Author Topic: Mickey's Current Task  (Read 10250 times)

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Offline Mickey Kudlo

Mickey's Current Task
« on: May 01, 2012, 12:33:33 pm »
Going to use Silverlight and C#. DON'T complain/comment until you see the first client release!

- Converting my Colony (client/server) game to a usable base. It has lots of reusable code so should have something running within a few weeks. Just doing a flat iso look for now. Elevation will come later.

- Using Anime Studio to make human sprites. Still not sure if they are usable or what I want. May look at Poser soon. Don't want to use "place holder" images, would like to have final or semi-final images in place from the start. I guess with a semi-cartooon, simple style?

EDIT: I will post my weekly tasks and such here so ppl can see what's going on. Just need to remember to post them!

UPDATE: Got Version and Login working. Main Menu is next. Might skip player creation for now just to get something up.
« Last Edit: May 03, 2012, 02:31:49 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #1 on: May 07, 2012, 01:28:11 pm »
What I want to have done for the initial alpha release:
- login, main menu, create, enter world
- world - surface map, basic/example plant life
- player - move around, basic animation w/test images

When will this be ready for players? um, couple of weeks?
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #2 on: May 10, 2012, 06:01:00 pm »
Got basic player creation done. Player name is the only thing you can set for now. It was a lot of work because a lot happens server side and needed to code a handful of structures and file saving and loading functions.
Working on Delete now then next is Enter World, probably.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #3 on: May 15, 2012, 09:38:12 pm »
Delete Player works. Just need a Confirmation Yes/No dialog created. Gonna wait to do that.

Working on Enter World. A lot of stuff happens so it been a lot of work. Loading player, adding to world, sending map data to client, sending enter msg to other players, sending new player data to others, displaying the map data on the client, etc. In the middle of displaying the map data on client. Just flat for now. Deal with elevation later.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #4 on: May 17, 2012, 09:29:08 pm »
Got Enter World done. Client is displaying the map OK but no elevation. Keyboard control of moving around works bit no player is displayed or any items.
Got chat working too, just always globals, need some refinement though.
Also, working on full screen mode but Silverlight doesn't allow keyboard in true full screen mode. F11 on IE for fake/browser full screen mode does have keyboard working and still looks pretty good.
Need to add a FPS indicator.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #5 on: May 19, 2012, 02:54:53 am »
OK, got a version up and running:

http://rpgwo.com/v4/default.aspx
http://rpgwo.com/v4/default.htm

Only keypad or arrow keys work to move around but not in full screen mode.

EDIT: changed the link to a .aspx page to fix the .xap file from caching.

EDIT2: added back the .htm link cuz sometimes the .aspx one works, sometimes it don't *shrugs*
« Last Edit: May 23, 2012, 09:58:14 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #6 on: May 19, 2012, 10:45:39 pm »
Going to focus on artwork for a time since it IS pretty, pretty, pretty important.

EDIT: Spent some time working on surfaces and a general art concept. Gonna spend time on player sprites this weekend with Anime Studio.
« Last Edit: May 25, 2012, 04:41:44 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #7 on: May 25, 2012, 04:45:12 pm »
Got world save working.
Now working on getting unit definitions (item def) to clients. V1/V2 had items and players as seperate data. Now using a Unit to specify everything. A little more complicated to code but allows for easier content manipulation like you can attack trees if they get sassy with you.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #8 on: June 02, 2012, 01:28:54 am »
Updated and got units/items in. Just cypress bushes for now but it a huge milestone with player images being next.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #9 on: June 08, 2012, 11:24:52 pm »
Player image now shows up and moves with smooth motion but no animation yet.

Not sure what I am gonna work on next. Gonna be on vacation for a week then we'll see.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #10 on: June 14, 2012, 09:11:17 pm »
Going to work on mouse control: movement, selecting, etc.

EDIT: Adding player walking animation too
« Last Edit: June 18, 2012, 12:14:42 am by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #11 on: June 18, 2012, 11:20:39 pm »
Updated with player walking animation and right click for movement.

Gonna work on attributes and skills next I suppose.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #12 on: June 25, 2012, 10:49:34 pm »
Updated with attributes. They don't do anything yet but they are there!

Skills are next then that opens the door to combat and usage, etc.

EDIT: Taking a break to review the forums, fix thngs on Fancy Lad V2 world and play V2 to refresh my memory how things work and all.
« Last Edit: June 29, 2012, 12:29:50 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #13 on: July 09, 2012, 11:08:47 am »
No program update(s) yet. Been working on skills though.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #14 on: July 16, 2012, 02:22:55 pm »
No program updates.

Got skills implemented but not really tested until I add something that uses them like combat or usage.

Added selecting of units on the map. Both combat and usages requires this.

Decided to add simple unarmed combat for now. Hopefully post this update by end of week.

EDIT: Got basic combat working. Just ironing out some details then should post update Friday.
« Last Edit: July 19, 2012, 12:39:41 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #15 on: October 02, 2012, 11:17:13 am »
Back to working on V4 ... YAH!

Needed a nice break from players I guess and spent time working on SandBoxRPG, a single player game written in AGK for tablets/phones. A handful of code and artwork is transferable so it wasn't a waste for RPGWO.

I don't have an update to post but things I been working on:
  • new nature items: trees, plants and rocks
  • map creation, got fractals working but didn't look quite right. Once I add elevation then it will be more useful. Using some other algorithms for now.
  • decided to simplify the player artwork and got rid of 8 directions and facing. I really wanted it in but it just too much artwork to deal with. Maybe later if a real artist joins up.
  • melee combat, unarmed with a motion animation
  • animation effect system with animation.ini


Not sure when I will update.

I have also been going back and reading a lot of the posts and ideas of players to refresh my memory. I am leaning toward making a modern world first now.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #16 on: October 04, 2012, 01:37:27 pm »
OK, posted an update with the above post's changes.

http://rpgwo.com/v4

You can attack anything on the map except yourself, heh.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #17 on: October 18, 2012, 10:15:50 pm »
Updated:

  • 3 attack modes: peace, attack selected, guard (but guard isn't implemented yet). At least the attack button makes more sense to how it works now than before.
  • added the first monster.... about 1000 rabbits running around! They just run away from you for now but it is a huge step forward with AI. You can either run them to death or smack them.
  • got walk and run mode added. Run goes a lot faster than walk but uses stamina. When roads and sidewalks come, stamina cost would be reduced.

Gonna start on modern stuff like redoing skills and removing Mana and Karma or anything fantasy I already added.
Probably add backpack soon too so people can start picking up items then that opens the door to arming and tool usage.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Mickey's Current Task
« Reply #18 on: December 12, 2012, 01:18:00 pm »
With Phantasy V2 up and running,  I am getting back into V4. Working on AI and enemies that attack.
You may have conquered my worlds, but I destroyed them!

Offline Jon The Great

Re: Mickey's Current Task
« Reply #19 on: December 12, 2012, 01:20:03 pm »
With Phantasy V2 up and running,  I am getting back into V4. Working on AI and enemies that attack.
Awesome!

 

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