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Guide on making updater files?

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mechanical keyboard enthusiast:
Where/what binary or flag is needed to generate the zlib and dat files?

Is there a guide anywhere for doing this? What should things be named/selected?

Thx

Jon The Great:
You need to use the mastermaker that creates .zlib files.

mechanical keyboard enthusiast:
Where I`m can find it, the server2.zip only contains one exe (server)

Do I need to run it more than once? I remember seeing somewhere had to run once to generate master, then once again to generate a second master ?

JSleezY:
master maker is in the 1.15 local Files..

im wondering Do i put my Server.Files Folder in the Same folder that i put local.files for connecting to my own server?

Roarion:
1) Put updated dats from server folder into your local.files folder.
2) Put pmastermaker and zlib.dll inside local.files folder.
3) Run pmastermaker just hit auto.
4) Copy only zlib files (could be called something else if so my bad) into a new folder on your desktop called RealWorldName.files
5) Use a program like HFS (or something more advanced if you have any kind of knowledge of these things) to host the new RealWorldName.files folder (host it as a real folder).
6) Put your hosted files URL into your connect.ini. You can pull it from HFS it will be named something like this, http://192.111.111.111/Future.files/

Mastermaker takes all the files in your local.file folder and converts them into files rpgwo-updater will pull. When you put the new zlib files into a new folder and then put them into HFS you are basically saying "Here are my files internet, come download them so you can use them to play my world"

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