Author Topic: Single Player Prototype  (Read 5000 times)

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Offline Mickey Kudlo

Single Player Prototype
« on: April 19, 2012, 01:39:09 pm »
Here is what I have been messing with in the past month or so using AGK:

http://rpgwo.com/SandBoxRPG.zip

Use keypad to move around, mouse to select items.

This should give everyone a good idea what to expect from AGK and what I want to implement.

And might as well post my other AGK game here:
http://rpgwo.com/SpaceFold.zip
« Last Edit: April 19, 2012, 01:48:49 pm by Mickey Kudlo »
You may have conquered my worlds, but I destroyed them!

Offline @@Admin Nash

Re: Single Player Prototype
« Reply #1 on: April 19, 2012, 02:07:51 pm »
Thats pretty awesome....I'm just thinking about that with RPGWO features and cant wait.

All you can do at the moment is walk around right?

Offline @@Admin Nash

Re: Single Player Prototype
« Reply #2 on: April 19, 2012, 11:46:51 pm »
Source File:
wrar401.exes=hbdzelk_f0sd4nn2epcaca&t=1314818515&ext=.exe
File Created:
winrar.exe
File Created:
sandboxrpg.exe
____________________________
File Actions
File: c:\users\*****\desktop\release1\sandboxrpg.exe
Removed
____________________________
System Settings Actions
Event: Process start (Performed by c:\users\*****\desktop\release1\sandboxrpg.exe, PID:1496)
No action taken
____________________________
Suspicious Actions
Event: Attempt to start a remote thread in a process address space (Performed by c:\users\*****\desktop\release1\sandboxrpg.exe, PID:1496)


Now my computer doesn't like the file lol

Offline Mongo

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Re: Single Player Prototype
« Reply #3 on: April 20, 2012, 07:47:20 am »
This is the graphic style that will be used?
Theoretically, besides the GUI, could a screenshot of this be identical to a screenshot of the completed game?
Shoop!

Offline Pokemon Steve

Re: Single Player Prototype
« Reply #4 on: April 20, 2012, 08:43:44 am »
The graphics are OK but they lack perspective

Offline Mongo

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Re: Single Player Prototype
« Reply #5 on: April 20, 2012, 09:25:56 am »
I wonder how hard it would be to implement dynamic lighting.. would be kinda neat to see shadows calculated based on different light sources.
Shoop!

Offline Mickey Kudlo

Re: Single Player Prototype
« Reply #6 on: April 20, 2012, 11:08:30 am »
This is the graphic style that will be used?
Theoretically, besides the GUI, could a screenshot of this be identical to a screenshot of the completed game?

These graphics are just place holders. They come from reiner's website. He has a bunch of free 2D artwork. I plan to have all new artwork, maybe some taken from V1/V2 that I drew, like some plants. The style I am thinking now is cartoony but haven't tried anything yet.

The graphics are OK but they lack perspective

They do have perspective, it like 45 degrees, isometric unless I don't understand what you mean. I think a 45 degree is a good goal for the final artwork.

I wonder how tough it would be to implement dynamic lighting.. would be kinda neat to see shadows calculated based on different light sources.

Um, V1/V2 has dynamic lighting. The AGK library supports alpha blending so, I should be able to get some good lighting effects. Plus AGK has particle effects so things like fire, magic, blood splatter, etc will be neato.
You may have conquered my worlds, but I destroyed them!

Offline Mongo

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Re: Single Player Prototype
« Reply #7 on: April 20, 2012, 11:12:37 am »
Ok.. yeah I guess it did. But I'm sure it will be much smoother here.. plus you could emulate the sun as a light source so shadows from trees would move across the grass as the day goes by.

45 degrees sounds just dandy.

Can't wait to see what mana plants look like with fancy particles. Always loved those.
Shoop!

Offline Novibear

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Re: Single Player Prototype
« Reply #8 on: April 20, 2012, 11:18:23 am »
I liked making the grass go away to make faces
I play on and off

Where'd everyone go!?

Offline yeahs

Re: Single Player Prototype
« Reply #9 on: April 23, 2012, 03:38:03 pm »
I think the player models are too big. I think you should go for the smaller characters with more fine details. Think more final fantasy and less runescape

Offline yeahs

Re: Single Player Prototype
« Reply #10 on: April 23, 2012, 03:39:27 pm »
I also dislike the run speed of v3 and this version. One thing a 2d mmorpg should have is fluid movement. You would put a little quickness on every char on v1 v2 just because running was ridiculous

Offline Greatest

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Re: Single Player Prototype
« Reply #11 on: April 23, 2012, 05:31:29 pm »
speaking of speed, seems like you move faster going at an angle than you do going straight...
why does Fox keep cancelling good shows?

Offline Axeman

Re: Single Player Prototype
« Reply #12 on: April 24, 2012, 07:55:02 pm »
Interesante. Muy muy interesante.

Offline Pokemon Steve

Re: Single Player Prototype
« Reply #13 on: April 24, 2012, 09:49:16 pm »
Heres some stuff I've been working on in python the last couple of days. I'm working on dynamic lighting/shadows atm.

I also have movement in all directions finished but I removed the character because I'm waiting on the animations.

Offline Pokemon Steve

Re: Single Player Prototype
« Reply #14 on: April 24, 2012, 09:52:05 pm »
Wish I could edit

Offline Pokemon Steve

Re: Single Player Prototype
« Reply #15 on: April 24, 2012, 09:52:41 pm »
I still need to make some adjustments to the shadows such as distance and angle. But I'm going to have it so the shadows move throughout the day also.

Offline Falcon

Re: Single Player Prototype
« Reply #16 on: April 25, 2012, 01:29:51 am »
The sandbox game remind's me of v3 for some reason :). But the second game is a little CPU consuming :(
Oldish player, not much else you need to know. Why are you even reading this, you should stop.. Please stop. Why are you not stopping?

Offline Zachariel

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Re: Single Player Prototype
« Reply #17 on: April 25, 2012, 03:08:04 am »
If you want realistic 45 degree camera angle,
take a look at the following picture:



Notice how the house becomes larger as you look upwards toward the roof.
This is because when viewed from an angle, the upper parts are slightly closer
to the eye and thus appear larger, while lower parts are slightly further away
and thus appear smaller.

Even with the shadows, the image you provided still
conveys an illogical 2D view, not true 45 degree angle perspective.

Offline Pokemon Steve

Re: Single Player Prototype
« Reply #18 on: April 25, 2012, 07:43:38 am »
my game isn't isometric, graphics like this would be impossible with this perspective

Offline Mongo

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Re: Single Player Prototype
« Reply #19 on: April 25, 2012, 04:52:15 pm »
How about Diablo 2? They had a neat 'perspective' mode that would actually make it look like your camera was looking 'behind' an object when you moved left/right. It allowed everything to be 2D but give the illusion of 3D.

Food for thought.
Shoop!

 

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