Notes: below SkillMin is 1% chance of success, above SkillMax is 1% chance to fail anything in between Min and Max is a percentage of difference of min and max
Spell=<number> - starts a new spell
Name=<text> - name of spell
Description=<text>
SkillToLearn=<number> - skill value needed to learn it
SkillMin=<number> - min skill value needed to cast it
SkillMax=<number> - max skill value needed to cast it
WandUse=<number> - how much it wears a wand out per cast
ManaCost=<number>
Range=<number> - how far can target be
Rune[1-5]=<item name>
RuneUse[1-5]=<number> - how much it wears rune out
Target=<self | other | spot | ward | item>
IgnoreWandPower - if set, wand power has no affect on duration/intensity
Animation[0-9]=<number>
Sound=<filename>
LineOfSight - need a clear sight line to target
CastTime=<float>
SuccessXP=<number>
FailedXP=<number>
AllowDefend
SpecialFeature -Use if you enable SpecialFeatures in the world.ini
NotOnOthersLand
;;;; effects
Variance=<number> - randomness allowed in effect
Life=<number> - reduce/increase Life
LifeRenewal=<number> - positive increases renewal rate, negative decreases renewal rate
LifeSteal=<number> - negative takes from casters, positive gives to caster
Stamina=<number>
StaminaRenewal=<number>
StaminaSteal=<number>
Mana=<number>
ManaRenewal=<number>
ManaSteal=<number>
Cure=<number> - cure/poison
Ice=<number> - positive raises Ice, negative lowers ice
Blind=<number> - positve cures Blind, negative makes blind
Hero=<number> - general all skill affect
Strength=<number>
Dexterity=<number>
Quickness=<number>
Intelligence=<number>
Wisdom=<number>
SpawnItem[0-9]=<item name>
SpawnItemQty[0-9]=<number>
Armor=<number> - postive increases AL, negative lowers AL
Improve=<number> - 0 dis-spells any improvement, negative lowers power
TransformFrom=<item name>
TransformTo=<item name>
Perk
DietyOnly
DamageType=<string>
Lock
GolemSkill=<int>
GolemMonster=<int>
GolemItem=<int>
CreateWarpStone
WarpMemorize
WarpMe
Default settings that can be used if they are not set already.
DefaultWandUse=<number> - default for spells not set
DefaultRuneUse=<number>
DefaultRange=<number>
DefaultSkill=<skillname>