Author Topic: Feature requests for my new RPGWOEdit type program?  (Read 1949 times)

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Offline Wereraptor

Feature requests for my new RPGWOEdit type program?
« on: September 19, 2009, 10:23:53 pm »
Okay, so I've been working on a C++ version of RPGWOEdit 1.15 completely from scratch (i.e. no disassembling or anything evil like that).  Main reason is that RPGWOEdit isn't compatible with Vista, but that's the only OS I use now.

So anyway, I plan on eventually releasing my editor to the public.  So I figured I'd ask if anyone had any feature requests.

Here's what I already have:

* Unified Find dialog that can search through monsters AND items
* Syntax-highlighting script editor to create event scripts
* Multiple maps open simultaneously
* Integrated level tester (press F5 to launch into level tester)
* Vista compatibility

Any suggestions?

Offline @@Admin Nash

Re: Feature requests for my new RPGWOEdit type program?
« Reply #1 on: September 19, 2009, 10:47:34 pm »
Not sure what your talking about, I'm running Vista x64 and I just ran both RPGWPEdit and RPGWOExit2 just fine.

Offline Wereraptor

Re: Feature requests for my new RPGWOEdit type program?
« Reply #2 on: September 19, 2009, 11:11:28 pm »
Really? Huh. I've been trying for weeks with no success because of a comdlg32.ocx error. I'm on Vista 32bit... how did you get yours to work? Did it run just out of the box?

EDIT: Nevermind.  It's working now that I've disabled UAC.  Go figure.  :D
But I'm still making my editor just for fun, plus I've already got a lot of work done that I don't want to give up.  So I'm still open to feature requests if anyone is interested.
« Last Edit: September 19, 2009, 11:16:55 pm by Wereraptor »

Offline @@Admin Nash

Re: Feature requests for my new RPGWOEdit type program?
« Reply #3 on: September 19, 2009, 11:34:37 pm »
all you had to do is right click and go run as administrator

Offline Wereraptor

Re: Feature requests for my new RPGWOEdit type program?
« Reply #4 on: September 19, 2009, 11:37:02 pm »
Yeah, that didn't work for me, I had to kill the entire UAC.

Offline JSleezY

Re: Feature requests for my new RPGWOEdit type program?
« Reply #5 on: January 12, 2016, 04:26:23 pm »
You Should add A damn Cave wall Surface in rpgwo edit.. ive tried any surface that looks like it could be a mine shaft and its nothing when i put the map in wpg wo.. no walls.. just black surface and the Surface of my Created Tunnels.. anyone Know what to do?

Offline Roarion

Re: Feature requests for my new RPGWOEdit type program?
« Reply #6 on: January 12, 2016, 04:40:36 pm »
You Should add A damn Cave wall Surface in rpgwo edit.. ive tried any surface that looks like it could be a mine shaft and its nothing when i put the map in wpg wo.. no walls.. just black surface and the Surface of my Created Tunnels.. anyone Know what to do?


1) open the map underground
2) Put surfaces where you don't want cave walls.

Honestly i'm not exactly sure what you mean. Could you post a screen shot?
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Re: Feature requests for my new RPGWOEdit type program?
« Reply #7 on: January 12, 2016, 04:42:13 pm »
You Should add A damn Cave wall Surface in rpgwo edit.. ive tried any surface that looks like it could be a mine shaft and its nothing when i put the map in wpg wo.. no walls.. just black surface and the Surface of my Created Tunnels.. anyone Know what to do?

open map underground, ensure it's on plot land

(off top of my head, forget what it actually is) /caveinall or otherwise, or restart server, or wait until next mine cycle, mine walls appear normally on the edges of surfaced areas

Offline JSleezY

Re: Feature requests for my new RPGWOEdit type program?
« Reply #8 on: January 12, 2016, 06:11:23 pm »
yea ok i will try thos suggestions.. i did try opening it underground.. it puts tunnels and monsters.. not the Walls.. in rpgwo edit the Tiles that i want to have the mine walls for i should leave un surfaced?


 

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