+1 to the post above.
My two cents on the server so far:
- Great job on tweaking the stats for all the monsters.
- Low boosts/potions/jewel cap is perfect; makes it more of a challenge and the actual skilled players will be the ones who get high, not people who just get pots/+150 jewels given to them.
- Player base is actually looking alright!
Now a couple of things I reckon would fit in nicely:
- Remove fervor potions completely. They unbalance PK and pretty much make the jewel/potion cap pointless. We've had level 20s high as tiger on fervor getting like 3 levels an hour (myself being one of them)
- Agreeing with Ommas, couple of nice Melee weapons would go down well as rangers are at a huge advantage at the moment having the highest damage and range. (Quests or rare drops, whichever's easier)
- Not sure how many people will agree with this one, but I loved the Obsidian/Elixir system worked into Shadow. Would be cool having something like this too.
Just my opinions so far. Loving the server!