Author Topic: Under-powered Wands  (Read 4332 times)

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Offline Rokhan

Under-powered Wands
« on: October 29, 2008, 04:44:27 pm »
Yes mages have a distinct advantage for being powerful but the nerfing was ABIT much.

For example, 300 magic to arm a gold wand which has a power of 1.3
Copper has a .9 power with about 100 to arm, silver 1.0 at 150. iron 1.1 at 200, steel 1.2 at 250.

By putting a larger gap in between the skill to arm that makes it abit for difficult for earlier levels bu the power is gross.

Im thinking something along the lines of .9 copper, 1.1 for silver, 1.3 for iron, 1.6 for steel. 2.0 for gold and thats the best to be used without perks (2.0 power cap).

Lets say Zircon is the next one up, Im pretty sure it is. 350 to arm and 2.2 power. Here after just make it a .2 increase per wand and put damon at top at like 3.4 or something. Whatever fits cause I dont know what falls in between as I can only arm up to gold unless I pot like a cat which is un-necessary.

So I feel the above is more reasonable.

Discuss.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline King Dravien

Under-powered Wands
« Reply #1 on: October 29, 2008, 08:09:15 pm »
I do think the 0.1 power per 50 raises is a bit queer, but if its 0.2 per raise per 50 raises its still just as bad really.
If wands went up in 25's maybe, 0.2 per that would probly make it better, but im not sure if BM has a cast time on spells so it might overpower BM.


Maybe add 3 types of wands for each ore? Wand - Orb - Casting Staff

wand is +12 on the last casting staff, orb is +25 on the last casting staff, and +50 from casting staff to casting staff, each wand still goes up in 0.1 but theres 3 different wands so it goes up faster
« Last Edit: October 29, 2008, 09:03:29 pm by King Dravien »
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Rokhan

Under-powered Wands
« Reply #2 on: October 30, 2008, 12:51:33 pm »
That would be interesting, even so Im not asking for an overpowering. A fix would be a better word cause at 300 to arm and     1.3 power, in the past Id be arming magnetite at 274(or something) and power 2.7
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Mickey Kudlo

Under-powered Wands
« Reply #3 on: October 31, 2008, 11:40:19 am »
Just a quick reply until I grab/post the actual .ini settings...

I nerfed it so much cuz I wanted to add the close range Blast spell and long range bolt spell. If I left the seetings like it was or even raise them then you got a Blast spell that can do waaaay to much damage. One hit kills on monsters is fine when gettin' mobbed and such but with PK, it is overpowered.

Perhaps, with PK, the maximum damage from any attack is 25% of the targets MaxLife? That way it will take 4-5 hits to PK someone. A little more of a challenge. I would be willing to raise wands back up with that.

I also like the wand, orb, staff idea. We could use more wand types.
You may have conquered my worlds, but I destroyed them!

Offline The Muffin Man

Under-powered Wands
« Reply #4 on: October 31, 2008, 11:45:41 am »
Would it be possible to make it like this on the INI settings and hard code what it does in (just saying out of quick reference I remember nothing about anything on rpgwo)

NerfOnPlayer = 0/1 (0 no, yes one)
NerfOnMonster = 0/1

That way you could alter certain spells to work for specific reasons or just so it makes PvP more challenging. IE Blast spell nerfs on PVP cast, but full power on PVE cast... say you have special PvP boosts/spells that use it too... I dunno just a quick idea..
« Last Edit: October 31, 2008, 11:46:52 am by The Muffin Man »

Offline Mickey Kudlo

Under-powered Wands
« Reply #5 on: October 31, 2008, 12:58:24 pm »
Here are the current stats:

Name                       Power        Skill Req

Practice Wood           0.6             1
Wood                       0.8              50
Copper                     0.9             100
Silver                       1.0              150
Iron                         1.1              200
Steel                        1.2              250
Gold                         1.3              300
Zircon                      1.4              350
Titanium                   1.5              400
Hessite                     1.6              450
Tungsten                  1.7              500
Magnetite                 1.85             550
Damon                     2.0              600


I feel that no wand should be over 2.0 power. Anything over that is way too powerful.
But a lot of people quit Horizon cuz of the changes I made to various things so... what do I know.
Are they just wussies or am I being too hard? *shrugs*

Looking at these stats, I am not sure where orbs and staffs come in except that they would last longer maybe.
I really don't want to change anything. Well, maybe a 40 per 0.1 jump in skill instead of 50.

So...

Practice Wood           0.6             1
Wood                       0.8              40
Copper                     0.9             80
Silver                       1.0              120
Iron                         1.1              160
Steel                        1.2              200
Gold                         1.3              240
Zircon                      1.4              280
Titanium                   1.5              320
Hessite                     1.6              360
Tungsten                  1.7              400
Magnetite                 1.85             450
Damon                     2.0              500

OK, I am willing to do that as a compromise.
Sound ok?
You may have conquered my worlds, but I destroyed them!

Offline King Dravien

Under-powered Wands
« Reply #6 on: October 31, 2008, 04:12:52 pm »
Quote from: Mickey Kudlo
Here are the current stats:

Name                       Power        Skill Req

Practice Wood           0.6             1
Wood                       0.8              50
Copper                     0.9             100
Silver                       1.0              150
Iron                         1.1              200
Steel                        1.2              250
Gold                         1.3              300
Zircon                      1.4              350
Titanium                   1.5              400
Hessite                     1.6              450
Tungsten                  1.7              500
Magnetite                 1.85             550
Damon                     2.0              600




I feel that no wand should be over 2.0 power. Anything over that is way too powerful.
But a lot of people quit Horizon cuz of the changes I made to various things so... what do I know.
Are they just wussies or am I being too hard? *shrugs*

Looking at these stats, I am not sure where orbs and staffs come in except that they would last longer maybe.
I really don't want to change anything. Well, maybe a 40 per 0.1 jump in skill instead of 50.

So...

Practice Wood           0.6             1
Wood                       0.8              40
Copper                     0.9             80
Silver                       1.0              120
Iron                         1.1              160
Steel                        1.2              200
Gold                         1.3              240
Zircon                      1.4              280
Titanium                   1.5              320
Hessite                     1.6              360
Tungsten                  1.7              400
Magnetite                 1.85             450
Damon                     2.0              500

OK, I am willing to do that as a compromise.
Sound ok?

Not really, itsn ot only the Req needed it IS the power, you have to do boosts twice to get max time, renews take ages to fill up, heals and revives do less, maybe a 0.2 jump.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline The Muffin Man

Under-powered Wands
« Reply #7 on: October 31, 2008, 08:21:55 pm »
LETS ALL BE dogS AND IGNORE ME

Offline Kaios

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Under-powered Wands
« Reply #8 on: October 31, 2008, 08:32:18 pm »
/ignore The Muffin Man
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Offline Rokhan

Under-powered Wands
« Reply #9 on: October 31, 2008, 09:34:24 pm »
Quote from: Mickey Kudlo
Here are the current stats:

Name                       Power        Skill Req

Practice Wood           0.6             1
Wood                       0.8              50
Copper                     0.9             100
Silver                       1.0              150
Iron                         1.1              200
Steel                        1.2              250
Gold                         1.3              300
Zircon                      1.4              350
Titanium                   1.5              400
Hessite                     1.6              450
Tungsten                  1.7              500
Magnetite                 1.85             550
Damon                     2.0              600


I feel that no wand should be over 2.0 power. Anything over that is way too powerful.
But a lot of people quit Horizon cuz of the changes I made to various things so... what do I know.
Are they just wussies or am I being too hard? *shrugs*

Looking at these stats, I am not sure where orbs and staffs come in except that they would last longer maybe.
I really don't want to change anything. Well, maybe a 40 per 0.1 jump in skill instead of 50.

So...

Practice Wood           0.6             1
Wood                       0.8              40
Copper                     0.9             80
Silver                       1.0              120
Iron                         1.1              160
Steel                        1.2              200
Gold                         1.3              240
Zircon                      1.4              280
Titanium                   1.5              320
Hessite                     1.6              360
Tungsten                  1.7              400
Magnetite                 1.85             450
Damon                     2.0              500

OK, I am willing to do that as a compromise.
Sound ok?
Your making progress but lets look at it, ima put this in a odd perspective.

theres a fridge full of pepperoni and you want to do something about it, if you took all of it in one gone people would get pissed and notice the huge difference but if you just took small bits they wouldnt notice as much.

The above infers your change has good ideas but your taking a harsh quick route, this IS a newb friendly server after all and  for a newer player who lets say played Asylum(previous newbie server) sees wands at 3.6 and higher with damon and whatever else there was but here the highest is 2.0 with 600 to wield.

I propose, I just thought of this randomly its kinda like a Muffin idea but not really.

Lets say Hessite wand was 2.0 power. Black magic or OFFENSIVE spells in general to be fair, the ones that DAMAGE (i.e harm) have .75 power multiplier or similar. It gives boosts, renewals and revive/healing its old potential(almost but not quite, which is the "small difference at a time" theory but is a change). Im sure this could be done, or just lower the damage of the spells to accomodate. Its the same concept just a different method, now THAT is a compromise.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Slowik

Under-powered Wands
« Reply #10 on: October 31, 2008, 11:32:05 pm »
Well, so far with my noob mage everythin seems alright. The Dart/Blast spells do help compensate BUT I still think black magics been overnerfed. sinces it /4 instead of /3 and its also a 10 point skill, it should be a bit overpowered to make up for the slower raises.

Practice Wood 0.5 1
Wood 0.7 50
Copper 1 100
Silver 1.2 150
Iron 1.4 200
Steel 1.6 250
Gold 1.8 300
Zircon 2.0 350
Titanium 2.1 400
Hessite 2.2 450
Tungsten 2.3 525
Magnetite 2.4 600
Damon 2.6 700

Im not exactly sure what the power on a damon wand before, but im sure it was quite a bit higher, and having a max of 2.0 power means bm was nerfed more than any other attack skill? And like I said, since its a 10 point skill and it needs to be more powerful. Since you said you didnt want it to be more than 2.0 I figure 2.6 with a 100 level higher requirement for damon, and higher requirements for tungsten and mag evens it out well, especially with the /4.

Offline mark j

Under-powered Wands
« Reply #11 on: November 01, 2008, 06:54:44 am »
I have to agree with those that say white,red,blue got nerfed too with the wand powers being reduced and there wasn't a problem with those.  I think everyone was happy with the way they worked but in reducing the power of wands all magics have been reduced.

Offline Rokhan

Under-powered Wands
« Reply #12 on: November 01, 2008, 09:53:15 am »
*Awaits Mickey to get up and read these ideas*

If anyone was confused by my suggestion Ill provide a simple mathematical equation here,

Lets say(again) Hessite Wand is 2.0 power, and the user casts Revive Self  I for 5-15 (I think it is) so that would be 10-30.  he now casts Blade Other I which is 10-20 and would normally be with the 2.0 effect 20-40. Now somewhere in here in the line of code would be a .75 variable to be multiplied to the wand power itself or the final product.
2.0 x .75 = 1.5 which would then be multiplied by the 10-20 to get 15-30 or 20 - 40 x .75 = 15 - 30 which is same product slightly different method.

Otherwise to get the 15-30 baseline you would be using decimal figures in the code for the damage itself, 7.5 and 15(1 number in the range would be a decimal to be multiplied by but the code using decimals anyways for powers) to get 15-30.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Mickey Kudlo

Under-powered Wands
« Reply #13 on: November 03, 2008, 12:32:36 pm »
OK, I think the solution is figure out the easiest way to improve white, red and blue magic and leave black the way it is.

Also, the PK idea would be nice.
You may have conquered my worlds, but I destroyed them!

Offline Slowik

Under-powered Wands
« Reply #14 on: November 03, 2008, 01:10:48 pm »
Changing the other magics wont balance it imo, right now, a thrower whos a lowe level than me (with higher throwing than my bm, but still) its hitting a lot harder than I am with a zirc orb. im hittin 80ish max, and shes hitting 100+ with a 4 point skill.  So bm costs 6 points more, its harder to raise, and weaker, and a damon wand would only make my cast power 2.0 which is waay to low, seeing as a thrower gets to spec all defs and still be stronger. tbh, i think damon should be 3, but 2.6 would at least balance it out, because its kinda rediculous now.

Offline Rokhan

Under-powered Wands
« Reply #15 on: November 03, 2008, 07:32:43 pm »
Quote from: Mickey Kudlo
OK, I think the solution is figure out the easiest way to improve white, red and blue magic and leave black the way it is.

Also, the PK idea would be nice.
Did you NOT read my post or does easiest not fit into a couple lines of code?

I gave you a potential solution.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Mickey Kudlo

Under-powered Wands
« Reply #16 on: November 05, 2008, 05:17:40 pm »
I forgot to post it in What's New but I did update wands and gave the wands a seperation of 0.2 instead of 0.1.
You may have conquered my worlds, but I destroyed them!

Offline Kaios

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Under-powered Wands
« Reply #17 on: November 05, 2008, 07:36:01 pm »
I'd just like to add that monster spawns spawning on the liens of 50x50's is still tigering annoying.
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Offline Rokhan

Under-powered Wands
« Reply #18 on: November 06, 2008, 08:55:55 am »
Quote from: Kaios
I'd just like to add that monster spawns spawning on the liens of 50x50's is still tigering annoying.
New thread!
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Mickey Kudlo

Under-powered Wands
« Reply #19 on: November 06, 2008, 11:10:37 am »
Quote from: Kaios
I'd just like to add that monster spawns spawning on the liens of 50x50's is still tigering annoying.

Good, I did that on purpose.

BTW, I am in the middle of adding Zephyrium weapons. Maybe it will be ready next week... it a lot of work.
You may have conquered my worlds, but I destroyed them!