Author Topic: So what is this new Ashen's World?  (Read 4487 times)

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Offline Brendan

So what is this new Ashen's World?
« Reply #20 on: December 05, 2008, 11:45:51 am »
I punch babies.

Offline Rokhan

So what is this new Ashen's World?
« Reply #21 on: December 06, 2008, 04:50:39 pm »
Good for you
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Pirate Wings

So what is this new Ashen's World?
« Reply #22 on: December 07, 2008, 04:23:05 am »
Quote from: Brendan
I punch babies.
I punch dipwolfs, which is you.
This isn't a signature, you just think it is

Offline Brendan

So what is this new Ashen's World?
« Reply #23 on: December 08, 2008, 11:22:28 am »
narr

Offline The Muffin Man

So what is this new Ashen's World?
« Reply #24 on: December 21, 2008, 01:00:19 am »
Opinion?

I am the fact, mothertigerer.

Offline Rokhan

So what is this new Ashen's World?
« Reply #25 on: December 22, 2008, 08:34:00 am »
Sparta?

THIS IS NOT IT
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Mack the Blacksmith

So what is this new Ashen's World?
« Reply #26 on: December 29, 2008, 05:13:20 am »
Quote from: The Muffin Man
I gave it a try.

It was horrible. Now it's even worse, seeing as it has something to do with UT now.

Also, bumping isn't a bug, it's a clever use of game mechanics.

Just like Aimbotting on a game isn't considered a hack, just a clever use of game mechanics?


[!--quoteo(post=0:date=:name=Chronolink on Vent)--][div class='quotetop']QUOTE (Chronolink on Vent)[div class='quotemain'][!--quotec--]Calling people hawks now? Jeez, going too far.[/quote]
 

Offline Trivium

So what is this new Ashen's World?
« Reply #27 on: December 29, 2008, 01:50:15 pm »
Bumping is abusing game mechanics.
End of.

Do you really think the creator intended you to be able to pass through walls?
« Last Edit: December 29, 2008, 01:51:09 pm by Trivium »

Offline Ghost

So what is this new Ashen's World?
« Reply #28 on: December 30, 2008, 12:47:55 am »
Quote from: Trivium
Bumping is abusing game mechanics.
End of.

Do you really think the creator intended you to be able to pass through walls?

There is an easy fix for this. Doesn't matter, it is a part of the game and if the world developer (@@@admin) doesn't want that part of game mechanics in his world, he then just needs to make a resetting trap with INSANE damage and use the ignore armor command (don't remember off hand the technical command). And make it so they can only be set on land that is owned by the person laying them down.

Then the land owner can put a few rows around the perimeter and bumping only leads to death since they don't live long enough for multi person bumping.

The players who bump follow my gaming philosophy. Play to win. Instead of thinking like a scrub. "http://www.sirlin.net/articles/playing-to-win-part-1.html"

As for Aimbot's, that's a third party app to hack a game. Not a part of the game itself and how it operates. TOTALLY different thing altogether. If it took a third party app to "bump" then it would be a hack, not part of the game dynamics as the game stands now. If the developer doesn't want it as part of the game mechanics, then the developer changes it. If they don't it's part of the game and strategies need to incorporate the knowledge accordingly. The good player takes it in stride, becomes better by bettering their design and thinking. The scrub screams "cheap" "lame" etc etc.

 

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