Author Topic: Guide on making updater files?  (Read 3390 times)

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Guide on making updater files?
« on: February 14, 2013, 11:41:49 pm »
Where/what binary or flag is needed to generate the zlib and dat files?

Is there a guide anywhere for doing this? What should things be named/selected?

Thx

Offline Jon The Great

Re: Guide on making updater files?
« Reply #1 on: February 14, 2013, 11:43:43 pm »
You need to use the mastermaker that creates .zlib files.

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Re: Guide on making updater files?
« Reply #2 on: February 15, 2013, 02:44:13 pm »
Where I`m can find it, the server2.zip only contains one exe (server)

Do I need to run it more than once? I remember seeing somewhere had to run once to generate master, then once again to generate a second master ?

Offline JSleezY

Re: Guide on making updater files?
« Reply #3 on: January 11, 2016, 09:17:19 pm »
master maker is in the 1.15 local Files..

im wondering Do i put my Server.Files Folder in the Same folder that i put local.files for connecting to my own server?

Offline Roarion

Re: Guide on making updater files?
« Reply #4 on: January 12, 2016, 09:42:39 am »
1) Put updated dats from server folder into your local.files folder.
2) Put pmastermaker and zlib.dll inside local.files folder.
3) Run pmastermaker just hit auto.
4) Copy only zlib files (could be called something else if so my bad) into a new folder on your desktop called RealWorldName.files
5) Use a program like HFS (or something more advanced if you have any kind of knowledge of these things) to host the new RealWorldName.files folder (host it as a real folder).
6) Put your hosted files URL into your connect.ini. You can pull it from HFS it will be named something like this, http://192.111.111.111/Future.files/

Mastermaker takes all the files in your local.file folder and converts them into files rpgwo-updater will pull. When you put the new zlib files into a new folder and then put them into HFS you are basically saying "Here are my files internet, come download them so you can use them to play my world"
« Last Edit: January 12, 2016, 09:44:32 am by Roarion »
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Offline JSleezY

Re: Guide on making updater files?
« Reply #5 on: January 12, 2016, 01:27:26 pm »
1) Put updated dats from server folder into your local.files folder.
2) Put pmastermaker and zlib.dll inside local.files folder.
3) Run pmastermaker just hit auto.
4) Copy only zlib files (could be called something else if so my bad) into a new folder on your desktop called RealWorldName.files
5) Use a program like HFS (or something more advanced if you have any kind of knowledge of these things) to host the new RealWorldName.files folder (host it as a real folder).
6) Put your hosted files URL into your connect.ini. You can pull it from HFS it will be named something like this, http://192.111.111.111/Future.files/

Mastermaker takes all the files in your local.file folder and converts them into files rpgwo-updater will pull. When you put the new zlib files into a new folder and then put them into HFS you are basically saying "Here are my files internet, come download them so you can use them to play my world"


here ROarian Comes to Save the DaY!!!!

Offline Zaliron

Re: Guide on making updater files?
« Reply #6 on: January 12, 2016, 02:41:15 pm »
Boo
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ST2: lvl 84 macer/thower spec
Shadow: Lvl 66 macer specd All defs
?? Theres more im sure
Hex: lvl 134scyhter/macer&everything + lvl 83 mage at the same dam time.
Hexed: Lvl 81 Stunna
M.J. Retired: best to ever do it.

 

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