I noticed in the latest version, there's a player sprite that you can move around. What struck me as odd was the movement animation. When I say "animation", I know the player isn't yet animated to look like he's walking. I'm just referring to the .5 seconds between the time you press the left arrow and the time you re-gain control over your character.
I understand the point is to have the player strictly locked to the grid so that a player can only occupy one grid spot at a time and the player will always be in the center of the grid, but I feel that the 'animation' makes this messy.
Would it be possible to allow the sprite to move around in smaller intervals within a single grid block? I don't know if I'm explaining this properly, but right now you tap left and the player runs the full animation. I'm referring to having the player only move as long as the button is held down - the player would be able to stop anywhere in a single block and the players position, as far as object/effect location is considered, is still that same block).
So each block would be split into a grid of spaces that the player could walk on - the effect would be visual ONLY.
I can understand completely how this system may not work depending on how you handle player coordinates and player-player interaction. Specifically, what if Player A is at coordinates 0,1 at the top of the block and Player B is at coords 0,0 at the bottom of the block. Visually, you would see a huge space between the two players.. however since their coordinates are still only 1 apart, a dagger attack done towards the other player would still hit. This would be the case unless the subset of coordinates are considered.
Within each grid spot, there can be a second set of coordinates (0,0 - 10,10) to determine the players position within the block. This could be VERY MESSY and a complete pain.
Anyway, that's a lot of rambling coming from someone who doesn't know much about the specific coding of games. It just seemed like a long time for someone to not be in control of their character (and yes, I know it's an early version).
That's enough from me.