so we had a discussion about certain skills that were either useless or overpowered, it died with no resolution and I can't find it. so I'd like to discuss a way to get rid of some of those, or atleast balance them out...
some things that came to my mind:
general:
tinkering this replaces locksmithing and trap and allows you to both make and pick locks and set traps(really seems weird that it currently takes 8 skill points for those 2) could possibly also add fletching to this since thats mostly just tinkering also...
camping(name?): combines/replaces fishing and first aid, if you've ever been camping you know how to treat a minor wound, and how to fish
weapons:(these allow ease in switching between weapon types as long as you know the weapon style)
piercing weapons allows you to use any weapon that uses piercing damage, such as spears and daggers
slashing weapons allows use of weapons such as swords and scythes or other slashing weapons
blunt weapons crushing damage: maces, staves, flails
hacking weapons access to weapons like axes and halberds
archery bows and xbows...and maybe ballistas?
magic:(with the new mamgic system being discussed there will probably need to be a lot of changes these are just a few ideas I've had)
blessing: this will allow you to cast only helpful spells(like the positive red and white spells) on yourself or your group(if groups are added)
sorcery: allows you to cast direct attack spells and area effect damage spells
cursing: spells like the the fun white magic spells, and debuffs from red magic
enchanting: basicly blue magic...
crafting/gathering
lumberjacking(name?)*1: chopping down trees. making it dex strength instead of dex wis...since this has traditionally been a part of farming and not all carpenters have the wis to chop the big trees it should be split, and have the points taken from farming, maybe 2 points for lumberjacking and 3 for farming?
blacksmithing: yes we already have it, but I'd like to see it changed to only allow crafting with basic metals not precious metals
finesmithing: this is what you'd use for precious metals, such as gold and silver...allowing you to make jewelry coins and silver tea sets(or atleast the items that actually need silver)
there are probably other skills that need tweaking but I have to leave soon so you guys discuss what I already wrote out, and the poll is just so I get my poll starter badge ignore it if you want
*1 when the new mold system was added it got rid of the need to use wooden handles to make tools, as a carpenter wooden handles were sort of an easy way to make a few quick coins as if you don't have carpentry, an axe, and a saw(both of which used to need that wood handle to make) you were screwed...I'd like to see usages added back for things carpenters make, and maybe even some wooden armors(yes you can make armor from wood and its really effective against things like arrows and slashing weapons)...you've been phasing out certain skills over the past few years and it unbalances the game a bit