Some general thoughts I had on what the world might look and feel like
Environments
There should be several types of environments, each with their own effects. There should be positive and negative effects for each.
Plains
The most temperate of climates, many common plants found here. Water sources are scattered around, mostly isolated lakes. Movement speed is unaffected in these areas.
Fields
Smaller area, more dry than the plains. Tall plants obstruct vision of ground-level objects and critters and lower movement speed slightly.
Jungle
Lush and humid, the jungle is a dangerous place with many hiding spots for critters. Rare jungle plants can be found here but the environment is not accomidating of passing travelers. Even the plant life is dangerous and must be navigated with caution. Several running water sources can be found here. Jungles can be fairly large.
Snowy
As you approach the northen lands, snow-covered areas are more abundant. Unless specifically equipped to traverse through the snow, your speed is reduced. The cold temperatures make it hard to focus and mana regeneration is lowered. The area is a hunter's paradise as the snow leads clear tracks to critters.
Desert
This area is dry. The sun beats down on you as you traverse the sands, hoping not to stir up any creatures buried underneith. Water sources are sparse although the rare oasis is usually a good place to find wildlife.
Swamp
Vision is obstructed in this area as a fog rolls through. Although water is abundant, it is not safe to consume.
Forest
The biggest trees in the world will be found in these areas, however the wildlife may become aggressive should you decide to harvest them. Running streams and rivers are often found in this area. The temperature is cooler as the sun cannot easily penetrate the treetop canopy.
Rocky
Often in more mountainous areas, the rocky lands were created after years of natural earth movements. It can be easy to spot ore in these areas but it's just as easy to fall off a cliff.
Tropic
In some of the southern regions these tropical areas are home to palm trees, beaches, and a very warm atmosphere.
NOTES: I realize many of these areas sound just awful and would deter people from ever wanting to explore or live there, so more consideration would have to be put into their properties.
Other things that could be considered for each:
- Improved / Reduced Effects
For example, in the jungle area, all life-based spells could be increased in effectiveness.
In the snow area, fire-based- spells could be more potient but the frigid cold lowers mana regen.
Just stuff like that to improve or lower skills and effects based on your area
- Building appeal
What would make one area more appealing to build in than another?
Weather
Clear
A bright, sunny day.
Fog
Vision reduced by 50%.
Chance to hit reduced.
Rain
Vision reduced by 20%.
Rapid plant growth.
Snow
Vision reduced by 20%.
Rapid plant death.
Events
Attack
A nearby pack of NPC's decides to assault your house or settlement.
War
An NPC owned city declares war on a settlement/city
Instances?
A dungeon is randomly generated. The entrance is sealed once a player gets 30% of the way through.
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Anyways, just notes I had jotted down. As always, they're just thoughts and ideas.