Author Topic: Land Plots  (Read 4401 times)

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Offline Mongo

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Land Plots
« on: May 18, 2012, 10:09:07 am »
So I had a thought last night .. and I don't know how well this would work or how hard it would be to implement, but it would be neat to see land plots of varying sizes and shapes.

People could search around for a plot of land in their price range and with an acceptable location/size/shape .. and I think it would make the world look more interesting rather than a sim city grid of houses.

Thoughts?
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Offline Mongo

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Re: Land Plots
« Reply #1 on: May 18, 2012, 10:12:48 am »
EDIT: Would help to know that bigger land = bigger cost.

Also, might be able to do some calculations to make it so land with an obscure shape might cost less to compensate for the oddness.
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Offline Tokoshoran

Re: Land Plots
« Reply #2 on: May 18, 2012, 10:53:51 am »
I like the idea of odd-shaped plots, but maybe instead of being silly like that, we can have land types.

Maybe it's harder to work with certain land than others; perhaps some land types prevent building on them until you do something to prepare it for a building.

Swamp tiles, for example, anything you attempt to put on it would sink, so you'd have to prepare a bridge piece, which in turn can only support a wooden wall...

Offline Mongo

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Re: Land Plots
« Reply #3 on: May 18, 2012, 10:56:38 am »
Well, if not odd shapes, at least varying sizes..?
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Offline Mickey Kudlo

Re: Land Plots
« Reply #4 on: May 18, 2012, 10:58:46 am »
It's too difficult I think. If it were a 3D world then all you need is at least 3 points to define a space then it could work but 20x20 works pretty good for our 2D world. plus you have the issue of who/what creates the plots. That i think would be upto the player to draw out their land. 3D world, yes it easy enough but a 2D world, harder I think and confusing for players.

 I was thinking in some areas I might be able to do 10x10, like in a city area. That would allow people to have a little house in a protected, easy accessable city area.

This also kinda brings up the idea of government which I'll start a new topic.
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Offline Mongo

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Re: Land Plots
« Reply #5 on: May 18, 2012, 11:12:36 am »
Honestly I just imagined the plots would be pre-determined on world generation. Create a sector, create an algorithm to loop through the land blocks dividing it up into plots until there's none left.

If the plots are kept as rectangles, you can still use 2 points to define a landplot.

 


So that would be a small part of a sector, varying sizes all defined by 2 points. Smaller ones would be cheaper. In doing this, it might be good to restrict the player on land ownership on on the number of plots but the total land owned.
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Offline Mickey Kudlo

Re: Land Plots
« Reply #6 on: May 18, 2012, 11:59:16 am »
Hmm, it could be done I guess. The smallest unit would be 10x10 or 5x5 and I could combine them to make the shapes. Not sure what value it would bring. If we just did 10x10 or 5x5 then players could claim whatever shape they want to make. Maybe that would be better.
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Offline Mongo

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Re: Land Plots
« Reply #7 on: May 18, 2012, 12:05:38 pm »
Right, each plot would be rectangle but they could own land in different shapes that way.

The overall goal is to add some diversity to land plots so every single person isn't using 1 or 2 equally sized squares side by side. When every player just puts a wall around their property, all you see is just a giant grid of perfectly square walls.

I think it looks awful.

The idea behind having different shaped plots is it forces players to be more creative with how they build. Also, if there's plots that no one wants, it means there might actually be room to walk BETWEEN the properties instead of following a never-ending wall of walls from side-by-side buildings for miles..
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Offline Greatest

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Re: Land Plots
« Reply #8 on: May 18, 2012, 04:40:37 pm »
lol it does sort of suck when you first start out and you're working on the line between 2 plots and you claim and end up losing half your static tools...

I sort of like the idea, but I think it would make the '2 seperate plots' thing happen more often.  then again it allows you to have a small plot in more than 1 place so a travelling merchant(going from town to town to rob npcs) would always be close to home...
why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: Land Plots
« Reply #9 on: May 18, 2012, 05:31:02 pm »
Well, we could do it all 10x10 but have every 3rd one be NOT claimable.
Looks like:  O = not claimable, X = claimable
OOOOOOOO
XXOXXOXXO
XXOXXOXXO
OOOOOOOO
XXOXXOXXO

That way it keeps things open for roads and walking and later for towns and selling off small 10x10 plots to NPC, etc.
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Offline Greatest

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Re: Land Plots
« Reply #10 on: May 18, 2012, 07:30:50 pm »
I think I'd rather see the unclaimable areas running down the middle of each sector:
C=claimable R=reserved

C C C C R R C C C C
C C C C R R C C C C
C C C C R R C C C C
C C C C R R C C C C
R R R R R R R R R R
R R R R R R R R R R
C C C C R R C C C C
C C C C R R C C C C
C C C C R R C C C C
C C C C R R C C C C
C C C C R R C C C C


this way you still have just as much road access and each sector's reserved areas are connected to the 4 touching it, but you can still claim 2 'basic' plots beside each other if you want

...and since its been brought up elsewhere, will town's be able to use those reserved area's anyway they want?
why does Fox keep cancelling good shows?

Offline Mickey Kudlo

Re: Land Plots
« Reply #11 on: May 19, 2012, 03:01:53 am »
I would think towns/government can mess with any land they want, even unclaiming a players land to make way for a road or whatever, just like they do in modern times now.

I am kinda liking the City-State idea. Would encourage multi-towns instead of one big one.
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Offline Mongo

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Re: Land Plots
« Reply #12 on: May 19, 2012, 10:51:45 am »
Maybe the largest form of city could claim an entire sector .. >.>
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Offline Tokoshoran

Re: Land Plots
« Reply #13 on: May 19, 2012, 01:08:17 pm »
Unclaiming a land from a player should take a week to do unless the player approves of it early, so that the player has time to relocate.

Offline Mickey Kudlo

Re: Land Plots
« Reply #14 on: May 19, 2012, 03:21:58 pm »
Right, we would have protections in so it isn't abused, etc.
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Offline Novibear

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Re: Land Plots
« Reply #15 on: May 19, 2012, 06:30:48 pm »
I am not fond of this idea of forced relocation. Would there be some notice/warining time as in maybe your buying a plot on an area thats at high chance for relocation?
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Offline Mickey Kudlo

Re: Land Plots
« Reply #16 on: May 19, 2012, 07:01:18 pm »
I am not fond of this idea of forced relocation. Would there be some notice/warining time as in maybe your buying a plot on an area thats at high chance for relocation?

Oh I am not really serious about it cuz it is abusable. For the most part, the leaders need to negotiate with the land owner and the land owner could move on their own then unclaim the land. So the only code I would need to do it /unclaim and a way to pull $$ from the treasury by the leader.
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Offline Greatest

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Re: Land Plots
« Reply #17 on: May 19, 2012, 09:53:47 pm »
a way to pull $$ from the treasury by the leader.
thats even more abusable...

you mentioned not having animals drop gold anymore, and making things more realistic.  how about a new way of claiming land that doesn't involve gold?  think of the way the west was settled(free land if you were planning to use it).  maybe you do some little quest when you start and you get a land claim voucher?  quest can be done many times, but can only claim a certain amount of land(as always). 

I could also see this as a way to get mules.  some guy needs stuff to help raise more mules...do a quest bring him a few items he gives you a mule(can have a list of items so everyone has a method of getting a mule)...don't really see a way of doing this for traders though
why does Fox keep cancelling good shows?

Offline Tokoshoran

Re: Land Plots
« Reply #18 on: May 20, 2012, 11:07:45 am »
If there's a repeatable quest to get the land voucher, it should be lengthy to prevent the likeliness of people getting fifty vouchers.

Pulling money from the treasury should only work when the player offers or agrees to sell their plot of land, and would immediately be added to that player's inventory

Offline Greatest

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Re: Land Plots
« Reply #19 on: May 20, 2012, 11:12:48 pm »
If there's a repeatable quest to get the land voucher, it should be lengthy to prevent the likeliness of people getting fifty vouchers.

whats wrong with having 50 vouchers?  in original RPGWO you could claim 1 plot(2 with perks), as the plots will be smaller here(Mickey mentioned going 10X10 which is 1/4 the size of current plots) maybe 4 plots non perks 10 with?  so having 50 vouchers means you don't have to go redo the quest if you unclaim...not that you can claim 50+ plots.
why does Fox keep cancelling good shows?

 

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