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Author Topic: Idea Compilation by Merlin  (Read 2009 times)

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Offline Emrys Merlin

Idea Compilation by Merlin
« on: January 25, 2008, 11:35:46 am »
Note: Some of these outlines are obviously vague. This is only because I did not want to go into more detail in planning (or creating) for something that won't be considered. I am not one of those persons who says and will not do. :]
Graphics/Interface:

     On outside forums a lot of people refuse to even check RPGWO out because of the graphics. To the current players, and those of the past, graphics were far from the biggest issue. Really, we loved our simple 2D graphics because almost all of the players have paint, and with a little talent could contribute something to the game.
 
     Its unlikely that Mickey, working alone, could turn out an ISO graphics system on par with the other more popular ISO MMO's, and really, there is no reason why he should. Simple optimizing the user interface, the perspective, and simple things like the direction a character is facing when he walks should be enough.

But it seems he is already working on ISO so..


    People looking for their next online addiction aren't interested in, boring, Windows 98' esque gray boxes when perusing their menu's. A more RPG like interface is needed without a doubt. Something more immersive, more enticing. An open scroll perhaps? I could create the interface myself given the direction. The layout now in Chaos, as i've just seen, is jumbled and unorderly. It also definitely needs work.

XP System:
[/b]
Quote
- Whats important for an XP system is the curve, as you probably know Mickey. To draw players in you let them level quickly for a while and experience new, awesome things, fast. And taunt them with things even cooler at the highest levels. Long ago, seventy was a Godly accomplishment. As more powerful potions, Red Magic spells, and Weapons became available people became stronger.

Basically, it should be even easier to get to level 25 or so. But even harder to get higher. Therefore 25 - 35 or even 40 will hardly seem like a feet anymore, but the character is comparatively strong and playable, but 70+ will be truly admirable. Almost an in between of a guild wars / wow approach.

You could consider bringing back Hero spell to the highest level of Hero 3, or making more, and spreading their bonuses out more and how they relatively effect the skills of the player. Relativity is the most important aspect of an XP system!

ALSO extremely important, for the xp system and probably more so for the economy, is breaking away from the skill points bit. There needs to be a limit to how many skill points you can acpigulate over life! Too many independent players is a bad thing. Having any people with all the skills they need to survive independently is horrible for an economy! There are almost no players who are entirely tradesmen because once a decent fighter gets to a high enough level they can get the trade skills. You can argue against this all day long, but for the games longevity there needs to be a limit.

The original 40 skill points, + a limit of two extra skills throughout your lifetime is beyond reasonable.


Economy

RPGWO's economy has always been a problem, especially because the administrators and individuals running the servers add what they'd like when they'd like and don't consider the economy. RPGWO2 should have a universal server, which I hope it will, and not all of those other worlds. Possibly different areas that would accommodate those different needs. At the most a PK server and a non PK server.

But back to economy, when items, their values, currency, traders, npc traders are created Mickey should get together guys if he doesn't want to do it himself and seriously work out balancing the economy. Preferably people who have some experience in it and know how an economy works, and the behavior of players in MMO's. Thats what it amounts to. Random input: As far as just currency I think Copper should be brought back. Makes more sense.



Putting More. Have to go.
« Last Edit: January 25, 2008, 11:40:36 am by Emrys Merlin »

Offline The Muffin Man

Idea Compilation by Merlin
« Reply #1 on: January 25, 2008, 12:13:28 pm »
Oh look, the same things that people have been saying since Liberty, and still he isn't doing wolf about it.

AMAZING!
« Last Edit: January 25, 2008, 12:14:30 pm by The Muffin Man »

Offline xBN

Idea Compilation by Merlin
« Reply #2 on: January 25, 2008, 02:04:13 pm »
Mister HotShot,

Why don't you just draw up proffesional Designs for RPGWO2? so that Mickey can just implement these Designs.

that way it can be suited to your needs.
xWn - Kirin 2 - lvl 34 Sword
Zaros - Kirin 3 - lvl 31 Staff
Zaros - Alysum - lvl 42 Black Mage

Offline Trivium

Idea Compilation by Merlin
« Reply #3 on: January 25, 2008, 03:04:57 pm »
Look, Mickey has decided he is gonna re-design RPGWO, and Merlin has some really good suggestions here.
We all know Mickey comes on the forums once in a while, would he do this if he wasn't seeking help?

No, probably not.

So why not help the guy out here instead of putting him down?


Expanding on this, RPGWO is one of the only games I've ever seen without a proper skill system.

In order to keep players and prevent them from getting bored, players should have different skills, depending on their choice of weapon, which they can use to do different forms of attack on enemies, attack multiple enemies, increase range for a while, etc..
Right now, there isn't really a lot of difference between most of the weapon skills.  By adding skills, hopefully the weapons would become more unique.

And, expanding on the idea Merlin had about a limited number of skill points..
I personally like this idea.  I think if Mick decides to do this, he would need to make tradeskills more challenging.  An experienced player can mine/blacksmith just about everything after 2 or 3 days playing, this needs to change.

We need real boss monsters.  Monsters a group of players can challenge, as a bore breaker from grinding.  They should be in caves, or at the end of quests, or maybe even spawn rarely in the wild.  They should be worth some decent experience, but they should be very dangerous.  Some items should only be available from these monsters.


Just a few ideas which, in my opinion, would make RPGWO more interesting.

Offline Powerfox

Idea Compilation by Merlin
« Reply #4 on: February 03, 2008, 01:32:31 pm »
^^ Yeah, Merlin brings good point and I agree with the boss monsters too. There needs to be more players can do together except for duel and craft.

Another thing - Weapons

RPGWO had a very unstable and sloppy weapon system, most of the weapon skills never got used because they were useless compared to other skills, and so many of them had hardly any kinds you could craft.

The character development system needs to be a bit better too, it gets boring fast when you are only aiming to increase a few attributes, there needs to be more people can do to improve certain aspects of their character.

I also believe characters should have limits ¬¬ It gets a bit lame when theres a high level mage with super strength, full plate armor, melee defense, mining, blacksmith etc etc. Takes the fun out of the game with the opportunity to create an 'ultimate' class like this.

Offline Rokhan

Idea Compilation by Merlin
« Reply #5 on: February 03, 2008, 02:23:11 pm »
Merlin made excellent points. The XP system could be changed as he said. 70 as noted was once a GODLY feat (Apoc on Liberty among others if any). You see now the average long going server has a coupel 70's and if not higher. Look at Drav he has had 2 level 90 +'s, thats retarded. Mantis though abit of admin interference got over level 100. Like come on, it takes the fun away if they do it so easily. They do it once and then they know everything about how to do it again. The level 25 thing should be fairly easy and then from there is gets alot harder.
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline The Muffin Man

Idea Compilation by Merlin
« Reply #6 on: February 03, 2008, 03:39:15 pm »
Nah, people started playing the game that knew how to play. Just because everyone back in the day sucked nuts at leveling doesn't mean that because people surpassed them now means it's easier. That's like saying "Hey look he got level 10 in a week he is awesome" then 2 weeks later "OMG that guy got level 30 in a week XP system is too easy now he got it quicker than that other guy!"

No, just no. You people are too obsessed with the past. Move on with your lives, for tigers sake. Things don't always stay the same.

Besides, if you notice, the only people that even get high levels are the people that devote their life to playing the damned thing. Most average players get to around 50. 50, in a tigering year. Most games you get max level within a couple months just knowing what you're doing.
« Last Edit: February 03, 2008, 03:40:56 pm by The Muffin Man »

Offline Rokhan

Idea Compilation by Merlin
« Reply #7 on: February 04, 2008, 10:05:03 am »
You have some fair points Muff. Thats why my charcters only get level 30 ish. I didnt feel like playing 5-6 hours at a time for a few levels
DarkTemplar, Level 28 Sword -Liberty  
Rokhan, Level 30 Mace - 1st Steeltide  
DemonHunter, Level 32 Mage - 2nd Phobos  
Rokhan II, Level 20 Thrower - 2nd Steeltide  
Furion, Level 30 Mage - Xerxes  
Rokhan, Level 33 Mace - Ataxia  
Marksman Rokhan, Level 35 Xbow - Ataxia  
Script Rokhan, Level 22 Bow - Chaos    
Rokhan, Level 42 Thrower - Kirin    
Rhasta, Level 24 - Horizon

My joker trumps your ace
♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠

Offline Powerfox

Idea Compilation by Merlin
« Reply #8 on: February 04, 2008, 02:34:22 pm »
I suck ass at grinding too, thats why my chars were always in the middle of the top and bottom levels on the server (Apart from Slinky, which owned Phobos as the first to hit 1k BM since it was originally set up =))

I just dont find it fun doing the same thing over and over for hours a day just to get a few levels, i'd rather be more creative with my time and thats one of the reasons RPGWO got so boring :/


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