFactor
Description=Ability to move in water efficiently.


Skill=24
Name=Scan
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to discover players in stealth mode.


Skill=25
Name=Run
Usable=1
FreeSkill
SkillPoints=2
Quick=1
Divisor=1
BurdenFactor
Description=Ability to move on the map faster.


Skill=26
Name=Deception
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to hide your stats from other players.


Skill=27
Name=Assess
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
Description=Ability to discover any players stats.



;Skill=28
;Name=Stealth
;Usable=1
;SkillPoints=10
;Dex=1
;Intel=1
;Divisor=4
;BurdenFactor
;;;;;;potion made
;Description=Ability to move on the map unseen.



Skill=29
Name=Trap
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
;;;;;potion made
Description=Ability to arm and disarm traps.



Skill=30
Name=Tame
Usable=1
SkillPoints=4
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
;SpecialFeature
;;;;;potion made
Description=Ability to tame a creature for you to control.




;Skill=31
;Name=Tinker
;Usable=1
;SkillPoints=4
;Dex=1
;Intel=1
;Divisor=3
;;;;;;potion made
;Description=Ability to fix or put together simple machines.


Skill=32
Name=Farming
SkillPoints=4
Usable=1
Dex=1
Wisdom=1
Divisor=3
Description=Ability to plant, grow, and harvest raw materials and food.


Skill=33
Name=Masonry
Usable=1
SkillPoints=4
Str=1
Dex=1
Divisor=3
Description=Ability to use stone in building and craftmanship.


Skill=34
Name=Fishing
Usable=1
SkillPoints=4
Dex=1
Wisdom=1
Divisor=3
Description=Ability to catch fish.


Skill=35
Name=Cooking
Usable=1
SkillPoints=4
Intel=1
Wisdom=1
Divisor=3
Description=Ability to prepare and cook foods.


Skill=36
Name=Mining
Usable=1
SkillPoints=4
Str=1
Divisor=2
Description=Ability to dig caves and recover ore.


;Skill=37
;Name=Drilling
;Usable=1
;SkillPoints=4
;Intel=1
;Divisor=2
;;;;;;potion made
;Description=Ability to drill and recover liquids from the ground.


Skill=38
Name=LockSmith
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
;;;;;potion made
Description=Ability to pick locks, set locks, and make keys.


Skill=39
Name=Tailor
Usable=1
SkillPoints=4
Dex=1
Intel=1
Divisor=3
Description=Ability to sew and create items from clothe material and hides.


Skill=40
Name=Carpentry
Usable=1
SkillPoints=4
Str=1
Dex=1
Divisor=3
;;;;;potion made
Description=Ability to work with wood to make items.


;Skill=41
;Name=Medic
;Usable=1
;SkillPoints=4
;Dex=1
;Intel=1
;Divisor=3
;Description=Ability to perform medical procedures on a player, like healing.


Skill=42
Name=Sports
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Quick=1
Intel=1
Wisdom=1
Divisor=5
BurdenFactor
Description=Ability to play sports like soccer.


;Skill=43
;Name=Artist
;Usable=1
;SkillPoints=4
;Dex=1
;Wisdom=1
;Divisor=3
;Description=Ability to create jewelry and artwork.


Skill=44
Name=Climb
Usable=1
FreeSkill
SkillPoints=2
Str=1
Dex=1
Divisor=3
BurdenFactor
Description=Ability to climb impassible terrain like mountains.


;Skill=45
;Name=Electronics
;Usable=1
;SkillPoints=4
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to fix and create electronic hardware.



;Skill=46
;Name=Mechanic
;Usable=1
;SkillPoints=4
;Str=1
;Intel=1
;Divisor=3
;Description=Ability to fix or put together large machines.



;Skill=47
;Name=Chemistry
;Usable=1
;SkillPoints=6
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to mix chemical elements.
;;;;;;potion made


;Skill=48
;Name=Metallurgy
;Usable=1
;SkillPoints=6
;Intel=1
;Wisdom=1
;Divisor=3
;Description=Ability to refine and mix metals.
;;;;;;potion made


Need to reduce the number of melee skills and add more modern skills like hacking,welding and add some alien ones like Beam/Phase/Fusion Weapons and nano-tech.

EDIT: Also the reason I have a lot of melee skills still is cuz they are quieter. I'll probably program firearms to wake up monsters much farther out. And I might remove stealth too.
« Last Edit: April 17, 2013, 12:41:28 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Greatest

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Re: New World Anyone?
« Reply #48 on: April 17, 2013, 04:17:42 pm »
EDIT: Also the reason I have a lot of melee skills still is cuz they are quieter. I'll probably program firearms to wake up monsters much farther out. And I might remove stealth too.
lol fire a rocket launcher and automaticly get swarmed?  thats going to get alot of people killed...though I do like the idea of groups of intelligent beings not just standing by as their friends get killed.  a reason for using a bow even with awesome firearms available

as far as your skill.ini:

why is knife 8 points when all the cooler skills are only 6?

can you not make missle defense a 'free skills' and give us the points for it instead?  I know whether I have missle def or not if something shoots me its going to hit me and I'd rather have the points to specialize something that actually benefits my character.

same with deception, I don't mind people seeing all my 10's in attacks and defenses

do we really need trap and explosives?  I see them doing basicly the same things(set a trip line for an explosive its a trap)

you have tame in there...I'm guessing most of what we'll be fighting will be intelligent alien races, should we really be able to tame those?  I can see taming animals but an intelligent life form is a whole other story.

carpentry and masonry seem like they're going to be used alot less in a world like this, how about blending them into 1 skill called construction and making it 5 points?  can add the statues to artisan since making statues is more artsy than what a normal mason does

tailor and fishing are usually 2 points, you have them both on the list as 4, why?
why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: New World Anyone?
« Reply #49 on: April 17, 2013, 06:15:26 pm »
@Greatest:
- Knife is 6. It just looks like an 8. And 90% of trade skills I just set to 2 points after I had posted.
- Free skills don't cost anything to train but if you Spec it then that cost is applied.
- I know, trap and explosives kinda the same. Chemistry can be used to make bombs and trap used to setup. I'll get rid of explosives.
- right, taming is for non-intelligent creeps. And it isn't all intelligent monsters to be faced. But tame is also a "be-friend" so maybe some intelligent monsters can be tamed.
- merging carpentry and masonry into construction sounds great

- I will probably merge mining and drilling into extraction as well
- thinking of just 3 melee skills: boxing, sword and ninja ???


You may have conquered my worlds, but I destroyed them!

Offline Gestation

Re: New World Anyone?
« Reply #50 on: April 17, 2013, 07:05:29 pm »
Just simplify it to melee. Allow unarmed and all weapons into one category. We don't have to have a broad type of all but we can still keep special relic ones as trophies/throwbacks  as well as futuristic ones like laser swords. You could really make lots of items weapons that wouldn't be like bricks or a drill.

Offline Roarion

Re: New World Anyone?
« Reply #51 on: April 17, 2013, 07:09:41 pm »
Just to throw another idea out, I always liked how other games have a permanent + system. Maybe...

1k for a 90% chance to go from +0 to +1
5k for a 75% chance from +1 to +2
7.5k for a 50% chance from +2 to +3....
and so on i'm sure you get the idea.

Just something to think about, but it would be useful to make people actually spend gold instead of hoarding it all.

EDIT: Forgot to add, if it fails then you go down a +.
« Last Edit: April 17, 2013, 07:11:31 pm by Roarion »
Asylum - lvl 33 Thrower
Pyramid - lvl 40 Scythe
Dementia - lvl 69 Spear
Nexus V2 - lvl 61 Stealth
Rebirth - lvl 72 Bow
Ganymede - lvl 56 Mage
Hex - lvl 1000 Admin
Future - lvl 1000 Admin
Retired - Unless V6 pulls a miracle

Offline Greatest

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Re: New World Anyone?
« Reply #52 on: April 17, 2013, 10:55:13 pm »
Just to throw another idea out, I always liked how other games have a permanent + system. Maybe...

1k for a 90% chance to go from +0 to +1
5k for a 75% chance from +1 to +2
7.5k for a 50% chance from +2 to +3....
and so on i'm sure you get the idea.

Just something to think about, but it would be useful to make people actually spend gold instead of hoarding it all.

EDIT: Forgot to add, if it fails then you go down a +.
that could be something for the alien techs improving weapons, and yea I've always wondered why there wasn't a permanent + system...but as a blue magic spell it would be overpowered.

@Gestation I can't remember how many times I've asked about bricks as a throwing weapon.  fewer skills for weapons is a fun idea, but you can't just group them all together.  just because you can use a pistol effectively doesn't mean you can use a rocket launcher...

- Free skills don't cost anything to train but if you Spec it then that cost is applied.
I know they're free, but I'd rather have the points they cost to train another skill, ie: remove the freeskill tag and add that amount of points to character creation
why does Fox keep cancelling good shows?

Offline Gestation

Re: New World Anyone?
« Reply #53 on: April 18, 2013, 07:20:48 am »
Well, most melee weapons could fall in a generalized section as Melee. You could argue to keep unarmed out of it, but you could still diversify Melee AND Missile weapon categories to some extent(Human, Alien, Hybrid) and still change it to focus on Standard/Heavy equipment. You could also consider strength requirements for equipment and alter the formula for missile weapons(such as, 3 dex + 1 str/ 6 would be the same 2/3 formula but focus more dependently on dex, but requires players to forgo some skill in their attack form(if the tree sits at say, Human,Alien,Hybrid, rather than fleshing out into a light/heavy bracket) to gain the strength to use the weapons. Even quick could be partially formulated into it as str/quick 2dex /6 and blend it into the skill to simplify how over agressive attack tends to be in the later game.

You could also consider for humans to use Alien or Hybrid weapons, that they have a stat requirement involved into int/wis. If you consider you could take out 'int' for say, psi, or esp, you could relate that stat to diversifying into a character specializing in those weapons. There doesn't have to be a need for "mana/magic" in a more realistic world.

In fact, considering jewelry could be replaced with implants/boosters/interfaces, you could leave stat altering spells onto your equipment slots and any stat based boosts from them would allow the easier usage of those strength requiring equipment. The issue I see is afaik you may not be able to stack 3 different "strength" implants in relation to the magic system since they will overwrite each other. You could make different spells of the same "stat" that have relating terms, such as Dermal Strenth, Subdermal Strenth, and Adrenal Strength. Varying strengths of each could establish the randomness of the jewelry system now by allowing certain types to have a range that they are allowed(say, 10, 25, 50 based on type) which could all stack on the player to allow an aggressive stat advantage for those, while limiting weapons/armor to skill + if used.
« Last Edit: April 18, 2013, 07:26:40 am by Gestation »

Offline Greatest

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Re: New World Anyone?
« Reply #54 on: April 18, 2013, 04:58:31 pm »
ummm...have you ever played RPGWO before?
why does Fox keep cancelling good shows?

Offline Gestation

Re: New World Anyone?
« Reply #55 on: April 18, 2013, 07:38:34 pm »
Sure have. Name's Tilur. Nice to meet you.

Offline Roarion

Re: New World Anyone?
« Reply #56 on: April 18, 2013, 11:47:02 pm »
I actually sort of liked the idea of grouping weapons skills into broader categories. That way no one really ever has a "best skill" it would be pretty fun actually now that I think about it more because you could use something like a mace to fight a first, and then if the monsters stamina got drained swap to a spear and finish it off while it runs away. Not to mention people remake all the time because they start to dislike whatever weapon skill they picked and got stuck with. I would just make the skill take up a lot of points to train, and allow them to spec 1 def with it. I would remove magic defense also probably. It's easy to train, mage is unbalanced, and no one likes training defense all day long.
« Last Edit: April 18, 2013, 11:49:30 pm by Roarion »
Asylum - lvl 33 Thrower
Pyramid - lvl 40 Scythe
Dementia - lvl 69 Spear
Nexus V2 - lvl 61 Stealth
Rebirth - lvl 72 Bow
Ganymede - lvl 56 Mage
Hex - lvl 1000 Admin
Future - lvl 1000 Admin
Retired - Unless V6 pulls a miracle

Offline Aurora

Re: New World Anyone?
« Reply #57 on: April 19, 2013, 12:17:12 am »
I would rather have the different weapons be split into different skills, but have all the weapons trained at character creation.
-RPGWO-
VRZ Staff - Staff - Xerxes - lvl 28 - Retired
Aurora - Mage - Asylum - lvl 37 - Retired
Borealis - Mage - Pyramid - lvl 23 - Retired
Borealis - Mage - Claytonia - lvl 15 - Retired
Aurora - Mage - Phantasy - lvl 7 - Retired
-League of Legends-
Auronon

Offline Greatest

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Re: New World Anyone?
« Reply #58 on: April 19, 2013, 09:55:16 am »
I would rather have the different weapons be split into different skills, but have all the weapons trained at character creation.
what about crafters?  if all weapons are going to be trained at creation for fighters, should all tradeskills be trained for us? 

the idea of weapon groups was more of "these things are pretty similar and if you can use 1 you can use the other".  the example I gave in my post was more of a modern/futuristic, but if you want an example from an old school style server think of clubs and staves.  each are used to smash someone/thing over the head, 1 is just longer...so a skill for blunt weapons would allow you to use both.
why does Fox keep cancelling good shows?

Offline The Muffin Man

Re: New World Anyone?
« Reply #59 on: April 19, 2013, 06:19:24 pm »

I'm sorry you're forced to think that all Ganymede players were out to smash the server... but it was only a select few (one being dravien) that lag bombed your server.

Dravien did it as many times as you did. Just to keep my bases covered, probably less.
« Last Edit: April 19, 2013, 06:21:31 pm by The Muffin Man »

 

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