Author Topic: Land Plots  (Read 4424 times)

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Offline Mickey Kudlo

Re: Land Plots
« Reply #20 on: May 21, 2012, 10:42:51 am »
Ugh, not gonna have a quest for land vouchers. Ideas need to fit into the Sim-World idea, to some extent. Pre-built worlds would have something like that. I want a player-built world. Everything you encounter in the world was built/changed by a player or NPC of some sort.
You may have conquered my worlds, but I destroyed them!

Offline Greatest

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Re: Land Plots
« Reply #21 on: May 21, 2012, 05:50:43 pm »
I want a player-built world.
I have no problems with most of the world being player built, but we atleast need something there from the start.  you said in another thread you wanted all things to have a reason for being where they are, not just randomly spawned.  players shouldn't just randomly spawn either.  if there is a town then you have a place where people come from, a central point from which they can spread.  even if its small we'll need a starter town, and if you're adding a starter town theres no reason not to have npcs and land-claim vouchers...

you wanted sim style world so think of it like 'venturing out to colonize new lands' instead of just 'spawning randomly and doing whatever'.
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Re: Land Plots
« Reply #22 on: May 22, 2012, 07:53:59 am »
you wanted sim style world so think of it like 'venturing out to colonize new lands' instead of just 'spawning randomly and doing whatever'.
That makes sense to me.
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Offline Tokoshoran

Re: Land Plots
« Reply #23 on: May 22, 2012, 10:54:16 am »
I've got a quick question on that. Is it possible to have new servers spawn a few farmer and carpenter NPCs and simulate a quick week for them to set up the town? If they spawn away from trees and stuff, they could probably make up for it by mining down and building a ton from stone.

 

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