Author Topic: Training  (Read 2756 times)

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Offline Kaios

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Training
« on: November 18, 2007, 09:06:57 am »
Whenever I play a server I usually make it to 40. Around this time is when people would usually start training in a sector with crystal drakes, sithareen knights, and infernal machines. The problem here is, you're stuck here for over nine thousand levels until souls. This for me, is very boring....Which is usually what causes me to quit a server. So like, moar munstahs? ...

Just throwing this out there though
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Offline Zodiak

Training
« Reply #1 on: November 18, 2007, 09:12:46 am »
Thats why monsters will probably get reworked and hopefully he messes with the xp system so he could actually edit XP levels not some crazy equation between monsters level and thier category number  But ya i second this, XP system needs to be maybe tinkered with?
I'm just here watching..

Offline Revolution

Training
« Reply #2 on: November 18, 2007, 09:15:28 am »
Quote from: Kaios
Whenever I play a server I usually make it to 40. Around this time is when people would usually start training in a sector with crystal drakes, sithareen knights, and infernal machines. The problem here is, you're stuck here for over nine thousand levels until souls. This for me, is very boring....Which is usually what causes me to quit a server. So like, moar munstahs? ...

Just throwing this out there though
This suggestion is already in another topic... >.>
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Offline Kaios

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Training
« Reply #3 on: November 18, 2007, 09:17:46 am »
If it's in not in the 2.1 thread then I could care less.
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Offline Revolution

Training
« Reply #4 on: November 18, 2007, 09:19:03 am »
Quote from: Revolution
Well, I had a topic... soo... I'll just repost or something...

1. Have classes or something
2. New monsters or something
3. More ways to get exclusive images (meaning it will be faster to get an image besides 1-100)

This is all I can think of at the moment.
There ya go...

Quote from: Kaios
If it's in not in the 2.1 thread then I could care less.
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Offline Kaios

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Training
« Reply #5 on: November 18, 2007, 09:22:34 am »
Okay....Mine actually gives a valid reason for new monsters and also turned into a suggestion for reworking the experience system, so don't post in this topic again unless you have something constructive to add. Thanks.
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Offline Grinch

Training
« Reply #6 on: November 18, 2007, 01:34:07 pm »
I think that the XP could be redone.. the crystals and the infernals are used all the way to soul training for the most part.. it'd be nice if you could set the XP somehow.
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Offline Gizza

Training
« Reply #7 on: November 18, 2007, 05:14:26 pm »
They really need to work the experience out for all monsters I think. Killing monsters over and over until you level is like a usual game. This should be the same from level 10+. There should be NO way to pass level 30 in one day.

Offline Mack the Blacksmith

Training
« Reply #8 on: November 18, 2007, 06:00:23 pm »
What bout Giant Roaches?


[!--quoteo(post=0:date=:name=Chronolink on Vent)--][div class='quotetop']QUOTE (Chronolink on Vent)[div class='quotemain'][!--quotec--]Calling people hawks now? Jeez, going too far.[/quote]
 

Offline Lord Darkness

Training
« Reply #9 on: November 18, 2007, 06:43:05 pm »
good old days of ST....i was oncrystals at 25 ithink, so i had like 30 levels of crystals
1st Steeltide - lvl 29 Xbower  No Damon
2nd Steeltide - lvl 55 Mage 1 Damon
Nulona  -  lvl 66 Mage   5 Damons
Nulona  - lvl 40 Bow    5 Damons
Xerxes  - lvl 73 Bow   8 Damons
Xerxes  - lvl 1000 @@Admin
Asylum - lvl 24 Mace      0 Damons!! :O

Offline The Muffin Man

Training
« Reply #10 on: November 18, 2007, 07:35:04 pm »
Yes Revo, because you're "idea" of putting in new ideas is SO original. He is at least detailing it, something you're too stupid to do.

See, I can lightly flame. It's hard, but I can do it.

Anyways, Mickey coded the XP really retarded, the entire system needs an overhaul. Good luck on that one though.

Offline Pirate Wings

Training
« Reply #11 on: November 18, 2007, 10:49:23 pm »
Isn't the xp based on the level of the monster? So, just alter the level of monsters to get less / more exp out of them.
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Offline Zodiak

Training
« Reply #12 on: November 19, 2007, 09:09:27 am »
said it once before.. the xp system is a mix between the level and category of the monster.. its some odd equation..
I'm just here watching..

Offline King Dravien

Training
« Reply #13 on: November 19, 2007, 11:39:45 am »
There ARE other monsters, Your just training on crystals because its the very best Xp at 500 stats, You could go hunt plasmic at lvl 50-60, then to souls.

Its not FORCING you to train on crystals, Grayvyns and Dinos are good Xp and drops are better on some servers too.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Zodiak

Training
« Reply #14 on: November 19, 2007, 12:13:32 pm »
True, but generally most people stick with the crystals cause thats what 90% of the people know to train on.. Why i hope maybe a new XP system is put in and everyones "routine" gets all messed up.. maybe actually have everyone a challenge then..
I'm just here watching..

Offline Malekith

Training
« Reply #15 on: November 19, 2007, 12:18:30 pm »
I'm fairly sure cata has nothing to do with it, its their stats + magical skills that do it most i think... stuff with no cata/v low are still a good level...
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Offline King Dravien

Training
« Reply #16 on: November 19, 2007, 01:04:55 pm »
Add an Xp system for your level then, Like the max XP you can get from a kill/guild at lvl 1 is 100, Then moving up and up as you go, So maybe by lvl 60 you'll be getting 25000 a kill, by lvl 70 50000 kill, so on so forth.
RPGWO:
Lvl 91 Staff - Steeltide
Lvl 97 Crossbow - Nulona
Lvl 47 Thrower - Shadow
Lvl 61 Axe - Ataxia
Lvl 82 Staff - Asylum
Lvl 94 Halberd - Nexus
Lvl 82 Shockwave Cannon - Future
Lvl 66 Stealth Xbow - Carnage

Offline Zodiak

Training
« Reply #17 on: November 19, 2007, 02:27:10 pm »
Exactly, a major change would be xp per kill not per hit, not sure how that would work out too..
I'm just here watching..

Offline Mickey Kudlo

Training
« Reply #18 on: December 04, 2007, 05:49:46 pm »
XP is calculated by their level only. I am pretty sure.
Their level is calculated by skills and weapons, maybe even armor.

Probably need to just specify the level and/or XP.

One problem I have is I never get to high levels so I don't know how balanced it is. I have a few ideas howto better test that.

I will do a seperate post on the whole XP and skill system soon.
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Offline Mack the Blacksmith

Training
« Reply #19 on: December 04, 2007, 06:02:20 pm »
Well... A level 250 Evil Elf with normal stats trains you alot faster then crystal drakes... specialy when they have 10k life xD


[!--quoteo(post=0:date=:name=Chronolink on Vent)--][div class='quotetop']QUOTE (Chronolink on Vent)[div class='quotemain'][!--quotec--]Calling people hawks now? Jeez, going too far.[/quote]
 

 

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