Author Topic: Underground ore map reset?  (Read 3195 times)

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Offline Wereraptor

Underground ore map reset?
« on: September 22, 2009, 08:14:16 am »
Okay, so let's say I add a new ore to item.ini and set the rarity.  Is there some way to regenerate the underground ore map so that there are veins of the new ore underground?

Offline Kaios

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Re: Underground ore map reset?
« Reply #1 on: September 22, 2009, 08:40:28 am »
I don't really remember but I know you delete something that has to do with the underground like underside or something and then reload.
(Insert witty signature here)

Offline @@Admin Nash

Re: Underground ore map reset?
« Reply #2 on: September 22, 2009, 09:26:52 am »
Mining.map i think

Offline Wereraptor

Re: Underground ore map reset?
« Reply #3 on: September 22, 2009, 09:39:40 am »
Okay, deleting underside.ini wreaks all sorts of havok on the underground, like disappearing the cave walls when you mine, so that's not it.

Yep, it's mining.map! Awesome! Thanks, guys.

Offline Simon

Re: Underground ore map reset?
« Reply #4 on: September 22, 2009, 10:36:09 am »
Hey, that's a good tip.
Thanks.

Offline Wereraptor

Re: Underground ore map reset?
« Reply #5 on: September 22, 2009, 12:09:22 pm »
Careful with it - I just totally killed my mining by messing with mining.map.  It thinks that all unearthed ground is medium granite rock now, and you can't dig.

Offline @@Admin Nash

Re: Underground ore map reset?
« Reply #6 on: September 22, 2009, 12:23:10 pm »
Not sure what you broke but I just tested this:

1)Mined a 6x6 underground area found some veins.
2)Exited client and saved and closed the server.
3)Deleted Mining.map
4)Started server and observed as it added in all the ore veins again upon server startup
5)Started client and logged in
6)Mined a larger area continuing from the 6x6 area and observed as mining still worked and the veins that had once been had changed.

BTW If anyone would like some live troubleshooting I can help with what I can, I'll be on CORE's Vent for the next few hours:

MOTD 1 : Core Ventrilo - [ titanium.typefrag.com :: port 4623 ]   

« Last Edit: September 22, 2009, 12:28:41 pm by @@Admin Nash »

Offline Simon

Re: Underground ore map reset?
« Reply #7 on: September 22, 2009, 12:31:21 pm »
Hmm. Well, in itemuse, the usage for a pick to get ore while mining comes immediately before the usage for using a pick on medium granite rock to get smaller rocks.

Sounds like some usages might have gotten messed up somehow.

Here are the two usages we appear to be dealing with. Double check them.
You might have messed something up. If all else fails, redownload the server package and start with step one (the first thing you changed). Might be able to pinpoint the problem that way.

Code: [Select]
Itemuse
Itemtool=Pick
;SuccessItem1=<ore>
successitem1=<mining>
Skill=Mining
SkillMin=0
SkillMax=500
SkillXPSuccess=30
SkillXPFailure=10
DigUnderGround
SuccessMsg=You mine some ore.
FailedMsg=You fail to mine some ore.
StaminaCost=5
Ownland
UnderGroundOnly
UseItemSkillReq
Animation=25

Itemuse
Itemtool=Pick
Itemfocus=medium granite rock
SuccessFocus=small Granite rock
SuccessItem1=small granite rock
SuccessItem2=tiny granite rock
Skill=Masonry
SkillMin=20
SkillMax=30
SkillXPSuccess=20
SkillXPFailure=5
PublicUse
SuccessMsg=You reduce the rock, making small rocks.
FailedMsg=You fail to reduce the rock.
StaminaCost=2
Ownland
Animation=25


EDIT:
Kinda off topic but..
Do we know what underside.ini/waterside.ini does yet? Did anybody ever figure that out?
« Last Edit: September 22, 2009, 12:33:13 pm by Simon »

Offline @@Admin Nash

Re: Underground ore map reset?
« Reply #8 on: September 22, 2009, 12:35:03 pm »
No clue, I Just know not to touch them x.x

Offline Wereraptor

Re: Underground ore map reset?
« Reply #9 on: September 22, 2009, 12:44:08 pm »
Heh heh... okay, I feel stupid now...

So when I was nerfing all those ores I didn't like, I made a couple changes to itemuse.ini to get rid of obsolete uses.  Long story short, I forgot to copy itemuse.dat into the client folder, and the client was going all psycho.

*hits self in head* stupid Wereraptor, very stupid...

Offline Wereraptor

Re: Underground ore map reset?
« Reply #10 on: September 22, 2009, 12:45:10 pm »
And Simon, underside.ini and waterside.ini controls the tile graphics of water and underground that appear on the sides of the water and the caves; the borders of the water and the caves, if you will.

At least I think it does. They disappeared when I wiped underside.ini, so that's what I'm thinking.

Offline Simon

Re: Underground ore map reset?
« Reply #11 on: September 22, 2009, 12:51:50 pm »
Yeah, I think I just figured underside and waterside out myself. It's all the data that uses tiles from background5 and background0 to line up all the tiles.


But yeah, glad you fixed your problem I guess.  :P
Should be a lesson to everybody not to forget that step, to update your client's local files. Otherwise your game gets all weird and starts falling apart on you.

Offline osuki

Re: Underground ore map reset?
« Reply #12 on: March 09, 2010, 06:41:44 am »
Hmm. Well, in itemuse, the usage for a pick to get ore while mining comes immediately before the usage for using a pick on medium granite rock to get smaller rocks.

Sounds like some usages might have gotten messed up somehow.

Here are the two usages we appear to be dealing with. Double check them.
You might have messed something up. If all else fails, redownload the server package and start with step one (the first thing you changed). Might be able to pinpoint the problem that way.

Code: [Select]
Itemuse
Itemtool=Pick
;SuccessItem1=<ore>
successitem1=<mining>
Skill=Mining
SkillMin=0
SkillMax=500
SkillXPSuccess=30
SkillXPFailure=10
DigUnderGround
SuccessMsg=You mine some ore.
FailedMsg=You fail to mine some ore.
StaminaCost=5
Ownland
UnderGroundOnly
UseItemSkillReq
Animation=25

Itemuse
Itemtool=Pick
Itemfocus=medium granite rock
SuccessFocus=small Granite rock
SuccessItem1=small granite rock
SuccessItem2=tiny granite rock
Skill=Masonry
SkillMin=20
SkillMax=30
SkillXPSuccess=20
SkillXPFailure=5
PublicUse
SuccessMsg=You reduce the rock, making small rocks.
FailedMsg=You fail to reduce the rock.
StaminaCost=2
Ownland
Animation=25


EDIT:
Kinda off topic but..
Do we know what underside.ini/waterside.ini does yet? Did anybody ever figure that out?


They are grouped together because they are usages for the 'pick'. It would be a pain to find them if one was in the middle of the .ini and the other was at the top or bottom. If you search for 'Itemtool=Pick' you'll only have to scroll a little ways to find it, rather than having to continuously repeat the search for the one you want.

 

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