Author Topic: Blue magic/Creating golems.  (Read 4379 times)

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Offline King Dravien

Blue magic/Creating golems.
« on: September 18, 2008, 04:19:05 am »
Do you think blue magic should still be able to make golems?

--

I think personally golems should be removed from blue magic, so that the tame skill has a use again.
Because face facts, when you can make a diamond golem, what kind of tame can anybody get before level 100 thats any better? maybe lower blue to 4 points and make it warp and bonus only.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Slowik

Blue magic/Creating golems.
« Reply #1 on: September 18, 2008, 07:17:23 am »
imo keep create golems, but they should take a lot more blue mag to create, especially the higher lvl ones

Offline Gizza

Blue magic/Creating golems.
« Reply #2 on: September 18, 2008, 07:29:32 am »
I agree with Slowik. I like create golem it's fun to create golems when there's nothing to do. Increasing the spell would probably be your best bet. Removing it all-together has my vote set as No.

Offline King Dravien

Blue magic/Creating golems.
« Reply #3 on: September 18, 2008, 07:31:27 am »
The highest i've seen a blue mag spell is about 700 i think it was on Asylum (Thanks Grinch....) to cast +6, it was about 650 to make a giant magma/diamond i think, Pretty sure thats what Oin said

but if me and Oin where able to make those as warrior chars, it'll take a mage no time atall.

Maybe adding a timed life to them? So your in a sense "Summoning" a golem to defend you for a period, where as tames would be perm until death.
« Last Edit: September 18, 2008, 07:32:05 am by King Dravien »
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Kaios

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Blue magic/Creating golems.
« Reply #4 on: September 18, 2008, 08:08:50 am »
I like create golem.

YOU'RE ALL JUST AFRAID OF DA CHEEZE GOLUMZ OM NOM NOM
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Offline Rokhan

Blue magic/Creating golems.
« Reply #5 on: September 18, 2008, 08:20:13 am »
Quote from: Kaios
I like create golem.

YOU'RE ALL JUST AFRAID OF DA CHEEZE GOLUMZ OM NOM NOM
*giggle*

I demand golems made of a subordinate rock/ham combination!


Either jack the skill up VERY high, limit what you can cast based upon the level of your charcter, i.e. Level 10 can make Mud. Copper, etc etc. Or like Drav said, remove it altogether make blue, warping and improving and 4 skill points.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
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Offline xBN

Blue magic/Creating golems.
« Reply #6 on: September 18, 2008, 09:30:24 am »
I like the idea of expiring them
xWn - Kirin 2 - lvl 34 Sword
Zaros - Kirin 3 - lvl 31 Staff
Zaros - Alysum - lvl 42 Black Mage

Offline Mickey Kudlo

Blue magic/Creating golems.
« Reply #7 on: September 18, 2008, 11:20:57 am »
Well, I will up the skill required and maybe increase the level range for taming by like 5 or 10?
You may have conquered my worlds, but I destroyed them!

Offline TeringJoden

Blue magic/Creating golems.
« Reply #8 on: September 18, 2008, 11:45:45 am »
IMO, Make it harder to cast..

Offline Rokhan

Blue magic/Creating golems.
« Reply #9 on: September 18, 2008, 02:27:36 pm »
Upping skill required would do that -.-
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Pirate Wings

Blue magic/Creating golems.
« Reply #10 on: September 19, 2008, 02:11:38 am »
I just don't want it on nub isle. Oh yeah, and make a meat golem out of big hunks of meat. And you can change granite into meat with a white magic spell called stone to flesh for food and create a meat golem out of the meat. Oh and I think tame should stay how it is but golem creating needs to be highered and disabled on noob island.
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Offline King Dravien

Blue magic/Creating golems.
« Reply #11 on: September 19, 2008, 04:44:04 am »
Quote from: Mickey Kudlo
Well, I will up the skill required and maybe increase the level range for taming by like 5 or 10?

Why put a level range atall? Why not just base it on tame skill? Since its not exactly easy to train it, and to tame high monsters you need huge ammounts of tame , pretty sure i needed 900-1000 for souls
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline StormyNight

Blue magic/Creating golems.
« Reply #12 on: September 19, 2008, 05:33:54 am »
Golems need to be bumped up a bit, as should the magic required to cast. Create Golem and Create Lifestone should fubar your wand too...

AND.

A "Meat golem" should have a phallic symbol. Just for lulz.

Offline King Dravien

Blue magic/Creating golems.
« Reply #13 on: September 19, 2008, 05:37:22 am »
Quote from: StormyNight
Golems need to be bumped up a bit, as should the magic required to cast. Create Golem and Create Lifestone should fubar your wand too...

AND.

A "Meat golem" should have a phallic symbol. Just for lulz.

By bumped up do you mean stats? Because current golems Asylum/Nexus range from 300-800 on giants, Meat golems should leave trails of blood.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline StormyNight

Blue magic/Creating golems.
« Reply #14 on: September 19, 2008, 05:46:46 am »
Yesh By stats.

I saw with +X on stats every monster should be bumped +X on stats.


OOOOOOOORRRr we can get rid of ultima pots, j00lz that aren't quest items and the jewelry skill :rollseyes:

Offline Kaios

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Blue magic/Creating golems.
« Reply #15 on: September 19, 2008, 06:30:45 am »
I like that idea
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Offline King Dravien

Blue magic/Creating golems.
« Reply #16 on: September 19, 2008, 06:46:05 am »
Quote from: StormyNight
Yesh By stats.

I saw with +X on stats every monster should be bumped +X on stats.


OOOOOOOORRRr we can get rid of ultima pots, j00lz that aren't quest items and the jewelry skill :rollseyes:

Ultimas yes unless made ultima hard to make, like 900 alch for supers, 300 for majors, and low Xp from majors so  you cant do it in a day.

removing jewels i dont think so, just lower the Xp from making jewels and make it harder, like +200 per gem, eg:

Turq : 200
Garnet : 400
Saph : 600
etc etc
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Kaios

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Blue magic/Creating golems.
« Reply #17 on: September 19, 2008, 06:59:12 am »
It's more fun and more of a challenge without jewels!

They could still be in drops, just not creatable.
« Last Edit: September 19, 2008, 06:59:48 am by Kaios »
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Offline Axeman

Blue magic/Creating golems.
« Reply #18 on: September 19, 2008, 09:42:02 pm »
I wouldn't have minded a pure-skill RPGWOv2 start, atleast to start.  I think a period of a week or so should be made with no magic, no potions, and no jewels for a week or so, make people actually play the game to get started, not just come in, boost themselves and make a full (or damn good) jewel set in a few hours of little to no effort and then start training on like wickens at level 1.  

RPGWO's problem hasn't been the interface or design (while it's lacking, it's not a necessity if you've withstood it this long) it's the simple gameplay.  Right now, you can get to level 50 or so in a week if you really want (Drav, give me a time frame? I have no clue nowadays) and train on souls, the last level.

Give the players something to keep going for (and not necessarily an up on stats or more, higher level monsters) and you'll see the game flourish.  It's slower than a few years ago because people have mastered the game (while I don't like it, Drav is a damn good player with or without jewels and pots compared to the old vets) because the gameplay hasn't changed.

That's just my opinion Mick.  I wouldn't worry about interface and/or design, try improving gameplay first.

Oh, and on the topic of blue magic/golems, I think they shouldn't be allowed.  Tame is a skill for a reason.  Get rid of all the elemental golems to start, having golems over 600+ stats (giant hessy max) is just silly.  Having them in screamer/hydra/magi drakes after some training is more than enough, and even for PK kills.  You don't need over 600+ stats on golems, and if so, have a little work done by training them.

Offline King Dravien

Blue magic/Creating golems.
« Reply #19 on: September 19, 2008, 11:46:54 pm »
Quote from: Axeman
I wouldn't have minded a pure-skill RPGWOv2 start, atleast to start.  I think a period of a week or so should be made with no magic, no potions, and no jewels for a week or so, make people actually play the game to get started, not just come in, boost themselves and make a full (or damn good) jewel set in a few hours of little to no effort and then start training on like wickens at level 1.  

RPGWO's problem hasn't been the interface or design (while it's lacking, it's not a necessity if you've withstood it this long) it's the simple gameplay.  Right now, you can get to level 50 or so in a week if you really want (Drav, give me a time frame? I have no clue nowadays) and train on souls, the last level.

Give the players something to keep going for (and not necessarily an up on stats or more, higher level monsters) and you'll see the game flourish.  It's slower than a few years ago because people have mastered the game (while I don't like it, Drav is a damn good player with or without jewels and pots compared to the old vets) because the gameplay hasn't changed.

That's just my opinion Mick.  I wouldn't worry about interface and/or design, try improving gameplay first.

Oh, and on the topic of blue magic/golems, I think they shouldn't be allowed.  Tame is a skill for a reason.  Get rid of all the elemental golems to start, having golems over 600+ stats (giant hessy max) is just silly.  Having them in screamer/hydra/magi drakes after some training is more than enough, and even for PK kills.  You don't need over 600+ stats on golems, and if so, have a little work done by training them.

level 50 with a good setup where you dont keep stopping to make more pots, jewels... You could do it in 3 days, I managed my Ataxia 60+ in a week, All depends how much you slack when your training.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

 

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