Author Topic: Any Interest in a PK V2?  (Read 42692 times)

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Offline Greatest

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Re: Any Interest in a PK V2?
« Reply #160 on: June 18, 2012, 04:17:52 am »
Armor duribility when +ed breaks within the first few hits
doesn't always take a few, Gary damn near broke my armor in 1 hit(from 100% to 7%) last time I dueled him
why does Fox keep cancelling good shows?

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #161 on: June 18, 2012, 12:33:56 pm »
Nevermind Mickey, thanks for fixing some of the issues so far but I am finished with the server for now. Don't have time to play to keep up with the other players. Good luck with V4.
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Offline Novibear

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Re: Any Interest in a PK V2?
« Reply #162 on: June 18, 2012, 10:21:46 pm »
/i never kept up with other players
I play on and off

Where'd everyone go!?

Offline mechanical keyboard enthusiast

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Re: Any Interest in a PK V2?
« Reply #163 on: June 19, 2012, 11:27:33 am »
mickey, you can fix ?



appreciate !!

Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #164 on: June 19, 2012, 11:32:19 am »
All artifact weapons are like that because the damage is determined by your skill, not the weapon rating. The client wasn't coded to deal with that stat. So, the higher your skill, the better the damage rating. It was meant to be a weapon low, medium and high levels could all use.
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Offline mechanical keyboard enthusiast

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Re: Any Interest in a PK V2?
« Reply #165 on: June 19, 2012, 11:35:53 am »
How it's work, any formulae ?

Is it comparable damage which type of weapon ? Assuming you have same mace as requirement for hessite, would more damage done ?

Thanks

Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #166 on: June 19, 2012, 11:49:35 am »
HighDamage = SkillRoll / 20
LowDamage = HighDamage / 2

So Skillroll of 100 (the minimum) gives 2-5 damage.
A SkillRoll of 500 gives 12-25 damage.
A Skillroll of 1000 gives 25-50 damage.

You'll have to figure out how it compares to regular weapons. At low to medium skillrolls, it probably is about the same or lower. At the higher and very high end it ends up being the best.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #167 on: June 19, 2012, 12:59:58 pm »
Nevermind Mickey, thanks for fixing some of the issues so far but I am finished with the server for now. Don't have time to play to keep up with the other players. Good luck with V4.

No problem. I just want people to check out the V4 forum (and participate) and test the client like once per week.
You may have conquered my worlds, but I destroyed them!

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #168 on: June 19, 2012, 08:38:19 pm »
Ok I'm done being a baby now and back to playing, u can continue 2 fix things.

Also I checked out V4 finally and I like the style of graphics you are using. Movement seems a little weird though.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #169 on: June 20, 2012, 09:32:59 am »
Mickey, we have a making a key on the ground issue that requires some attention when you have time.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #170 on: June 20, 2012, 10:02:12 am »
Nevermind fixed its self during a world save.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #171 on: June 21, 2012, 03:34:30 pm »
Mickey there's been so much lag lately, what's up
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Offline revok

Re: Any Interest in a PK V2?
« Reply #172 on: June 22, 2012, 02:10:02 am »
With the artifact does it not matter what weapon you are using all of them are skill /20 high end dmg?

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #173 on: June 24, 2012, 10:43:36 am »
Mickey, armour durability is sooooo much better, thankyou. You set Fervor Spice drop rate to 5% which is ok with me although many other players seem to think it's too low now. Maybe a little increase in time for spice/potion would make it a bit better.

Also, several players are getting to the point where they're going to need some higher tier sectors soon. (Something better than screamer/hydra/drake)

New List

- Potion Time:
(Suggested times are what you seemed to agree with the most when we talked about it)

Minor Potions - 5 minutes
Major Potions - 10 minutes
Mega Potions - 15 minutes
Fervor Spice - 10 minutes
Fervor Potion - 15 Minutes

- Increase Rune production from 10 to 20 at a time

- Add way to remove Glow Points

- Higher tier monster sectors
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #174 on: June 24, 2012, 11:16:23 am »
Oh I forgot to add that although the Onyx script seems to be on and working, when using Onyx Fire or Onyx Wall the glowing wall animation thing plays over it but they don't change in to anything.

Onyx warp works fine.
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Offline Ommas

Re: Any Interest in a PK V2?
« Reply #175 on: June 27, 2012, 10:35:53 am »
At the moment myself and a few other players agree that PK is unbalanced atm. We think skills such as throwing and crossbow (anything with range really) have a distinct advantage to melee skills. I think maybe a few quests should be added in with unique weapons such as Onyx Scythe, Storm mace, and Phantom dagger in an attempt to balance PK.

Offline Leviathan

Re: Any Interest in a PK V2?
« Reply #176 on: June 27, 2012, 11:12:37 am »
+1 to the post above.

My two cents on the server so far:
- Great job on tweaking the stats for all the monsters.
- Low boosts/potions/jewel cap is perfect; makes it more of a challenge and the actual skilled players will be the ones who get high, not people who just get pots/+150 jewels given to them.
- Player base is actually looking alright!

Now a couple of things I reckon would fit in nicely:
- Remove fervor potions completely.  They unbalance PK and pretty much make the jewel/potion cap pointless.  We've had level 20s high as tiger on fervor getting like 3 levels an hour (myself being one of them)
- Agreeing with Ommas, couple of nice Melee weapons would go down well as rangers are at a huge advantage at the moment having the highest damage and range.  (Quests or rare drops, whichever's easier)
- Not sure how many people will agree with this one, but I loved the Obsidian/Elixir system worked into Shadow.  Would be cool having something like this too.

Just my opinions so far. Loving the server! :)


Offline revok

Re: Any Interest in a PK V2?
« Reply #177 on: June 27, 2012, 03:13:02 pm »
i think you should add all those imba weapons like phantom dagger and storm mace they pwan and help melee fight back against range which has a clear pvp advantage

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #178 on: June 27, 2012, 03:17:58 pm »
Remove fervor.
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Offline Vicious

Re: Any Interest in a PK V2?
« Reply #179 on: June 27, 2012, 03:58:22 pm »
Remove Fervor!
Lv. 48 Sword - ST2 [R]
Lv. 52 Dagger - 2nd Shadow [R]
Lv. 48 Mace - Ataxia [R]
Lv. 53 Mage/Xbow - Nexus V2 [R]
Lv. 64 Bower - Stormy Coast [R]
Lv. 108 Axer - Rebirth [R]
Lv. 64 Mage - Calamity [R]
Lv. 62 Mage - Fancy Lad [R]
Lv. 68 Bower - Hex [R]
LV. 77 Mage - Hex [R]

Who counts Damon?

 

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