Author Topic: Any Interest in a PK V2?  (Read 42900 times)

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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #140 on: June 09, 2012, 03:54:54 pm »
13 minutes*
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Offline Gimpy

Re: Any Interest in a PK V2?
« Reply #141 on: June 09, 2012, 09:33:24 pm »
very good point kaios

Offline Gimpy

Re: Any Interest in a PK V2?
« Reply #142 on: June 10, 2012, 03:25:51 pm »
mickey please fix the time on mega potions

Offline revok

Re: Any Interest in a PK V2?
« Reply #143 on: June 12, 2012, 06:29:02 am »
Yo make item vitea loss for PK??¬!¬

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #144 on: June 12, 2012, 10:38:03 am »
Mickey, when you're back from your week away could you add a way to remove glow points? Thanks.
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Offline Tokoshoran

Re: Any Interest in a PK V2?
« Reply #145 on: June 12, 2012, 12:45:52 pm »
Yo make item vitea loss for PK??¬!¬
With the way people gank one another I say no. It's unfair that traders get targeted as is, it would be worse if their items got stolen.

Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #146 on: June 12, 2012, 06:09:04 pm »
13 minutes! Thanks for telling me, it sounds way too long :)

Elementals were removed years ago in V2 and I planned to redo them since I redid all the weapons but it is a huge task and I think Zephy weapons were requested first. And geee thanks for finally noticing, heh
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Offline Greatest

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Re: Any Interest in a PK V2?
« Reply #147 on: June 12, 2012, 09:10:41 pm »
And geee thanks for finally noticing, heh

we noticed, we complained on appeals, we got tired of waiting server after server, so I brought it up here ::)

and are you actually going to fix it or keep working on V4?  probably best to stay focussed on 1 thing if you have alot to change :P
why does Fox keep cancelling good shows?

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #148 on: June 13, 2012, 05:49:29 pm »
Mickey, when you first released V2 did you do that monster spawning change on purpose? Currently they spawn more on the lines and sometimes it's actually safer to walk right through the middle.

Without quests this really makes training and finding spawns a huge hassle. Would it be possible to change it back so monsters spawn in the middle of the 50x50 instead of scattered around on the lines?
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #149 on: June 13, 2012, 09:31:39 pm »
And what is up with armour durability??????????????? It's horrible.
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Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #150 on: June 14, 2012, 09:09:19 pm »
Mickey, when you first released V2 did you do that monster spawning change on purpose? Currently they spawn more on the lines and sometimes it's actually safer to walk right through the middle.

Without quests this really makes training and finding spawns a huge hassle. Would it be possible to change it back so monsters spawn in the middle of the 50x50 instead of scattered around on the lines?

I changed that years ago cuz I was tired of low levels and such, just walkign through high level areas like it was no big deal. I wanted there to be an actual risk to exploring.

And what is up with armour durability??????????????? It's horrible.

I think I changed that cuz it was just too durable and rarely needed repairs, I think. Don't remember.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #151 on: June 14, 2012, 09:59:00 pm »
I changed that years ago cuz I was tired of low levels and such, just walkign through high level areas like it was no big deal. I wanted there to be an actual risk to exploring.

Ok but there still isn't much risk aside from the occasional time you get spawned on. Otherwise if you're careful it is still pretty easy, especially since monsters rarely seem to spawn in the middle of the 50x50 any more. All it does is make it annoying to train, please change it back to normal!

Quote
I think I changed that cuz it was just too durable and rarely needed repairs, I think. Don't remember.

It's a little too much right now. For example, I made someone hessite armour the other day and after about a minute of use the chest lost 21% of its durability.
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Offline Vicious

Re: Any Interest in a PK V2?
« Reply #152 on: June 14, 2012, 10:39:56 pm »
Well in this case the server is force pk, So the risk is running around where high levels train, But having monster spawns spread out so far makes training a hassle instead of something you want to do, I think you should lower the monster spawn spread to a mix of what its at now and how it was before,  And perhaps turn off degradedelta for items? since they have a low durability as is the gradual decay of durability is a bit overkill.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #153 on: June 16, 2012, 07:31:26 pm »
Mickey I really miss you and wish you would come back and fix these issues!!
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Offline Greatest

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Re: Any Interest in a PK V2?
« Reply #154 on: June 16, 2012, 07:36:18 pm »
when is Gary releasing his V2 server?  I've been back to playing his V1 the past few days...
why does Fox keep cancelling good shows?

Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #155 on: June 17, 2012, 09:04:31 am »
In hopes that you are actually reading this and do plan to fix stuff, I have compiled a list of fixes for the issues outlined in the previous pages:

- Potion Time:

Minor Potions - 10 minutes
Major Potions - 15 minutes
Mega Potions - 20 minutes
Fervor Potions - 10 Minutes

- Increase rarity on Fervor Spice drops

- Increase Rune production from 10 to 20 at a time

- Change spawning back to the middle of the 50x50

- Increase armour durability slightly on all types of armour

- Turn on item and vitae loss for PK

- Add way to remove Glow Points

- Re-add elemental weapons

If anyone else thinks of anything or there is anything I missed feel free to post it.
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #156 on: June 17, 2012, 02:27:17 pm »
And could you please ipok Ceus so his brother can play as well
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Offline Kaios

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Re: Any Interest in a PK V2?
« Reply #157 on: June 17, 2012, 08:31:20 pm »
Revised list. Thanks Mickey for the changes made so far.

- Potion Time:

Minor Potions - 10 minutes
Major Potions - 15 minutes
Mega Potions - 20 minutes
Fervor Potions - 10 Minutes

- Increase rarity on Fervor Spice drops

- Increase Rune production from 10 to 20 at a time

- Increase armour durability slightly on all types of armour

- Add way to remove Glow Points

And could you please ipok Ceus so his brother can play as well
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Offline Mickey Kudlo

Re: Any Interest in a PK V2?
« Reply #158 on: June 17, 2012, 08:33:42 pm »
And could you please ipok Ceus so his brother can play as well
Done
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Offline Gimpy

Re: Any Interest in a PK V2?
« Reply #159 on: June 18, 2012, 12:40:11 am »
Armor duribility when +ed breaks within the first few hits, Golems little and giant are impossible to really fight becouse they help friend and there run is turned up ALOT. Potions still dont last worth a wolf, frevor is cheap and makes farming stat seeds pointless

 

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