Core: Portal Storm
After its disappearance, I received several requests (repeatedly) by players to bring back Core. After some vying and lobbying, unfortunately, we weren't able to secure a V2 Server but it will return in v1 format with several changes.
The world is under construction right now - we don't plan on opening it until it can accommodate players for longer than a few days, as seems to be the trend of RPGWO servers, but we will offer a few insights as to what we have planned.
What Makes It Unique?
Risk vs Reward Spheres – New Players to will begin in a skippable tutorial which teaches them how to play the game and introduces the new concepts unique to Core. When they enter the world proper, the will find themselves in a world composed of many planes. The first few planes are Safe PK but do not possess high-quality resources such as alchemy plants or powerful monsters. They do, however, provide a safe zone for those without ambition. Outside the starting zones, the planes become progressively better in quality as well as danger, the majority of the world being full PK with Vitae Loss and Item Drop.
Innovative Rebalanced Weapon System – Each weaponskill has several weapon type progressions contained within it, allowing people a variety of tactics without needing to level more than one skill. In addition, it opens up unique PvP options, such as switching from a high-damage weapon to a weapon-AL weapon in between cooldowns to minimize damage taken. In addition, those familiar with Core's weapon system will find it has been dramatically changed with an eye on PvP combat being more engaging.
Active Event-Driven Storyline – Core is a living world. Rather than static “CTF” games each event will serve to change the progression of Core's story – an outcome determined by the players and their actions. Examples include sieging a town (not just defending it!) or a defense game where tradeskillers build and maintain defenses while fighters hold forces at bay. These events were tested and launched with limited success in the original Core, but have been refined with an eye on maximum fun for all involved, with hundreds of new items, monsters, and scripts created specifically to accommodate them.
Modern and Divine Thematic Mix – The world of Core is a modern world without the typical magic of the medieval servers, but with a distinctly arcane feel to many of its features. The server will utilize heavy religious themes as well as an active karma system backed up by extensive event scripting. In addition, magic will make a debut – first, in the form of Gate Magic, allowing for personal interplanar travel as well as forging gates to dark places and personal hideaways.
(You may now begin flaming, Zodiak)