Author Topic: Thanks for the Input  (Read 2343 times)

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Offline Mickey Kudlo

Thanks for the Input
« on: April 30, 2012, 01:07:44 pm »
I may not be responding to everything but I AM reading everything and find the info very useful. So, thanks!

Keep in mind that a lot of these ideas/suggestions, like PK and death penalty, can (and will) be figured out later so nothing is really set in stone. Even major items, like perspective, that I need to decide now, can be changed if they just don't work after a release.

Also, don't know if I mentioned it but the RPGWO Community's involvement will be critical to the success of V4. I recognize that through your ideas, suggestions, play testing, bug exploiting, texting my phone, etc., it all adds up to motivate me to keep with the project. That was why V1/V2 (and V3) got so far.

It isn't gonna be that much fun during Alpha stages because of constant changes and wipes, etc. So, I'll probably add a /XP <skill> command so players can really experiment with the features. We'll see. Gonna start coding this week!
You may have conquered my worlds, but I destroyed them!

Offline @@Admin Nash

Re: Thanks for the Input
« Reply #1 on: April 30, 2012, 01:39:34 pm »
Hurray!

Offline Mongo

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Re: Thanks for the Input
« Reply #2 on: May 01, 2012, 08:20:22 am »
Great news, I look forward to seeing this develop!
Shoop!

Offline Novibear

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Re: Thanks for the Input
« Reply #3 on: May 01, 2012, 09:17:54 am »
Oh boy I can't wait!  :D
I play on and off

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Offline Kinux

Re: Thanks for the Input
« Reply #4 on: May 01, 2012, 11:23:00 am »
I check the forums for updates, I enjoyed playing the game. So yeah, would like to thank you Mickey, and the admin staff for all your work to have made this game. And I'll be keeping up with reading also.

Offline Mongo

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Re: Thanks for the Input
« Reply #5 on: May 01, 2012, 11:45:59 am »
Ok, so it's been about 24 hrs, is the game done yet?  :P
Shoop!

Offline yeahs

Re: Thanks for the Input
« Reply #6 on: May 02, 2012, 06:57:35 am »
I say one of the first things you code is run level and speed. Hulking around makes the game unplayable.

Offline Mickey Kudlo

Re: Thanks for the Input
« Reply #7 on: May 02, 2012, 10:46:27 am »
I say one of the first things you code is run level and speed. Hulking around makes the game unplayable.

Hmm, I am pretty sure I need to code a map first :)
You may have conquered my worlds, but I destroyed them!

Offline Novibear

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Re: Thanks for the Input
« Reply #8 on: May 03, 2012, 08:57:49 am »
I say one of the first things you code is run level and speed. Hulking around makes the game unplayable.

Hmm, I am pretty sure I need to code a map first :)

Are you tryna tell me I can't run in an un defined void?
I play on and off

Where'd everyone go!?

 

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