double post, and this 1 is way longer
just noticed you had it in the list and had to take a look at the files...maybe you should ask uncle UT for some of his old images(I had them but lost them when my old pc died). since you had all mideval images does that mean its ok for me to suggest more stuff now?
if not don't read this part:
armors:
I was thinking of something a bit more futuristic. instead of having your basic copper chain/scale/plate you're using now you can still have 3 armors from each ore type but based on a shielding type thing. so you'd have copper deflector/energy/ion, and of course the ion armors would have a slight glow to them.
skills:
machining-replaces some parts of blacksmithing but not quite all, this would be for making basic tools weapons and armors.
electronics-the rest of black smithing, would be for making the high tech stuff like E-11 blaster rifles, thermal detonators(yes those are both from star wars), and would be used for repairing armors.
cybernetics-replaces jewelry making, you use cybernetic implants instead of jewelry, brain implant for neck spot, arm implant for wrist spot, and I have no clue what you'd use for finger spot
hacking-replaces and combines some parts red and white magic(positives only), instead of using a wand you'll need some type of small handheld computer(tricorder? lol) work just like wands for power level.
horticulture-replaces farming, just because growing food and crap under ground is more sciency
pharmacology-replaces alchemy, and would be cool if we got pills instead of potions
engineering-allows building certain mechanical devices and sentient machines(tames)...just no skynet
weapons:
instead of doing a single weapon style I had an idea of grouping weapons together. just a few thoughts(leaving all the hard work to you
) would be:
fire arms-any basic gun from a basic pistol to a minigun
plasma weapons-well plasma weapons stuff from a basic plasma pistol to a plasma autorifle(and I stole that weapon name from an old game)
explosives-stuff like grenade launchers, rocket launchers, and actually throwing grenades(from ammo spot like a thrown weapon)
skirmish-this 1 is just for fun, allow any tool to be used as a weapon
satelites-replaces black magic, again using a tricorder/ipad/whatever you're going to call it you hack into satelites in orbit and have them rain down destruction on your enemies
some new items(not including ones I've already mentioned):
MRE-made with cooking instead of jerky and dried fruit you'll get large or small
force field generator-item used on the ground to get a force field image used as a wall. not sure if this is possible but best scenario you can see through it, but no line of sight for weapons. red orange blue or green
drill press-for working with metals(adding multiple machines means no molds right?)
press brake-thing that bends metals
arcwelder-usages in electronics and engineering
alien tech-pieces found on alien planets(monster drop) assembled with engineering or can be used to modify weapons or build bigger tames
- power crystal
- ai chip
- unknown alloy
if assembled into an actual piece of alien tech I think it would be best if you had options to make a weapon for each attack skill