Otherwise, we would need multiple ingots to make all the equipment! ...Though that may not be such a bad idea, since you'd think a chestplate would take more than a wand.
Again, I don't know about V2, but in V1, you would always use one item to produce X results. Such as
one set of cut lemons to make a lemon pie, that seemed kind of silly.
Now, I don't have a whole mess of ideas this time, so go ahead and post any ideas or questions for Mickey that you guys have, but here's one that I
do have:
Will the server be able to look for and use multiple items in order to craft the new item? Like if we wanted to make lemon pie, we'd have to use a whole stack of sliced lemons, or to make a big sword, we might need a few heated iron ingots. Combined with an idea in the blacksmithing thread for clusters that break into a bunch of metal chunks, this could result in a very useful system.
Also: if it can search for a stack of items, will it search for different types of stacks, too? In the Tools thread, there was an idea for every little bit of the tools being separate. You would need both the Nails item, and the Hammer item to carpent (The smaller ingots idea works great for that, too!)--If it would detect tools, then detecting materials shouldn't be too far off. Making something like a jewel enlaid sword, for example, you would need the iron AND the jewels.
Which just gave me another thought: Can crafts require multiple skills? Not one per step, but something like both blacksmith
and jeweler for a step.