OK, so thinking about a community project. It has been lonely coding lately so kinda miss getting trashed and stuff. I reread all the posts in this thread on such a thing and have checked out github too.
So I have 2 ideas of what to do:
1 - convert RPGWO V2 from VB6 to VB.Net and work on new stuff from there using XNA. I would run the code through the initial conversion then modules be posted and reworked for .net. Would have the RPGWO feel but be stuck with the RPGWO feel, heh.
2 - new everything, from scratch, in C# and XNA. I already have a lot of C# code figured out including sockets and even some XNA code.
Probably use XNA for graphics and VS 2010 (2012 still too new I guess). I am open to whatever but since I have a lot of code for C# figured out, would be nice.
Biggest concern with code being released is macros and hacks. So, I think macros should be in the client already and ... encouraged!!! during gameplay. I know ... crazy idea. Not sure what effect it would really have. People who leave computers on all the time would have an advantage unless you can setup the macro to run after you logoff. Your player stays in world, doing whatever, forever or until food/water runs out or someone drags a mob over. Could have it where you don't have a trader NPC but the player you leave in world is your trader. So, it opens the door to some new ideas and kinda kicks close the traditional idea.
Also really want to push the Simulation idea into the mess. One idea being, nothing comes from thin air. Well, mostly nothing. Like any item a mob drops actually was made someplace. Bah, hard to explain. Will start a new topic about it eventually.
Also, don't need to use github or any svn. Just deal with it manually or through a forums. Whatever, I am just old and scared of git/svn I guess, heh.