Author Topic: FB Rpgwo Updates  (Read 16930 times)

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Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #20 on: January 12, 2011, 09:13:46 pm »
idea: get rid of run and make the player 3/4 of the admin speed. only cause the noob players move very slow. like 1 pace per second
We taking a look at this request at the moment and decided the best way to change it

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #21 on: January 14, 2011, 03:29:17 pm »
January 13, 2011

- looks like Jon got the magic tab all done!
- added selectable player images during creation. Got about 22 images in.
- if already created then use /image #

Offline Axeman

Re: FB Rpgwo Updates
« Reply #22 on: January 17, 2011, 04:52:06 pm »
So, I was beyond skeptical and had a good laugh when you first thought this up, but I must say good job so far Jon. I know you can make any project you commit time to worthwhile, and this looks like it will be.  Would be awfully awesome to see RPGWO catch on in social networking in some form.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #23 on: January 17, 2011, 04:57:50 pm »
Pretty close now mainly now is just adding the content took a little while longer but almost there!

I just want enough of it done before a release so people stay.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #24 on: January 17, 2011, 07:51:15 pm »
January 17, 2011

- got rid of the RUN skill. Everyone moves at same speed. Working to add a Run mode where you move 2 spaces at once and get charged Stamina.

Offline Falcon

Re: FB Rpgwo Updates
« Reply #25 on: January 19, 2011, 01:03:59 am »
sweet, cause the ppl moved quite slow
Oldish player, not much else you need to know. Why are you even reading this, you should stop.. Please stop. Why are you not stopping?

Offline Dose

Re: FB Rpgwo Updates
« Reply #26 on: January 20, 2011, 02:09:23 pm »
The run skill is gone for good? I liked the run skill, it was rewarding being able to move fast at higher levels. Being slow motivated me to train.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #27 on: January 20, 2011, 02:12:49 pm »
Yeah for now.

Offline Kaios

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Re: FB Rpgwo Updates
« Reply #28 on: January 20, 2011, 02:32:06 pm »
Dose u have a slow brain ok
(Insert witty signature here)

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #29 on: January 23, 2011, 10:46:36 pm »
January 23, 2011

- added surfaces numbers 100 to 200 but no usage in for players to make them yet. Admins can use /surface # to add though
- messing around with water. Items now sink and get covered by water, using alpha channel.
- players move though water partially covered. Still needs some work.
- swim doesn't take so much stamina. Before when you fail to swim, it penalized you 4 extra stamina, got rid of that penalty so it just costs 2
« Last Edit: January 23, 2011, 10:54:16 pm by @@@Admin Jon »

Offline Gimpy

Re: FB Rpgwo Updates
« Reply #30 on: January 26, 2011, 12:52:18 pm »
This dosent make sense to me, sense run is desided off your quickness you made is so mages with 10 quick run as fast as a thrower with 100, way to go. thats like saying o lets remove burden becouse this armor is to heavy.
January 17, 2011

- got rid of the RUN skill. Everyone moves at same speed. Working to add a Run mode where you move 2 spaces at once and get charged Stamina.


Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #31 on: January 26, 2011, 01:03:07 pm »
Burden is still a factor.

Offline Gimpy

Re: FB Rpgwo Updates
« Reply #32 on: January 26, 2011, 01:04:06 pm »
you obviosly dident understand what i was getting at, guess thats what happens when you let jon run the show

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #33 on: January 26, 2011, 01:13:26 pm »
Yeah I understand what you are saying with certain skills balancing. Well this will be a test and see if works out if not we can revert back

Offline Crack Pipe

Re: FB Rpgwo Updates
« Reply #34 on: January 31, 2011, 04:34:01 pm »
good to see progression in the project  :D :D :D :D

Offline Reid

Re: FB Rpgwo Updates
« Reply #35 on: February 03, 2011, 05:55:57 pm »
February 3, 2011

- Added more plants/trees. Cattails are now official water plants and only grow in water. They float on top instead of sinking like normal items.
- View tab now works, double click on a player/npc/monster and it will give stats. Also works for items when you click on a map item or use the View button in the Item tab.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #36 on: February 08, 2011, 11:08:43 pm »
NPC Traders added double click on them to open trade window.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #37 on: February 16, 2011, 03:10:52 pm »
February 16, 2011

- Building houses added. Search for Small house in usage to figure it out. It creates a floating map and the door way acts as a warp into and out of it.
- the item "Wood Planks and Granite Rock" you make by using the wood plank on medium granite rock or vice versa. I had to make a combo item in order to support building from more than just wood or rock alone.

Offline Jon The Great

Re: FB Rpgwo Updates
« Reply #38 on: February 16, 2011, 04:01:44 pm »
Sample Inside house!

Offline Crack Pipe

Re: FB Rpgwo Updates
« Reply #39 on: February 21, 2011, 09:26:38 am »
this is looking better and better :3

 

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