Author Topic: Future Project Input Requested  (Read 25694 times)

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Offline jace

Re: Future Project Input Requested
« Reply #80 on: April 16, 2012, 01:14:06 pm »
First things first get that v1 pk server up.

Offline Mickey Kudlo

Re: Future Project Input Requested
« Reply #81 on: April 16, 2012, 05:12:01 pm »
If it was open source, I would do it like how I did Dungeon Fate years ago.
- I would be master controller of official code releases.
- people would send me code and I would integrate it into the main code
- maybe certain sections would be ommitted from public view? for security?
- I would list features ppl could work on and they would post on forum what they working on so others would not touch it
You may have conquered my worlds, but I destroyed them!

Offline Jon The Great

Re: Future Project Input Requested
« Reply #82 on: April 16, 2012, 06:06:40 pm »
Check out github.com requires git or svn for version control it allows people to work on code and submit code to be intergrated into the core which you can approve or deny.

Offline Cal

Re: Future Project Input Requested
« Reply #83 on: April 16, 2012, 06:52:32 pm »
I'm willing to help work on this.
=============
Start an IRC channel.
Create a repository on GitHub.
Lets get started.


Please. I am ready to fork this. Make a solid code base and then a list of features to be implemented and we will see how we go from there.

The basics of github are this:

Owner owns repository, users test code and submit 'issues'. Issues can be claimed and worked on on the users own computer, and then sent for a pull request back to github. At this point the author can review the code and figure out which aspects he wants to keep, and whether or not the code is solid.

It's all mediated so no one will be editing your code without you knowing, and tyou wont put anything into the game you have not seen.

Offline Mongo

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Re: Future Project Input Requested
« Reply #84 on: April 17, 2012, 08:08:24 am »
You have an army here Mickey, waiting and willing to help with this.

We all want this to happen. I don't know if open-source is the right answer.. I don't have much experience with it but I'd think it would be much less secure... this is based on nothing.

Zachariel has some great points. If a structure is set in place and everyone given a role, I think we can get everyone in on this and make a great project. But we can't do it without you. You are our fearless leader.
Shoop!

Offline Naed

Re: Future Project Input Requested
« Reply #85 on: April 17, 2012, 07:03:49 pm »
Make the Pseudo code available with specific types mentioned for requested code perhaps? This would allow us to assist you without knowing what is truly implemented? Perhaps this keeps things more secure? Don't know of any tools to implement this though....

Offline Novibear

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Re: Future Project Input Requested
« Reply #86 on: April 19, 2012, 07:18:37 am »
I would like to help too not sure what I could do though.
I play on and off

Where'd everyone go!?

Offline Mickey Kudlo

Re: Future Project Input Requested
« Reply #87 on: September 19, 2012, 04:56:54 pm »
OK, so thinking about a community project. It has been lonely coding lately so kinda miss getting trashed and stuff. I reread all the posts in this thread on such a thing and have checked out github too.

So I have 2 ideas of what to do:

1 - convert RPGWO V2 from VB6 to VB.Net and work on new stuff from there using XNA. I would run the code through the initial conversion then modules be posted and reworked for .net. Would have the RPGWO feel but be stuck with the RPGWO feel, heh.

2 - new everything, from scratch, in C# and XNA. I already have a lot of C# code figured out including sockets and even some XNA code.


Probably use XNA for graphics and VS 2010 (2012 still too new I guess). I am open to whatever but since I have a lot of code for C# figured out, would be nice.

Biggest concern with code being released is macros and hacks. So, I think macros should be in the client already and ... encouraged!!! during gameplay. I know ... crazy idea. Not sure what effect it would really have. People who leave computers on all the time would have an advantage unless you can setup the macro to run after you logoff. Your player stays in world, doing whatever, forever or until food/water runs out or someone drags a mob over. Could have it where you don't have a trader NPC but the player you leave in world is your trader. So, it opens the door to some new ideas and kinda kicks close the traditional idea.

Also really want to push the Simulation idea into the mess. One idea being, nothing comes from thin air. Well, mostly nothing. Like any item a mob drops actually was made someplace. Bah, hard to explain. Will start a new topic about it eventually.

Also, don't need to use github or any svn. Just deal with it manually or through a forums. Whatever, I am just old and scared of git/svn I guess, heh.
You may have conquered my worlds, but I destroyed them!

Offline Mickey Kudlo

Re: Future Project Input Requested
« Reply #88 on: September 20, 2012, 10:27:23 am »
Hahaha, just what I thought, either everyone started back to school or it just more of Mickey's crap, heh.

Oh, the third option would be making a modern world with V2. Probably would do a zombie apocalypse wiped out the mainland and you start off on a island that survived and are going over a year or so later after it all happened cuz the island needs food and resources, or whatever. Would make my own modern world and not use anyone elses files, I think.

One good thing, if I did a shared project, if I stop working on it, others can pick up and carry on.
You may have conquered my worlds, but I destroyed them!

Offline Kaios

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Re: Future Project Input Requested
« Reply #89 on: September 20, 2012, 12:50:30 pm »
Make the V2 server. It's at least something to play for a little while.
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Offline Gimpy

Re: Future Project Input Requested
« Reply #90 on: September 20, 2012, 03:53:31 pm »
Please whatever you do do not make another v2 server

Offline Mickey Kudlo

Re: Future Project Input Requested
« Reply #91 on: September 20, 2012, 04:08:13 pm »
Please whatever you do do not make another v2 server

THEN SOMEONE ELSE MAKE ONE!!!

I'll even host it on my home laptop like I have been doing the past year.
Maybe even figure out RDP access to it so they can update it.
You may have conquered my worlds, but I destroyed them!

Offline Kaios

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Re: Future Project Input Requested
« Reply #92 on: September 20, 2012, 04:25:40 pm »
Nobody else wants to make one themselves but they don't want you to make one either, makes sense.
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Offline Greatest

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Re: Future Project Input Requested
« Reply #93 on: September 20, 2012, 07:28:29 pm »
shush Gimpy, let him make the V2 so I can play!
why does Fox keep cancelling good shows?

Offline Novibear

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Re: Future Project Input Requested
« Reply #94 on: September 24, 2012, 12:04:02 pm »
Nobody else wants to make one themselves but they don't want you to make one either, makes sense.

I like when the game is up and i have nothing better to do. I have never complained much bout servers or who made them but maybe because i don't remember well.
I play on and off

Where'd everyone go!?

 

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