Just do a normal server with no stealing or PK but then setup half the world as forced PK sectors, heh.
But if not then please explain the bump bugs more clearly.
Player mems warp on spot next to wall, blocks it somehow, so when warp self it makes them go to the NW, which is a ALWAYS, if have multiple walls and multiple people, if that person now does mem warp, gets off the wall, and someone takes the spot, the person is now on the 2nd wall, and can possible repeat until thru all the walls.
Even if you could do mem warp to be random direction from the spot they are going to would HUGELY cut down the bump bug, since a 2 wall, would take anywhere from 2 attempts to (with likeness of chances all even) 16 attempts. But that wouldn't spot people from warping on it, unless you could make walls or something a no warp spot or something, unable to memorize warp while on a wall.
Mickey, is it possible to make certain sectors stealing enabled, and others non-stealing?
If so, an easy fix would be to basically set all the sectors with level 25+ mobs PK/Stealing, and all the low level sectors NON-PK/non-stealing.
That way, people can set up houses etc in the lower level sectors (keeping higher level sectors more empty)and tradesman will rarely have to venture out into the PK sectors.
Whereas fighters will be at risk of being killed/having items stolen when they're out training
So everyone make houses in low level sectors, and nobody has to worry about stuff getting stolen? Why make a house in the higher level section if there is a risk for stealing.
I know a edits I did with cave was to make them stackable, to cut down on their spreading out so much.
Also was working with the invisible traps last night, figured out what was needed to get the walls to have a warp on them, just have it made, and can make a player warp to a coord, just for some reason the server didn't recognized the 6th data point when actually making the item, well more like the 5th and higher, so debating on adding that to walls, so if anyone ever managed to get onto a wall, they would get warped to probably like the starting point, or a jail on the surface.