Author Topic: SL: Character Screen Alpha proof of concept  (Read 12902 times)

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Offline Mystic

Re: SL: Character Screen Alpha proof of concept
« Reply #20 on: February 12, 2010, 05:31:44 pm »
I might be able to help with graphics, what will make this different from the RPGWO client?

Offline Jon The Great

Re: SL: Character Screen Alpha proof of concept
« Reply #21 on: February 13, 2010, 12:53:11 am »
Well the core features will be the same now just opening up more platforms to place on.

The internet based platforms will  have updated graphics isometric view if you seen farmville something like that maybe to appeal to more people.

Offline Mystic

Re: SL: Character Screen Alpha proof of concept
« Reply #22 on: February 13, 2010, 05:23:52 pm »
Ahh I see what you mean. Think you'll change anything else like something more balanced?

Offline Jon The Great

Re: SL: Character Screen Alpha proof of concept
« Reply #23 on: February 13, 2010, 05:48:29 pm »
There will be changes better quests better npcs etc focus right now get a working client for that platform then make updates to both platforms with the new additions

Offline Mystic

Re: SL: Character Screen Alpha proof of concept
« Reply #24 on: February 13, 2010, 07:27:47 pm »
Cool, could be neat.

Offline Demi

Re: SL: Character Screen Alpha proof of concept
« Reply #25 on: February 17, 2010, 07:54:37 am »
Sounds great! Hope to see it soon.

Offline Gizza

Re: SL: Character Screen Alpha proof of concept
« Reply #26 on: February 18, 2010, 06:07:40 am »
I'll be outta school by time this finishes :(

Offline Jon The Great

Re: SL: Character Screen Alpha proof of concept
« Reply #27 on: February 18, 2010, 10:39:31 am »
It will be sooner than that.

Offline Zacru

Re: SL: Character Screen Alpha proof of concept
« Reply #28 on: February 18, 2010, 05:05:56 pm »
Please don't do isometric.  RPGWO is better how it is.
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Offline Axeman

Re: SL: Character Screen Alpha proof of concept
« Reply #29 on: February 19, 2010, 01:53:56 pm »
Roflcopter.

Offline Mystic

Re: SL: Character Screen Alpha proof of concept
« Reply #30 on: February 23, 2010, 02:39:23 am »
Hey Jon, you get my previews?

Offline Jon The Great

Re: SL: Character Screen Alpha proof of concept
« Reply #31 on: February 23, 2010, 11:15:22 pm »
Did get it will respond in a bit have a lot things working on today

Offline Mystic

Re: SL: Character Screen Alpha proof of concept
« Reply #32 on: February 24, 2010, 12:45:47 am »
NP

Offline Epyon21

Re: SL: Character Screen Alpha proof of concept
« Reply #33 on: March 20, 2010, 06:18:54 pm »
I agree with Zacru. The isometric view is probably a lot more work, and the old view is easier to play with. I always liked how you could see everything around you, and it is also easier to use range weapons and fight with the standard view. Never was a big fan of the GV view angle. I'd prefer the new project sticks with the tried and true view (top down).  ;)

Offline Aurora

Re: SL: Character Screen Alpha proof of concept
« Reply #34 on: March 31, 2010, 07:07:42 pm »
If you want to change stuff like that why not actually moving between tiles instead of porting?
-RPGWO-
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Borealis - Mage - Claytonia - lvl 15 - Retired
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-League of Legends-
Auronon

Offline Kaios

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Re: SL: Character Screen Alpha proof of concept
« Reply #35 on: April 01, 2010, 12:06:16 pm »
(Insert witty signature here)

Offline Brendan

Re: SL: Character Screen Alpha proof of concept
« Reply #36 on: April 17, 2010, 03:29:12 am »
Cool, I hope can play this at school.

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